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		<id>http://tfd.wiki/index.php?title=Update:1.1.0&amp;diff=6471</id>
		<title>Update:1.1.0</title>
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		<updated>2024-08-29T06:25:50Z</updated>

		<summary type="html">&lt;p&gt;Software2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Update&lt;br /&gt;
| date = 2024-08-29&lt;br /&gt;
| update_type = Hotfix&lt;br /&gt;
| version_number = 1.1.0&lt;br /&gt;
| build_number = &lt;br /&gt;
| nexon_link = https://tfd.nexon.com/en/news/2631799&lt;br /&gt;
}}New Descendant: Hailey&lt;br /&gt;
&lt;br /&gt;
- Added &amp;quot;Hailey Scott.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hailey Skills&lt;br /&gt;
&lt;br /&gt;
- [Passive Skill] Safe Strategic Retreat: The &amp;quot;Weak Point Damage&amp;quot; decreases when attacking nearby enemies, and increases when attacking distant enemies.&lt;br /&gt;
&lt;br /&gt;
- [Active Skill 1] Cryo Round: Fires multiple Cryo Rounds at enemies to deal damage and inflict &amp;quot;Cryo.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
ㄴ Enemies inflicted with &amp;quot;Cryo&amp;quot; receive additional damage from Hailey&#039;s firearm attacks.&lt;br /&gt;
&lt;br /&gt;
- [Active Skill 2] Storm Snare: &amp;quot;Knocks back&amp;quot; enemies with a &amp;quot;Chill Vortex&amp;quot; and fires a giant Freezing Beam. Hit enemies are inflicted with &amp;quot;Cryo.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- [Active Skill 3] Cold Fury: Grants &amp;quot;Cold Fury&amp;quot; to herself every second.&lt;br /&gt;
&lt;br /&gt;
ㄴ While in the &amp;quot;Cold Fury&amp;quot; state, her Movement Speed gradually decreases, but her Firearm Penetration and Critical Hit Rate for Firearms and Skills all increase significantly.&lt;br /&gt;
&lt;br /&gt;
ㄴ Once &amp;quot;Cold Fury&amp;quot; reaches maximum stacks, she becomes immune to &amp;quot;Knockdown&amp;quot; and her Firearm and Skill Critical Hit Damage increases.&lt;br /&gt;
&lt;br /&gt;
- [Active Skill 4] Zenith: Equips her &amp;quot;Unique Weapon.&amp;quot; When attacking with the &amp;quot;Unique Weapon,&amp;quot; greatly increases Penetration and Firearm ATK and deals additional Chill skill damage. Recovers MP upon attacking Weak Points. When the &amp;quot;Unique Weapon&amp;quot; skill ends, decreases the Cooldown of the skill depending on the number of bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Added Hailey Research&lt;br /&gt;
&lt;br /&gt;
- Researching &amp;quot;Enhanced Cells&amp;quot; requires 36 &amp;quot;Enhanced Cell DNA.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Researching &amp;quot;Stabilizer&amp;quot; requires 36 &amp;quot;Stabilizer Components.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Researching &amp;quot;Spiral Catalyst&amp;quot; requires 36 &amp;quot;Spiral Catalyst Links.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Researching Hailey requires &amp;quot;Enhanced Cells,&amp;quot; &amp;quot;Stabilizer,&amp;quot; &amp;quot;Spiral Catalyst,&amp;quot; and 36 &amp;quot;Data Chips.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Farming Hailey&#039;s Research Materials&lt;br /&gt;
&lt;br /&gt;
- Hailey&#039;s &amp;quot;Enhanced Cell DNA,&amp;quot; &amp;quot;Stabilizer Components,&amp;quot; &amp;quot;Spiral Catalyst Links,&amp;quot; and &amp;quot;Data Chips&amp;quot; can be acquired by completing &amp;quot;Invasion Dungeons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
ㄴ Clear any Invasion Dungeon to acquire one of Hailey&#039;s Research Materials with a 100% chance.&lt;br /&gt;
&lt;br /&gt;
ㄴ Clear Invasion Dungeons faster to acquire up to 3 Hailey Research Materials at once.&lt;br /&gt;
&lt;br /&gt;
ㄴ Invasion events occur daily in two dungeons. Invasion Dungeons can be cleared twice per day.&lt;br /&gt;
&lt;br /&gt;
- Hailey&#039;s Research Materials can also be acquired by defeating monsters in Hard Infiltration Operations. To farm Hailey&#039;s research materials faster, participate in the following Hard Infiltration Operations.&lt;br /&gt;
&lt;br /&gt;
ㄴ Hailey Enhanced Cell DNA: [Kingston] [Hard] - Magister Lab, Slumber Valley&lt;br /&gt;
&lt;br /&gt;
