This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Frigid Burn + (Hitting an enemy 3 times in a row with a firearm attack from a distance of 25m or more deals 24% Chill ATK as additional damage.)
- Psychological Victory + (Incoming DMG Modifier -2%, MP Recovery +3%.)
- Autoimmunity + (Incoming DMG Modifier -3%, HP Recovery +7.4%.)
- Sensory Dep (HP) + (Incoming DMG Modifier -3%, Max HP -1.3%)
- Sensory Dep (MP) + (Incoming DMG Modifier -3%, Max MP -1.5%)
- Pain Reliever + (Incoming DMG Modifier -3%, Outgoing DMG Modifier -2.5%)
- Overwhelming DEF + (Increases DEF by 50% of Max HP. Max HP is fixed to 1.)
- Overwhelming HP + (Increases Max HP by 50% Max Shield. Max Shield is fixed to 1.)
- Overwhelming Shield + (Increases Max Shield by 50% of Max HP. Max HP is fixed to 1.)
- Void Domination + (Increases the targeting range of Flash Shortsword. Increases enemy targeting speed.)
- Diamagnetic Bulwark + (Instead of Magnetic Bulwark's projectile defense, knocks back enemies on contact. Recovers Magnetic Force based on the number of knockbacks.)
- Technique Manual + (Landing a skill attack deals 12% of own Max HP as additional damage to the target (Cooldown 8s against the same target).)
- Singing Water + (Laundry Bomb Skill Conversion. Spawns a Seduction of Water where the Launcher's bullet explodes. Until it is destroyed, the spawned Seduction of Water taunts surrounding monsters and inflicts the Laundry effect on them.)
- Blood and Iron + (Life Orbs can no longer be acquired with the Thirst effect. Instead, Power of Life can be obtained when attacks land Firearm or Skill Critical Hits.)
- Energy Collection + (MP Recovery +14%)
- Selective Recovery (MP) + (MP Recovery Modifier +15%, HP Recovery Modifier -1.4%)
- Increased Efficiency + (MP is no longer consumed while Overkill is active. It consumes MP when attacking with Overkill. It recovers MP when Overkill lands a Critical Hit.)
- Expand General Magazine + (Max General Rounds +13%)
- General Rounds Compulsive + (Max General Rounds +15%, Movement Speed -5%)
- Battle of Stamina + (Max HP +12%, Skill Duration +8.8%.)
- Increased HP + (Max HP +22%)
- Stim Accelerant + (Max HP +23%, Max MP -4%)
- HP Amplification + (Max HP +23%, Max Shield -9%)
- Expand High-Power Magazine + (Max High-Power Rounds +13%)
- High-Power Rounds Compulsive + (Max High-Power Rounds +15%, Movement Speed -5%)
- Expand Impact Magazine + (Max Impact Rounds +13%)
- Impact Rounds Compulsive + (Max Impact Rounds +15%, Movement Speed -5%)
- Agony + (Max MP +2%, DEF +10%.)
- HP Conversion (MP) + (Max MP +3%, Max HP -19%)
- Shield Conversion (MP) + (Max MP +3%, Max Shield -23%)
- Enlightenment + (Max MP +4%)
- Increased Shield + (Max Shield +15%)
- HP Conversion (Shield) + (Max Shield +16%, Max HP -13%)
- Weighing the Scales + (Max Shield +21%, Skill Cost -3.7%.)
- Special Rounds Storage + (Max Special Rounds +13%)
- Special Rounds Compulsive + (Max Special Rounds +15%, Movement Speed -5%)
- Overcharged Edge + (Modifies Active Camouflage to consue Energy Shields insted of MP. Ambush damage increase by the amount of Energy Shields consumed.)
- Release Cutting Force + (Modifies Cutoff Beam so that it can be unleashed as Sword Aura.)
- Matrix Recomputation + (Modifies Expulsion to cast a buff that helps allies survive.)
- Predator Instinct + (Modifies Firearm ATK to increase when firing a Firearm during Frenzied state.)
- Explosive Stacks + (Modifies Grenade Throw to be charged up to 3 times. Grenade charges once whenever a certain amount of ammo is consumed.)
- Battlesuit Melting Nuts + (Modifies Impact Rounds to be stackable. Modifies to reduce the enemys DEF instead of stunning them.)
- Massive Sanguification + (Modifies Life Siphon to allow the absorption of Life Orbs during Non-Frenzied state.)
- Bionic Fuel + (Modifies Speed of Light to consume HP instead of MP.)
- Electric Transition + (Modifies Speed of Light to recover Energy Shield continuously in proportion to the distance traveled.)
- Void Charge + (Modifies Void Walk and Expulsion damage to increase proportionally to DEF.)
- Long-Distance Maneuvering + (Modifies the Grappling Hook range to 25m But the Base Charge Time changes to 6s and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +x), decreases Charge Time Increase (current +x%).)
- Mid-Air Maneuvering + (Modifies the Grappling Hook to be cast mid-air. However, it can only be used once, and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +x), decreases Charge Time Increase (current +x%).)
- Multi-Maneuvering + (Modifies the Max Stack of Grappling Hook to 3 But the Base Range decreases to 18m and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +x), decreases Charge Time Increase (current +x%).)
- Supersense + (Modifies the effects of Frenzied state's Maximize lethality during Increased Sensory. Fire Rate becomes fixed, but Weak Point ATK and Duration both increase.)
- Neurotoxin Synthesis + (Modifies the effects of Room 0 Trauma as follows: -Does not spread Poison. -Adds ATK reduction & Weaken Regeneration effects.)