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Search by property

A list of all pages that have property "Module:Effect0" with value "Max High-Power Rounds +15%, Movement Speed -5%". Since there have been only a few results, also nearby values are displayed.

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List of results

  • Attacking Compulsion  + (Healing Turret skill conversion. When using skill, summons an Assault Turret. The summoned turret operates in the same way as the existing Assault Turrets.)
  • Frigid Burn  + (Hitting an enemy 3 times in a row with a firearm attack from a distance of 25m or more deals 24% Chill ATK as additional damage.)
  • Psychological Victory  + (Incoming DMG Modifier -2%, MP Recovery +3%.)
  • Autoimmunity  + (Incoming DMG Modifier -3%, HP Recovery +7.4%.)
  • Sensory Dep (HP)  + (Incoming DMG Modifier -3%, Max HP -1.3%)
  • Sensory Dep (MP)  + (Incoming DMG Modifier -3%, Max MP -1.5%)
  • Pain Reliever  + (Incoming DMG Modifier -3%, Outgoing DMG Modifier -2.5%)
  • Overwhelming DEF  + (Increases DEF by 50% of Max HP. Max HP is fixed to 1.)
  • Overwhelming HP  + (Increases Max HP by 50% Max Shield. Max Shield is fixed to 1.)
  • Overwhelming Shield  + (Increases Max Shield by 50% of Max HP. Max HP is fixed to 1.)
  • Void Domination  + (Increases the targeting range of Flash Shortsword. Increases enemy targeting speed.)
  • Diamagnetic Bulwark  + (Instead of Magnetic Bulwark's projectile defense, knocks back enemies on contact. Recovers Magnetic Force based on the number of knockbacks.)
  • Technique Manual  + (Landing a skill attack deals 12% of own Max HP as additional damage to the target (Cooldown 8s against the same target).)
  • Singing Water  + (Laundry Bomb Skill Conversion. Spawns a Seduction of Water where the Launcher's bullet explodes. Until it is destroyed, the spawned Seduction of Water taunts surrounding monsters and inflicts the Laundry effect on them.)
  • Blood and Iron  + (Life Orbs can no longer be acquired with the Thirst effect. Instead, Power of Life can be obtained when attacks land Firearm or Skill Critical Hits.)
  • Energy Collection  + (MP Recovery +14%)
  • Selective Recovery (MP)  + (MP Recovery Modifier +15%, HP Recovery Modifier -1.4%)
  • Increased Efficiency  + (MP is no longer consumed while Overkill is active. It consumes MP when attacking with Overkill. It recovers MP when Overkill lands a Critical Hit.)
  • Expand General Magazine  + (Max General Rounds +13%)
  • General Rounds Compulsive  + (Max General Rounds +15%, Movement Speed -5%)
  • Battle of Stamina  + (Max HP +12%, Skill Duration +8.8%.)
  • Increased HP  + (Max HP +22%)
  • Stim Accelerant  + (Max HP +23%, Max MP -4%)
  • HP Amplification  + (Max HP +23%, Max Shield -9%)
  • Expand High-Power Magazine  + (Max High-Power Rounds +13%)
  • Expand Impact Magazine  + (Max Impact Rounds +13%)
  • Impact Rounds Compulsive  + (Max Impact Rounds +15%, Movement Speed -5%)
  • Agony  + (Max MP +2%, DEF +10%.)
  • HP Conversion (MP)  + (Max MP +3%, Max HP -19%)
  • Shield Conversion (MP)  + (Max MP +3%, Max Shield -23%)
  • Enlightenment  + (Max MP +4%)
  • Increased Shield  + (Max Shield +15%)
  • HP Conversion (Shield)  + (Max Shield +16%, Max HP -13%)
  • Weighing the Scales  + (Max Shield +21%, Skill Cost -3.7%.)
  • Special Rounds Storage  + (Max Special Rounds +13%)
  • Special Rounds Compulsive  + (Max Special Rounds +15%, Movement Speed -5%)
  • Overcharged Edge  + (Modifies Active Camouflage to consue Energy Shields insted of MP. Ambush damage increase by the amount of Energy Shields consumed.)
  • Release Cutting Force  + (Modifies Cutoff Beam so that it can be unleashed as Sword Aura.)
  • Matrix Recomputation  + (Modifies Expulsion to cast a buff that helps allies survive.)
  • Predator Instinct  + (Modifies Firearm ATK to increase when firing a Firearm during Frenzied state.)
  • Explosive Stacks  + (Modifies Grenade Throw to be charged up to 3 times. Grenade charges once whenever a certain amount of ammo is consumed.)
  • Battlesuit Melting Nuts  + (Modifies Impact Rounds to be stackable. Modifies to reduce the enemys DEF instead of stunning them.)
  • Massive Sanguification  + (Modifies Life Siphon to allow the absorption of Life Orbs during Non-Frenzied state.)
  • Bionic Fuel  + (Modifies Speed of Light to consume HP instead of MP.)
  • Electric Transition  + (Modifies Speed of Light to recover Energy Shield continuously in proportion to the distance traveled.)
  • Void Charge  + (Modifies Void Walk and Expulsion damage to increase proportionally to DEF.)
  • Long-Distance Maneuvering  + (Modifies the Grappling Hook range to 25m But the Base Charge Time changes to 6s and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +x), decreases Charge Time Increase (current +x%).)
  • Mid-Air Maneuvering  + (Modifies the Grappling Hook to be cast mid-air. However, it can only be used once, and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +x), decreases Charge Time Increase (current +x%).)
  • Multi-Maneuvering  + (Modifies the Max Stack of Grappling Hook to 3 But the Base Range decreases to 18m and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +x), decreases Charge Time Increase (current +x%).)
  • Supersense  + (Modifies the effects of Frenzied state's Maximize lethality during Increased Sensory. Fire Rate becomes fixed, but Weak Point ATK and Duration both increase.)