ㄴ Hailey Stabilizer Component: [Vespers] [Hard] - The Shelter, [Echo Swamp] [Hard] - The Chapel&lt;br /&gt;
&lt;br /&gt;
ㄴ Hailey Spiral Catalyst Link: [Agna Desert] [Hard] - The Asylum, [Agna Desert] [Hard] - Caligo Ossuary&lt;br /&gt;
&lt;br /&gt;
ㄴ Hailey Data Chip: [Hagios] [Hard] - The Haven, [White-night Gulch] [Hard] - Mystery&#039;s End&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Episode: Invasion&lt;br /&gt;
&lt;br /&gt;
- After completing all existing main quests, the Invasion episode continues with the &amp;quot;Mysterious Phenomena&amp;quot; quest.&lt;br /&gt;
&lt;br /&gt;
- Progress through the main quest &amp;quot;Altered Design&amp;quot; to unlock the new progression system &amp;quot;Inversion Reinforcement.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Progress through the main quest &amp;quot;How to Hide the Truth&amp;quot; to unlock the new content &amp;quot;Invasion Dungeon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Invasion Dungeon&lt;br /&gt;
&lt;br /&gt;
- You can enter Invasion Dungeons from the Infiltration Operations Terminal.&lt;br /&gt;
&lt;br /&gt;
- The Invasion event occurs daily in two of the &amp;quot;Hard Infiltration Operation&amp;quot; dungeons.&lt;br /&gt;
&lt;br /&gt;
- You can choose to play either &amp;quot;Infiltration Operation&amp;quot; or &amp;quot;Invasion&amp;quot; in a dungeon where the Invasion event has occurred.&lt;br /&gt;
&lt;br /&gt;
- Invasion Dungeons can only be played solo.&lt;br /&gt;
&lt;br /&gt;
- While the number of entries isn&#039;t limited, you will no longer be able to enter the Invasion Dungeon once you&#039;ve acquired all of the &amp;quot;Ironheart Particles,&amp;quot; which are obtained by clearing the dungeon.&lt;br /&gt;
&lt;br /&gt;
- Invasion Dungeons have unique mechanics for each Vulgus Legion, requiring different strategies.&lt;br /&gt;
&lt;br /&gt;
ㄴ Legion of Immortality: The &amp;quot;Phase Separation Veil&amp;quot; blocks the entrance. As it nullifies all attacks, you need to overload it and shut it down. Defeat the enemies and feed their &amp;quot;Artificial Brains&amp;quot; into the Quantum Computing Unit. Unlock the entrance while the &amp;quot;Phase Separation Veil&amp;quot; is down.&lt;br /&gt;
&lt;br /&gt;
ㄴ Order of Truth: You must survive the explosion from Inversion Energy and ancient Arche. Remove malignant tumors from the &amp;quot;Arche Pillar&amp;quot; and identify its symbol. You must find the &amp;quot;Ancestor Drone&amp;quot; that matches the symbol. After surviving the explosion, destroy the &amp;quot;Wall of Malignant Tumors&amp;quot; with the &amp;quot;Inversion Energy Emitter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
ㄴ Legion of Darkness: You must disable the encryption system sealed with Inversion Energy. Climb the &amp;quot;Central Control Unit&amp;quot; and identify the trait of the &amp;quot;Arche Tile&amp;quot; with Guide&#039;s help. Occupy &amp;quot;Arche Tiles&amp;quot; of the same color to decode the encryption. The Legion of Darkness Vulgus will try to take back the &amp;quot;Arche Tiles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- The faster you clear Invasion Dungeons, the more Hailey Research Materials you can acquire.&lt;br /&gt;
&lt;br /&gt;
- Clear Invasion Dungeons to acquire Gold and &amp;quot;Ironheart Particles (Inversion Reinforcement EXP).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Inversion Reinforcement&lt;br /&gt;
&lt;br /&gt;
- You can check the Inversion Reinforcement from your Inventory.&lt;br /&gt;
&lt;br /&gt;
- Acquire &amp;quot;Ironheart Particles (Inversion Reinforcement EXP)&amp;quot; to level up your &amp;quot;Inversion Reinforcer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- As the level of the &amp;quot;Inversion Reinforcer&amp;quot; increases, you will gain &amp;quot;Energy&amp;quot; which can be used to learn the Inversion Reinforcement Effects.&lt;br /&gt;
&lt;br /&gt;
ㄴ There are 5 types of Inversion Reinforcement Effects: &amp;quot;Hunt,&amp;quot; &amp;quot;Attribute,&amp;quot; &amp;quot;Recovery,&amp;quot; &amp;quot;Survival,&amp;quot; and &amp;quot;Season.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
