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	<id>http://tfd.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lcpayant</id>
	<title>The First Descendant Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://tfd.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lcpayant"/>
	<link rel="alternate" type="text/html" href="http://tfd.wiki/Special:Contributions/Lcpayant"/>
	<updated>2026-05-03T01:53:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://tfd.wiki/index.php?title=Mastery_Rank&amp;diff=5170</id>
		<title>Mastery Rank</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Mastery_Rank&amp;diff=5170"/>
		<updated>2024-07-17T02:01:34Z</updated>

		<summary type="html">&lt;p&gt;Lcpayant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MasteryRankImageGrid&lt;br /&gt;
| masteryrank = Icon MasteryRank Symbol 001.png,Icon MasteryRank Symbol 002.png,Icon MasteryRank Symbol 003.png,Icon MasteryRank Symbol 004.png,Icon MasteryRank Symbol 005.png,Icon MasteryRank Symbol 006.png,Icon MasteryRank Symbol 007.png,Icon MasteryRank Symbol 008.png,Icon MasteryRank Symbol 009.png,Icon MasteryRank Symbol 010.png,Icon MasteryRank Symbol 011.png,Icon MasteryRank Symbol 012.png,Icon MasteryRank Symbol 013.png,Icon MasteryRank Symbol 014.png,Icon MasteryRank Symbol 015.png,Icon MasteryRank Symbol 016.png,Icon MasteryRank Symbol 017.png,Icon MasteryRank Symbol 018.png,Icon MasteryRank Symbol 019.png,Icon MasteryRank Symbol 020.png,Icon MasteryRank Symbol 021.png,Icon MasteryRank Symbol 022.png,Icon MasteryRank Symbol 023.png,Icon MasteryRank Symbol 024.png,Icon MasteryRank Symbol 025.png,Icon MasteryRank Symbol 026.png,Icon MasteryRank Symbol 027.png,Icon MasteryRank Symbol 028.png,Icon MasteryRank Symbol 029.png,Icon MasteryRank Symbol 030.png&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mastery Rank Benefits&lt;br /&gt;
!1&lt;br /&gt;
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|-&lt;br /&gt;
|Descendant Module&lt;br /&gt;
| colspan=&amp;quot;30&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|Total Module Capacity&lt;br /&gt;
|25&lt;br /&gt;
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|Descendant Module Slots&lt;br /&gt;
|8&lt;br /&gt;
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|-&lt;br /&gt;
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| colspan=&amp;quot;30&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
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|}&lt;/div&gt;</summary>
		<author><name>Lcpayant</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Mastery_Rank&amp;diff=5169</id>
		<title>Mastery Rank</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Mastery_Rank&amp;diff=5169"/>
		<updated>2024-07-17T01:59:34Z</updated>

		<summary type="html">&lt;p&gt;Lcpayant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MasteryRankImageGrid&lt;br /&gt;
| masteryrank = Icon MasteryRank Symbol 001.png,Icon MasteryRank Symbol 002.png,Icon MasteryRank Symbol 003.png,Icon MasteryRank Symbol 004.png,Icon MasteryRank Symbol 005.png,Icon MasteryRank Symbol 006.png,Icon MasteryRank Symbol 007.png,Icon MasteryRank Symbol 008.png,Icon MasteryRank Symbol 009.png,Icon MasteryRank Symbol 010.png,Icon MasteryRank Symbol 011.png,Icon MasteryRank Symbol 012.png,Icon MasteryRank Symbol 013.png,Icon MasteryRank Symbol 014.png,Icon MasteryRank Symbol 015.png,Icon MasteryRank Symbol 016.png,Icon MasteryRank Symbol 017.png,Icon MasteryRank Symbol 018.png,Icon MasteryRank Symbol 019.png,Icon MasteryRank Symbol 020.png,Icon MasteryRank Symbol 021.png,Icon MasteryRank Symbol 022.png,Icon MasteryRank Symbol 023.png,Icon MasteryRank Symbol 024.png,Icon MasteryRank Symbol 025.png,Icon MasteryRank Symbol 026.png,Icon MasteryRank Symbol 027.png,Icon MasteryRank Symbol 028.png,Icon MasteryRank Symbol 029.png,Icon MasteryRank Symbol 030.png&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Mastery Rank Benefits&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
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|-&lt;br /&gt;
|Descendant Module&lt;br /&gt;
| colspan=&amp;quot;30&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|Total Module Capacity&lt;br /&gt;
