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Search by property

A list of all pages that have property "Module:Effect0" with value "Max MP +3%, Max HP -19%". Since there have been only a few results, also nearby values are displayed.

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List of results

  • Shield Conversion (MP)  + (Max MP +3%, Max Shield -23%)
  • Enlightenment  + (Max MP +4%)
  • Increased Shield  + (Max Shield +15%)
  • HP Conversion (Shield)  + (Max Shield +16%, Max HP -13%)
  • Weighing the Scales  + (Max Shield +21%, Skill Cost -3.7%.)
  • Special Rounds Storage  + (Max Special Rounds +13%)
  • Special Rounds Compulsive  + (Max Special Rounds +15%, Movement Speed -5%)
  • Overcharged Edge  + (Modifies Active Camouflage to consue Energy Shields insted of MP. Ambush damage increase by the amount of Energy Shields consumed.)
  • Release Cutting Force  + (Modifies Cutoff Beam so that it can be unleashed as Sword Aura.)
  • Matrix Recomputation  + (Modifies Expulsion to cast a buff that helps allies survive.)
  • Predator Instinct  + (Modifies Firearm ATK to increase when firing a Firearm during Frenzied state.)
  • Explosive Stacks  + (Modifies Grenade Throw to be charged up to 3 times. Grenade charges once whenever a certain amount of ammo is consumed.)
  • Battlesuit Melting Nuts  + (Modifies Impact Rounds to be stackable. Modifies to reduce the enemys DEF instead of stunning them.)
  • Massive Sanguification  + (Modifies Life Siphon to allow the absorption of Life Orbs during Non-Frenzied state.)
  • Bionic Fuel  + (Modifies Speed of Light to consume HP instead of MP.)
  • Electric Transition  + (Modifies Speed of Light to recover Energy Shield continuously in proportion to the distance traveled.)
  • Void Charge  + (Modifies Void Walk and Expulsion damage to increase proportionally to DEF.)
  • Long-Distance Maneuvering  + (Modifies the Grappling Hook range to 25m But the Base Charge Time changes to 6s and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +x), decreases Charge Time Increase (current +x%).)
  • Mid-Air Maneuvering  + (Modifies the Grappling Hook to be cast mid-air. However, it can only be used once, and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +x), decreases Charge Time Increase (current +x%).)
  • Multi-Maneuvering  + (Modifies the Max Stack of Grappling Hook to 3 But the Base Range decreases to 18m and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +x), decreases Charge Time Increase (current +x%).)
  • Supersense  + (Modifies the effects of Frenzied state's Maximize lethality during Increased Sensory. Fire Rate becomes fixed, but Weak Point ATK and Duration both increase.)
  • Neurotoxin Synthesis  + (Modifies the effects of Room 0 Trauma as follows: -Does not spread Poison. -Adds ATK reduction & Weaken Regeneration effects.)
  • Special Sight  + (Movement Speed WHen Aiming -8%, Weak Point Damage When Aiming 8%)
  • Special Sight  + (Movement Speed When Aiming -8%, Weak Point Damage When Aiming 8%)
  • Turret Engineering  + (Multi-purpose Gun skill conversion. When using skill, recovers the HP of all summoned turrets and extends their duration. Does not switch turrets to Enhanced mode.)