ㄴ When you learn all 4 effects in the same line, the line&#039;s Collection Effect will be enabled at all times.&lt;br /&gt;
&lt;br /&gt;
ㄴ You can enable and use 3 of the Inversion Reinforcement Effects you&#039;ve learned.&lt;br /&gt;
&lt;br /&gt;
ㄴ You cannot enable 2 effects in the same line simultaneously.&lt;br /&gt;
&lt;br /&gt;
ㄴ The Inversion Reinforcement Effects are applied to all Descendants.&lt;br /&gt;
&lt;br /&gt;
- Inversion Reinforcement will be reset at the end of the Invasion Season.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hard Difficulty Field – Collect Ironheart Particles&lt;br /&gt;
&lt;br /&gt;
- Added the &amp;quot;Collect Ironheart Particles&amp;quot; task for the Hard Difficulty fields.&lt;br /&gt;
&lt;br /&gt;
- Complete the task to acquire &amp;quot;Ironheart Particles (Inversion Reinforcement EXP).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- The progress status of the &amp;quot;Collect Ironheart Particles&amp;quot; task will be reset at the end of the Invasion Season.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Module: Luna&#039;s Modification Modules&lt;br /&gt;
&lt;br /&gt;
- Singer&#039;s Mercy: When using a skill, places a speaker and grants buffs to allies near the speaker.&lt;br /&gt;
&lt;br /&gt;
- Aggressive Melody: Changes the effects of &amp;quot;Passionate Stage&amp;quot; and &amp;quot;Delightful Stage&amp;quot; to the increase of Firearm Damage and Weak Point Damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Pass&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
End of Pre-Season Battle Pass&lt;br /&gt;
&lt;br /&gt;
- The Pre-Season Battle Pass, Battle Supply Shop, and Bonus Shop will be closed.&lt;br /&gt;
&lt;br /&gt;
- You will automatically receive Battle Pass rewards you unlocked by leveling up but have not claimed.&lt;br /&gt;
&lt;br /&gt;
- If you have any remaining Supply Coins, you will automatically receive the remaining items in the Battle Supply Shop in sequence.&lt;br /&gt;
&lt;br /&gt;
- Remaining Supply Coins after the purchase of all Battle Supply items will expire and cannot be recovered.&lt;br /&gt;
&lt;br /&gt;
- Unused Bonus Coins will expire and cannot be recovered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Start of Invasion Season Battle Pass&lt;br /&gt;
&lt;br /&gt;
- The new Invasion Season Battle Pass arrives.&lt;br /&gt;
&lt;br /&gt;
- Get the new Ultimate Weapon, EXCAVA, as the Battle Pass reward.&lt;br /&gt;
&lt;br /&gt;
- Acquire the helmetless head skins of Bunny (Exhilarating Breakaway), Valby (For Freedom), and Sharen (Tactical Decision).&lt;br /&gt;
&lt;br /&gt;
- Also check out the cute cat back attachment &amp;quot;With Cats&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Enjoy many more Battle Pass rewards, including free rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Start of Invasion Season Battle Supply Shop&lt;br /&gt;
&lt;br /&gt;
- The new Invasion Season Battle Supply Shop arrives.&lt;br /&gt;
&lt;br /&gt;
- The Battle Supply Shop is all free. Level up your Battle Pass and obtain various skins.&lt;br /&gt;
&lt;br /&gt;
- Acquire Bunny&#039;s &amp;quot;Golden Afterimage&amp;quot; body skin and &amp;quot;Voltage Control Mask&amp;quot; head skin.&lt;br /&gt;
&lt;br /&gt;
- Acquire Valby&#039;s &amp;quot;Liquefaction Acceleration&amp;quot; body skin and &amp;quot;Hydraulic Adjustment Helmet&amp;quot; head skin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Added New Products&lt;br /&gt;
&lt;br /&gt;
- Added Hailey to the list of standard Descendants in the shop.&lt;br /&gt;
&lt;br /&gt;
- Added &amp;quot;Hailey&#039;s Sniper Squad Full-Dress Uniform&amp;quot; premium skin package.&lt;br /&gt;
&lt;br /&gt;
- Added Hailey&#039;s &amp;quot;Typical Army Beret&amp;quot; premium head skin.&lt;br /&gt;
&lt;br /&gt;
- Added Hailey&#039;s &amp;quot;Hair &amp;amp; Makeup 1” and &amp;quot;Hair &amp;amp; Makeup 2&amp;quot; packages which include her head skin.&lt;br /&gt;
&lt;br /&gt;
- Added Hailey&#039;s &amp;quot;Southern Front&amp;quot; and &amp;quot;Color from the Unknown&amp;quot; body skins.&lt;br /&gt;
&lt;br /&gt;
- Added Hailey&#039;s &amp;quot;Milk Tea&amp;quot; makeup.&lt;br /&gt;
&lt;br /&gt;