|25&lt;br /&gt;
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|-&lt;br /&gt;
|Weapon Module&lt;br /&gt;
| colspan=&amp;quot;30&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|Total Module Capacity&lt;br /&gt;
|25&lt;br /&gt;
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|8&lt;br /&gt;
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|}&lt;/div&gt;</summary>
		<author><name>Lcpayant</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Mastery_Rank&amp;diff=5168</id>
		<title>Mastery Rank</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Mastery_Rank&amp;diff=5168"/>
		<updated>2024-07-17T01:58:43Z</updated>

		<summary type="html">&lt;p&gt;Lcpayant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:DataMined}}&lt;br /&gt;
{{MasteryRankImageGrid&lt;br /&gt;
| masteryrank = Icon MasteryRank Symbol 001.png,Icon MasteryRank Symbol 002.png,Icon MasteryRank Symbol 003.png,Icon MasteryRank Symbol 004.png,Icon MasteryRank Symbol 005.png,Icon MasteryRank Symbol 006.png,Icon MasteryRank Symbol 007.png,Icon MasteryRank Symbol 008.png,Icon MasteryRank Symbol 009.png,Icon MasteryRank Symbol 010.png,Icon MasteryRank Symbol 011.png,Icon MasteryRank Symbol 012.png,Icon MasteryRank Symbol 013.png,Icon MasteryRank Symbol 014.png,Icon MasteryRank Symbol 015.png,Icon MasteryRank Symbol 016.png,Icon MasteryRank Symbol 017.png,Icon MasteryRank Symbol 018.png,Icon MasteryRank Symbol 019.png,Icon MasteryRank Symbol 020.png,Icon MasteryRank Symbol 021.png,Icon MasteryRank Symbol 022.png,Icon MasteryRank Symbol 023.png,Icon MasteryRank Symbol 024.png,Icon MasteryRank Symbol 025.png,Icon MasteryRank Symbol 026.png,Icon MasteryRank Symbol 027.png,Icon MasteryRank Symbol 028.png,Icon MasteryRank Symbol 029.png,Icon MasteryRank Symbol 030.png&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Mastery Rank Benefits&lt;br /&gt;
!1&lt;br /&gt;
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|-&lt;br /&gt;
|Descendant Module&lt;br /&gt;
| colspan=&amp;quot;30&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|Total Module Capacity&lt;br /&gt;
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|-&lt;br /&gt;
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| colspan=&amp;quot;30&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|Total Module Capacity&lt;br /&gt;
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|}&lt;/div&gt;</summary>
		<author><name>Lcpayant</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Descendants&amp;diff=5167</id>
		<title>Descendants</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Descendants&amp;diff=5167"/>
		<updated>2024-07-17T01:34:18Z</updated>

		<summary type="html">&lt;p&gt;Lcpayant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Descendants page banner.png|800x227px|frame|left]]&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;From left to right: [[Bunny]], [[Lepic]], [[Sharen]], [[Ajax]], [[Viessa]], [[Blair]], [[Gley]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Descendants are superhuman beings who are physically strong enough to handle the [[Enemies|Vulgus]] alone; a team of Descendants can even defeat a [[Void Intercept Battle|Colossus]].&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Thanks to the [[Magisters]]&#039; technology, Descendants are reviving hope for humanity across the continent. Yet, humans are still exposed to many great dangers.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Descendants=== &lt;br /&gt;
[[File:Lepic thumbnail.png|thumb|Normal Descendants are displayed in-game with a blue background.]]&lt;br /&gt;
&lt;br /&gt;
{{DescendantsBox}}&lt;br /&gt;
&lt;br /&gt;
===Ultimate Descendants===&lt;br /&gt;
[[File:Ultimatelepic thumbnail.png|thumb|Ultimate Descendants are displayed in-game with a golden background.]]&lt;br /&gt;
&lt;br /&gt;
{{UltDescendantsBox}}&lt;br /&gt;
&lt;br /&gt;
Ultimate Descendants are empowered variants of Descendants, sporting minor increases to defensive stats, a unique appearance and gaining access to Ultimate-specific Skill Modules on top of the Skill Modules available to their base variants.&lt;br /&gt;