- Added &amp;quot;Lepic&#039;s Infectious Agent Survivor&amp;quot; premium skin package.&lt;br /&gt;
&lt;br /&gt;
- Added &amp;quot;Yujin&#039;s Nightmare on Med Street&amp;quot; premium skin package.&lt;br /&gt;
&lt;br /&gt;
- Added Ajax&#039;s &amp;quot;Mk. Dominator 02 Set&amp;quot; evolving skin.&lt;br /&gt;
&lt;br /&gt;
- Added “Twisted Worship” female event skin.&lt;br /&gt;
&lt;br /&gt;
- Added &amp;quot;Colossus: Dead Bride Skin Set&amp;quot; female event skin.&lt;br /&gt;
&lt;br /&gt;
- Added &amp;quot;Colossus: Executioner Skin Set&amp;quot; male event skin.&lt;br /&gt;
&lt;br /&gt;
- Added &amp;quot;Albion Fire Brigade Set&amp;quot; unisex event skin.&lt;br /&gt;
&lt;br /&gt;
- Added &amp;quot;Gentlemanly&amp;quot; male event skin.&lt;br /&gt;
&lt;br /&gt;
- Added 10 types of paint.&lt;br /&gt;
&lt;br /&gt;
Clear Red-Orange, Glossy Cerise Pink, Matte Candlelight Yellow, Clear Fog Blue, Echo Swamp Brown, Sun-Kissed Beige,&lt;br /&gt;
&lt;br /&gt;
Sand Dust Beige, Milk Tea Beige, Enamel Deep Black, Real Matte Black&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
■ Hotfix 1.1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Content Improvements&lt;br /&gt;
&lt;br /&gt;
(1) Content&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- Added visual hints (Ecive effects, chat messages) for locating Encrypted Vaults.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|# Director&#039;s Comment&lt;br /&gt;
&lt;br /&gt;
Recently, we&#039;ve received feedback that players who are hard of hearing find it difficult to locate Encrypted Vaults. Therefore, we&#039;ve added visual cues to the Encrypted Vaults hint to help more players feel comfortable playing The First Descendant. We hope this small change helps players with hearing loss, and we will continue to work hard to improve accessibility so that everyone can have a better gaming experience.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Replaced missions in Hard Infiltration Operations with more combat-oriented ones.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Regions&lt;br /&gt;
|Missions&lt;br /&gt;
|Changes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Kingston&lt;br /&gt;
|Magister Lab&lt;br /&gt;
|Replaced Occupation with Extermination&lt;br /&gt;
|-&lt;br /&gt;
|Slumber Valley&lt;br /&gt;
|Replaced Occupation with Extermination&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Sterile Land&lt;br /&gt;
|The Forgottense&lt;br /&gt;
|Replaced Defense with Collection Extermination&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Laboratory&lt;br /&gt;
|Replaced Occupation with Annihilation&lt;br /&gt;
|-&lt;br /&gt;
|Vespers&lt;br /&gt;
|Sepulcher&lt;br /&gt;
|Replaced Escort with Extermination and Destruction&lt;br /&gt;
|-&lt;br /&gt;
|Echo Swamp&lt;br /&gt;
|The Chapel&lt;br /&gt;
|Replaced Seizure with Extermination&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Agna Desert&lt;br /&gt;
|The Asylum&lt;br /&gt;
|Replaced Transport Disruption with Collection Extermination and Hacking with Extermination&lt;br /&gt;
|-&lt;br /&gt;
|Caligo Ossuary&lt;br /&gt;
|Replaced Transport Disruption with Collection Extermination and Hacking with Extermination&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |White-night Gulch&lt;br /&gt;
|Mystery&#039;s End&lt;br /&gt;
|Replaced Seizure with Power Shutdown and two Occupation missions with Extermination and one Occupation mission with Destruction&lt;br /&gt;
|-&lt;br /&gt;
|Bio-Lab&lt;br /&gt;
|Replaced Occupation and Defense with Extermination.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Hagios&lt;br /&gt;
|The Haven&lt;br /&gt;
|Replaced Defense with Extermination&lt;br /&gt;
|-&lt;br /&gt;
|Old Mystery&lt;br /&gt;
|Replaced Transport Disruption with Extermination&lt;br /&gt;
|-&lt;br /&gt;
|The Fortress&lt;br /&gt;
|Heart of the Fortress&lt;br /&gt;
|Replaced Transport Disruption with Extermination&lt;br /&gt;
|}&lt;br /&gt;
- Increased the EXP reward for completing Hard Infiltration Operations. Also increased EXP for defeating monsters by 1.5 times.&lt;br /&gt;
&lt;br /&gt;
- You can now acquire rare basic materials as a reward for completing Hard Infiltration Operations.&lt;br /&gt;
&lt;br /&gt;
- Increased EXP for defeating monsters in Normal Infiltration Operations by 1.5 times.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|# Director&#039;s Comment&lt;br /&gt;
&lt;br /&gt;
The 1.1.0 update brings many changes to Hard Infiltration Operations. We&#039;ve changed some of the pre-existing missions such as Occupation, Defense, and Escort to Extermination or Destruction to give players a run-and-gun styled fast-paced combat experience as they enjoy repeated farming. The reward system has also been adjusted to reflect this: we&#039;ve significantly increased the amount of EXP gained from defeating monsters and completing missions in Hard Infiltration Operations, and while Special Operations are still the better option for farming EXP, Infiltration Operations can now provide a decent amount of EXP as players farm items. Additionally, we&#039;ve increased the amount of rare basic materials you can receive from clearing Hard Infiltration Operations. We&#039;ll continue to add more content that allows players to enjoy their favorite styles of combat.&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- Added directions to appear when using Ecive during missions.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- Monsters will no longer target players who are participating in other missions.&lt;br /&gt;
&lt;br /&gt;
- Story dialogues will no longer be repeated in Hard Difficulty missions. As a result, Hard Difficulty missions will not play additional voice lines or subtitles.&lt;br /&gt;
&lt;br /&gt;
- Changed the Immunity mechanics of certain Named Monsters. Replaced the sphere destruction mechanic of Eterllick, Celdir, Dmigor, and Plaudia with shooting weak points.&lt;br /&gt;
&lt;br /&gt;
- Increased the barrier hit range of Named Monster Eterllick.&lt;br /&gt;
&lt;br /&gt;
- Players will no longer be teleported when joining Largescale Outpost missions.&lt;br /&gt;
&lt;br /&gt;
- Increased the Gold reward for completing Hard Difficulty Largescale Outposts by approximately 3 times.&lt;br /&gt;
&lt;br /&gt;
- Improved the routes so that shards acquired from Void Fragments can be used on the Fusion Reactor in the same battlefield.&lt;br /&gt;
&lt;br /&gt;
- More than doubled the amount of shards obtained from Void Fragments.&lt;br /&gt;
&lt;br /&gt;
- Changed monster types and spawn locations in certain Void Fragment missions.&lt;br /&gt;
&lt;br /&gt;
ㄴ &amp;quot;Hagios: Dune Base,&amp;quot; &amp;quot;Vespers: Moonlight Lake,&amp;quot; &amp;quot;Echo Swamp: Abandoned Zone,&amp;quot; and &amp;quot;Fortress: Frozen Valley&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Removed the starting requirements (Void Shards) of Void Fusion Reactors and added requirements (Void Shards) to the Reconstructed Devices that appear in Fusion Reactors.&lt;br /&gt;
&lt;br /&gt;
- Made an improvement so that only one type of shard is required when using the Reconstructed Device in a Void Fusion Reactor.&lt;br /&gt;
&lt;br /&gt;
- Reduced the time to interact with Reconstructed Devices.&lt;br /&gt;
&lt;br /&gt;
- Summoned Reconstructed Devices now expire 10 seconds after all participants have used them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|# Director&#039;s Comment&lt;br /&gt;
&lt;br /&gt;
With the 1.1.0 update, we&#039;ve made adjustments so that a single playthrough of a Void Fragment will yield enough Void Shards to use the Reconstructed Devices in Fusion Reactors once. We&#039;ve also improved accessibility by making Void Fragments and Fusion Reactors on the same battlefield drop and require the same type of shards. While you can still obtain two types of shards from Void Fragments, the Reconstructed Devices in Fusion Reactors now require only one type of shard, further improving accessibility.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We are constantly monitoring feedback to further improve Outposts and Void Fragments. For long-term improvements, the dev team is considering ideas to evolve Outposts into a non-stop combat experience, as well as improving the farming accessibility of Void Fragments and Fusion Reactors with the integration of content.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this 1.1.0 update, we&#039;ve also changed the spawn location of certain Void Fragment missions to provide an efficient way to farm shards for each attribute. In addition, we&#039;ve added snipers in certain Void Fragment areas to prevent the use of macros.&lt;br /&gt;