&lt;br /&gt;
Just like regular Descendants, more Ultimate Descendants will be added to the game over time.&lt;br /&gt;
&lt;br /&gt;
==== Acquisition ====&lt;br /&gt;
When players first start the game, they will get to choose their starter Descendant, getting to choose between [[Ajax]], [[Lepic]] and [[Viessa]].&lt;br /&gt;
&lt;br /&gt;
Any Descendant not already owned, including the two Descendants not chosen at the start of the game, will be available as [[Research]] by providing the required materials, or from the [[Store]] by spending [[Caliber]].&lt;br /&gt;
&lt;br /&gt;
Ultimate Descendants can be obtained either through the Research process by providing the required materials, just like normal Descendants, or through purchasing one of the available bundles in the [[Store]] with [[Caliber]].&lt;br /&gt;
&lt;br /&gt;
==== Stats &amp;amp; Gameplay ====&lt;br /&gt;
Each Descendant has unique Abilities and their own set of stats, which differ from one another. These stats can be increased or decreased by slotting the Descendant with [[Modules]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Stat_Chart_ENG.png|thumb|The stat chart as displayed on the Descendant selection screen.]]&lt;br /&gt;
==== DEF ====&lt;br /&gt;
===== Max HP =====&lt;br /&gt;
Indicates the maximum HP (Hit Points). Descendants die when their HP falls to 0. Max HP can be increased through Descendant Modules and External Components.&lt;br /&gt;
&lt;br /&gt;
===== Max Shield =====&lt;br /&gt;
Indicates the maximum Shield. Shield isn&#039;t recovered when hit.&lt;br /&gt;
Shield provides a barrier that absorbs damage before HP, automatically regenerating outside of combat and in combat after a period of not taking damage. Max Shield can be increased through Descendant Modules and External Components.&lt;br /&gt;
&lt;br /&gt;
===== DEF =====&lt;br /&gt;
Indicates defense. DEF reduces the opponent&#039;s ATK, and the higher the DEF, the greater the reduction. The maximum efficiency for effects that reduce DEF is -80%. DEF can be increased through Descendant Modules and External Components.&lt;br /&gt;
&lt;br /&gt;
===== Resistance =====&lt;br /&gt;
Indicates resistance to a specific damage type (Fire, Chill, Electric, Toxin). Resistance reduces the opponent&#039;s ATK of that type, and the higher the resistance, the greater the reduction. The maximum efficiency for effects that reduce Resistance is -80%. Resistance can be increased through Descendant Modules and External Components.&lt;br /&gt;
&lt;br /&gt;
===== Incoming DMG Modifier =====&lt;br /&gt;
Indicates the modifier that affects the final incoming damage. The higher the value, the less the damage. Incoming DMG Modifier can be increased through Descendant Modules.&lt;br /&gt;
&lt;br /&gt;
==== Sub ====&lt;br /&gt;
===== Sub Attack Power =====&lt;br /&gt;
Affects DMG during Sub Attack. Sub Attack indicates the empowered melee attack. Sub Attack Power can be increased through a bonus stat roll on Rare and Ultimate Reactors.&lt;br /&gt;
&lt;br /&gt;
===== Shield Recovery When Out Of Combat =====&lt;br /&gt;
The speed at which Shield regenerates while not in combat.&lt;br /&gt;
&lt;br /&gt;
===== Max MP =====&lt;br /&gt;
A Descendant&#039;s max Mana. Increasing MP will affect how many abilities can be used. MP can be regenerated by picking up blue MP Orbs dropped by enemies.&lt;br /&gt;
&lt;br /&gt;
===== Skill Power =====&lt;br /&gt;
Affects how much damage is inflicted by the Descendant&#039;s abilities. [[Reactors|Reactor]] is the main source of Skill Power and increased by [[Modules]]. Every Skill has an attribute (like {{Electric}}) and Arche type (like {{Tech}}) associated with it. Only Skill Power of the matching type will affect the skill&#039;s damage. Different sources of Skill Power stack &#039;&#039;multiplicatively&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===== Skill Power Modifier =====&lt;br /&gt;