&lt;br /&gt;
in certain Void Fragment areas&lt;br /&gt;
&lt;br /&gt;
We hope these changes will make your farming experience more enjoyable.&lt;br /&gt;
|}&lt;br /&gt;
- Players can now view the &amp;quot;Past Mission Results&amp;quot; from the menu after completing Special Operations, allowing them to restart the mission.&lt;br /&gt;
&lt;br /&gt;
- Improved display of the mission tooltip information on the Special Operation and Infiltration Operation World Map screen.&lt;br /&gt;
&lt;br /&gt;
- More than doubled the amount of shards that can be picked up in Special Operations.&lt;br /&gt;
&lt;br /&gt;
- Acquire additional Descendant EXP when completing waves in Special Operations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|# Director&#039;s Comment&lt;br /&gt;
&lt;br /&gt;
We&#039;ve made adjustments to Special Operations so that there is improved efficiency when farming EXP. While we recognize many players enjoy leveling up through Sterile Land Mine Blocking, we still believe it&#039;s not as rewarding as other EXP farms that require a simpler play, such as Void Fragments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a result, in this update, we&#039;ve added EXP when clearing waves in Special Operations. The fastest, &amp;quot;Mine Blockade,&amp;quot; will now give you about 1.5 times more EXP than before, while &amp;quot;Resource Defense&amp;quot; and &amp;quot;Neutralize Experiment&amp;quot; will give you 2 times more EXP. We hope this will help players level up more efficiently across various Special Operations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(2) UI/UX&lt;br /&gt;
&lt;br /&gt;
- Fixed issue to allow multiple socket types to be assigned to a single module socket.&lt;br /&gt;
&lt;br /&gt;
ㄴ The socket type applied to Loadout Setting 1 can also be used for Settings 2 and 3 as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For slots with multiple socket types, the socket type can be changed from the selected menu&lt;br /&gt;
&lt;br /&gt;
ㄴ Each socket type for Loadout Settings 1, 2, 3 can be changed so they all may differ.&lt;br /&gt;
&lt;br /&gt;
- Fixed issue to allow &amp;lt;s&amp;gt;the&amp;lt;/s&amp;gt; dismantling of equipment during combat.&lt;br /&gt;
&lt;br /&gt;
- Added dead zone settings to the game controller options.&lt;br /&gt;
&lt;br /&gt;
- Made improvements so that the Amorphous Materials linked to Fusion Reactors are displayed in the acquisition information, like Intercept Battles.&lt;br /&gt;
&lt;br /&gt;
- Made improvements to allow the ability to designate the quantity of researches when researching enhancement materials.&lt;br /&gt;
&lt;br /&gt;
- Reduced research time for [Standard/Precision] Ion Accelerator, Phase Exchanger, and Adjustment Control Axis.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|# Director&#039;s Comment&lt;br /&gt;
&lt;br /&gt;
We have added the ability to select the quantity of researches when researching enhancement materials. One consequence of this change is that only two studies in the research list will result for each enhancement material. This means, previously, multiple Adjustment Control Axis could be simultaneously created; now, when it comes to Adjustment Control Axis, only two can be researched at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the addition of the research quantity selection feature, players can now research up to 500 Adjustment Control Axis at a time. This allows them to conduct more research in one go, reducing the number of visits to Anais. However, the inability to simultaneously conduct multiple research will reduce the amount of enhancement materials that can be acquired in a short period of time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While we want to give players new features, we also want to make sure that players in certain situations aren&#039;t losing out. As a result, we&#039;ve shortened the time it takes to research enhancement materials so that despite only doing one research at a time, you&#039;ll still acquire a similar amount of enhancement materials as before. We hope this will help players research and utilize enhancement materials more efficiently.&lt;br /&gt;