Determines how much Skill Power contributes to specific ability&#039;s damage. In the Skill description like &amp;lt;span style=&amp;quot;background-color: #262526; padding: 0px 5px&amp;quot;&amp;gt;Skill Power x 27%&amp;lt;/span&amp;gt;, the number 27% is the Skill Power Modifier. Skill Power Modifier is increased by [[Modules]] and &#039;&#039;added&#039;&#039; to the skill&#039;s base modifier. Only Skill Power Modifier of the matching type will affect the skill&#039;s damage.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Maximization tip:&#039;&#039; Because Skill Power Modifier is additive, it is much more effective for abilities with low base modifier. For abilities with less than &#039;&#039;&#039;Skill Power x 100%&#039;&#039;&#039;, 1 point of Skill Power Modifier is worth more than 1 point of Skill Power. &lt;br /&gt;
&lt;br /&gt;
==== Ability Range ====&lt;br /&gt;
Determines distance and area of effect of Descendant&#039;s abilities and is increased by [[Modules]]. Ability Range can only be increased up to a certain amount determined by the Max Expandable Range found in each ability&#039;s description. If the base Range of an ability is 4m, and Max Expandable Range is 300%, then the maximum Range this ability can have is &amp;lt;code&amp;gt;4m * 300% = 12m&amp;lt;/code&amp;gt; and it&#039;s not possible to increase it beyond that by any means.&lt;br /&gt;
&lt;br /&gt;
==== Movement Speed ====&lt;br /&gt;
Movement speed differs depending what state the Descendant is in: sprinting, walking, or aiming. Movement speed is affected by the currently selected weapon. Lighter weapons such as {{Handgun}}s and {{Submachine Gun}}s increase sprint and walking speed, and don&#039;t slow down while aiming. Most weapons reduce Movement speed while aiming, with heavy weapons such as {{Launcher}}s even reducing walking speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Lore ====&lt;/div&gt;</summary>
		<author><name>Lcpayant</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Void_Fusion_Reactor&amp;diff=5166</id>
		<title>Void Fusion Reactor</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Void_Fusion_Reactor&amp;diff=5166"/>
		<updated>2024-07-17T01:16:16Z</updated>

		<summary type="html">&lt;p&gt;Lcpayant: /* Normal Mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:VoidFusionReactor.jpeg|thumb|Void Fusion Reactor]]&lt;br /&gt;
&lt;br /&gt;
Void Fusion Reactors are interactable objects found in the field. Spending the required amount and type of Void Shards starts a combat encounter. Defeating all enemies rewards loot and places a Reconstruction Device for shaping [[Amorphous Material]].&lt;br /&gt;
&lt;br /&gt;
=== Void Shards ===&lt;br /&gt;
&lt;br /&gt;
[[File:VoidShardVariants.png|thumb|Void Shard variants]]&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Main article: [[Void Shard]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Void Shards are a consumable resource item obtained from Void Fragment encounters.&lt;br /&gt;
&lt;br /&gt;
Several varieties exist:&lt;br /&gt;
:* Monomer Void Shard&lt;br /&gt;
:* Polymer Void Shard&lt;br /&gt;
:* Inorganic Void Shard&lt;br /&gt;
:* Organic Void Shard&lt;br /&gt;
&lt;br /&gt;
=== Void Fragment ===&lt;br /&gt;
&lt;br /&gt;
Void Fragments are monolith-like objects found in the field. Damaging a Void Fragment by a Descendant&#039;s skill attack of the matching attribute will initiate a combat event and make the Fragment invulnerable. After all waves of enemies are defeated, the Fragment becomes vulnerable once more and can be destroyed by the matching skill attack.&lt;br /&gt;
&lt;br /&gt;
Destroying Void Fragments yields Void Shards.&lt;br /&gt;
&lt;br /&gt;
Descendants of a mismatching attribute cannot start the encounter, but can join encounters in-progress started by others. The mismatching Descendant receives a greatly reduced amount of Shards.&lt;br /&gt;
&lt;br /&gt;
====== Void Fragment Locations ======&lt;br /&gt;
&lt;br /&gt;
==== Normal Mode ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Location !! Required Attribute !! Shard Rewards !! Mod Rewards&lt;br /&gt;
|-&lt;br /&gt;
| [[Kingston]], Grand Square || {{Non-Attribute}} || 1 x Polymer, 1 x Monomer, 1 x Organic, 1 x Inorganic || [[Target Detection]], [[Fatal Critical]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sterile Land]], Rockfall || {{Electric}} || 4 x Monomer, 1 x Polymer || [[HP Plunder]], [[Bullet Rain]] [[Consume Magazines]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sterile Land]], Restricted Zone|| {{Fire}} || 1 x Polymer, 1 x Monomer, 1 x Organic, 1 x Inorganic || [[Mid-Air Maneuvering]], [[Have Aiming]], [[Focus on Electric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sterile Land]], Repository || {{Electric}} || 4 x Monomer, 1 x Inorganic || [[Mental Focus]], [[Rapid Fire Insight]], [[Emergency Measures]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sterile Land]], Ironworks || {{Chill}} || 1 x Polymer, 1 x Monomer, 1 x Organic, 1 x Inorganic || [[Fire Conductor]], [[Marksman]], [[Fire Master]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vespers]], Moonlight Lake || {{Non-Attribute}} || 1 x Polymer, 1 x Monomer, 1 x Organic, 1 x Inorganic ||[[Lethal Infection]], [[Reload Focus]], [[Anti-Matter Round]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vespers]], Lost Supply Depot || {{Fire}} || 4 x Polymer, 1 x Organic ||[[Venom Injector]], [[Maximize Weight Balance]], [[An Outstanding Investment]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vespers]], The Ruins || {{Chill}} || 4 x Polymer, 1 x Monomer ||[[Defense Master]], [[Weak Point Detection]], [[Insight Stabilizer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vespers]], Timberfall || {{Non-Attribute}} || 1 x Polymer, 1 x Monomer, 1 x Organic, 1 x Inorganic ||[[Sharp Precision Shot]], [[Reload Focus]], [[Focus on Tech]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Echo Swamp]], Abandoned Zone || {{Toxic}}|| 4 x Inorganic, 1 x Polymer ||[[Accelerated Driveshaft]], [[Fatal Critical]], [[Maximize Weight Balance]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Echo Swamp]], Muskeg Swamp || {{Fire}}|| 4 x Organic, 1 x Monomer ||[[Quick Freezer]], [[Consume Magazines]], [[Sharpshooter]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Echo Swamp]], Derelict Covert || {{Toxic}} || 4 x Inorganic, 1 x Organic ||[[Weak Point Expansion]], [[Stance Stabilizer]], [[Autoimmunity]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Agna Desert]], Miragestone&lt;br /&gt;
|{{Non-Attribute}}&lt;br /&gt;
|1 x Polymer, 1 x Monomer, 1 x Organic, 1 x Inorganic&lt;br /&gt;
|[[Brisk Walk]], [[Action and Reaction]], [[Chill Master]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Agna Desert]], The Mining Site&lt;br /&gt;
|{{Electric}}&lt;br /&gt;
|1 x Polymer, 4 x Monomer&lt;br /&gt;
|[[Continuous Exaltation]], [[Have Aiming]], [[Chill Priority]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Agna Desert]], The Storage&lt;br /&gt;
|{{Fire}}&lt;br /&gt;
|1 x Monomer, 4 x Organic&lt;br /&gt;
|[[Iron Knuckle]], [[Fixed Shot]], [[Maximize Conservation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Agna Desert]], Vermilion Waste&lt;br /&gt;
|Electric&lt;br /&gt;
|4 x Organic, 1 x Inorganic&lt;br /&gt;
|[[Strengthen First Shot]], [[Target Detection]], [[Toxic Gunbarrel]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hard Mode ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
!Required Attribute&lt;br /&gt;
!Shard Rewards&lt;br /&gt;
!Mod Reqards&lt;br /&gt;
|-&lt;br /&gt;
|[[Kingston]], Grand Square&lt;br /&gt;
|{{Non-Attribute}}&lt;br /&gt;
|3 x Polymer, 3 x Monomer, 4 x Organic, 3 x Inorganic&lt;br /&gt;
|[[Decimator]], [[Target Detection]], [[Fatal Critical]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sterile Land]], Rockfall&lt;br /&gt;
|{{Electric}}&lt;br /&gt;
|11 x Monomer, 4 x Polymer&lt;br /&gt;
|[[HP Plunder]], [[Bullet Rain]] [[Consume Magazines]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sterile Land]], Restricted Zone&lt;br /&gt;
|{{Fire}}&lt;br /&gt;
|4 x Polymer, 3 x Monomer, 3 x Organic, 3 x Inorganic&lt;br /&gt;
|[[Mid-Air Maneuvering]], [[Have Aiming]], [[Focus on Electric]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sterile Land]], Repository&lt;br /&gt;
|{{Electric}}&lt;br /&gt;
|13 x Monomer, 3 x Inorganic&lt;br /&gt;
|[[Mental Focus]], [[Rapid Fire Insight]], [[Emergency Measures]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sterile Land]], Ironworks&lt;br /&gt;
|{{Chill}}&lt;br /&gt;
|3 x Polymer, 4 x Monomer, 3 x Organic, 3 x Inorganic&lt;br /&gt;
|[[Fire Conductor]], [[Marksman]], [[Fire Master]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Vespers]], Moonlight Lake&lt;br /&gt;
|{{Non-Attribute}}&lt;br /&gt;
|3 x Polymer, 3 x Monomer, 4 x Organic, 3 x Inorganic&lt;br /&gt;
|[[Lethal Infection]], [[Reload Focus]], [[Anti-Matter Round]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Vespers]], Lost Supply Depot&lt;br /&gt;
|{{Fire}}&lt;br /&gt;
|13 x Polymer, 2 x Organic&lt;br /&gt;
|[[Venom Injector]], [[Maximize Weight Balance]], [[An Outstanding Investment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Vespers]], The Ruins&lt;br /&gt;
|{{Chill}}&lt;br /&gt;
|11 x Polymer, 4 x Monomer&lt;br /&gt;
|[[Defense Master]], [[Weak Point Detection]], [[Insight Stabilizer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Vespers]], Timberfall&lt;br /&gt;
|{{Non-Attribute}}&lt;br /&gt;
|4 x Polymer, 3 x Monomer, 3 x Organic, 3 x Inorganic&lt;br /&gt;
|[[Sharp Precision Shot]], [[Reload Focus]], [[Focus on Tech]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Echo Swamp]], Abandoned Zone&lt;br /&gt;
|{{Toxic}}&lt;br /&gt;
|11 x Inorganic, 4 x Polymer&lt;br /&gt;
|[[Accelerated Driveshaft]], [[Fatal Critical]], [[Maximize Weight Balance]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Echo Swamp]], Muskeg Swamp&lt;br /&gt;
|{{Fire}}&lt;br /&gt;
|14 x Organic, 1 x Monomer&lt;br /&gt;
|[[Quick Freezer]], [[Consume Magazines]], [[Sharpshooter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Echo Swamp]], Derelict Covert&lt;br /&gt;
|{{Toxic}}&lt;br /&gt;
|13 x Inorganic, 2 x Organic&lt;br /&gt;
|[[Weak Point Expansion]], [[Stance Stabilizer]], [[Autoimmunity]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Agna Desert]], Miragestone&lt;br /&gt;
|{{Non-Attribute}}&lt;br /&gt;
|3 x Polymer, 4 x Monomer, 3 x Organic, 3 x Inorganic&lt;br /&gt;
|[[Brisk Walk]], [[Action and Reaction]], [[Chill Master]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Agna Desert]], The Mining Site&lt;br /&gt;
|{{Electric}}&lt;br /&gt;
|1 x Polymer, 13 x Monomer&lt;br /&gt;
|[[Continuous Exaltation]], [[Have Aiming]], [[Chill Priority]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Agna Desert]], The Storage&lt;br /&gt;
|{{Fire}}&lt;br /&gt;
|3 x Monomer, 12 x Organic&lt;br /&gt;
|[[Iron Knuckle]], [[Fixed Shot]], [[Maximize Conservation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Agna Desert]], Vermilion Waste&lt;br /&gt;
|{{Electric}}&lt;br /&gt;
|13 x Organic, 2 x Inorganic&lt;br /&gt;
|[[Strengthen First Shot]], [[Target Detection]], [[Toxic Gunbarrel]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fusion Reactor Locations ===&lt;br /&gt;
&lt;br /&gt;
==== Normal Mode ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Location !! Required Shards !! Rewards&lt;br /&gt;
!Rewards when using Void Shards&lt;br /&gt;
|-&lt;br /&gt;
| [[Kingston]], Grand Square || 12 x Inorganic, 3 x Organic || [[Stance Stabilizer]], [[Focus on Toxic]]&lt;br /&gt;
|150 x [[Solenoid]] (100% Chance)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sterile Land]], Rockfall || 12 x Monomer, 3 x Polymer || [[Electric Transition]], [[Snowflake Conductor]], [[Edging Shot]], [[Pinpoint Shot]]&lt;br /&gt;
|210 x [[Solenoid]] (100% Chance)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sterile Land]], Restricted Zone || 12 x Polymer, 2 x Organic || [[Regenerative Braking]], [[Overwhelming DEF]], [[Concentrate Support Ammo]], [[Maximize Weight Balance]]&lt;br /&gt;
|210 x [[Solenoid]] (100% Chance)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sterile Land]], Repository || 11 x Monomer, 4 x Inorganic || [[Cold Snap Watch]], [[Insulated Conductor]], [[Action and Reaction]], [[Refrigerate Gunbarrel]]&lt;br /&gt;
|210 x [[Solenoid]] (100% Chance)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
* [https://tfd.nexon.com/en/news/2512729 Dev Note vol.8]&lt;/div&gt;</summary>
		<author><name>Lcpayant</name></author>
	</entry>
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