|}&lt;br /&gt;
- Made improvements to display only modules you have in duplicate when combining modules.&lt;br /&gt;
&lt;br /&gt;
- Increased the number of symbols that can be displayed, when designating them as Attached Items, to 8.&lt;br /&gt;
&lt;br /&gt;
- Made improvements to allow the ability to set an &amp;quot;Equipment Option&amp;quot; category in &amp;quot;Filter all as junk&amp;quot; for Reactors and External Components in equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Changed the display location and design of the random options to improve inventory slots. Removed displays for the Reactor&#039;s attributes/Arche type and fixed the display for External Components set effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- The Reactor icon has changed so that it now varies, depending on the Arche type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Changed some External Component icons to differentiate their appearance based on their DEF, Shield, and HP stats.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|# Director&#039;s Comment&lt;br /&gt;
&lt;br /&gt;
Previously, in Update 1.0.7, we added information for random options, Arche type of Reactors, and External Component sets for item icons. The feedback we received was, that players were distracted, as there was too much information included. Based on this, we&#039;ve made improvements so that the icon information is presented in a cleaner, more organized way. Dev Team will continue to listen to the valuable feedback given by community and players as we continue to make improvements to the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Schematized the &amp;quot;Amount of Owned Equipment&amp;quot; tooltip in inventory.&lt;br /&gt;
&lt;br /&gt;
- Significantly increased the quantity of Shape Stabilizer you own.&lt;br /&gt;
&lt;br /&gt;
- Improved the map to show the location of records needed to be found when progressing Descendant related quests.&lt;br /&gt;
&lt;br /&gt;
- Made improvements by adding a Tracking On tab when researching, making it easier to view the tracked target.&lt;br /&gt;
&lt;br /&gt;
- Improved the Intercept Battle screen to display the number of Linked Amorphous Materials players have at each Intercept Battle.&lt;br /&gt;
&lt;br /&gt;
- Improved the ability to view &amp;quot;Mission Details&amp;quot; through the mission tooltip on the map.&lt;br /&gt;
&lt;br /&gt;
- Improved the display of the red dot when there are unacquired Battle Pass items.&lt;br /&gt;
&lt;br /&gt;
- Improved the ability to purchase a one-time, large quantity of enhancement materials at the shop.&lt;br /&gt;
&lt;br /&gt;
- Improved the ability to preview each component of a bundled product without moving the screen.&lt;br /&gt;
&lt;br /&gt;
- Improved the ability to view each Evolution Stage of an evolving skin in the shop.&lt;br /&gt;
&lt;br /&gt;
- [Console] Added attributes and Arche keywords, by type, to the Descendant and Weapon Module screens, making it easier to find modules on console platforms as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(3) Descendants&lt;br /&gt;
&lt;br /&gt;
- Jayber&lt;br /&gt;
&lt;br /&gt;
ㄴ Fixed an issue where some stats were not reflected in Jayber&amp;quot;s &amp;quot;Turret.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Skill Power Modifier, Additional ATK for skills when attacking Colossus/Legion of Darkness/Order of Truth/Legion of Immortality, Incoming Damage Modifier&lt;br /&gt;
&lt;br /&gt;
ㄴ Improved Jayber&#039;s &amp;quot;Turret Sync&amp;quot; effect to apply to summoned turrets.&lt;br /&gt;
&lt;br /&gt;
ㄴ When equipping skill module &amp;quot;Turret Engineering,&amp;quot; instead of improving summoned turrets to create a &amp;quot;Turret Zone,&amp;quot; increased cooldown of &amp;quot;Turret Engineering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Blair&lt;br /&gt;
&lt;br /&gt;
ㄴ Improved Blair&#039;s &amp;quot;Pitmaster&amp;quot; Skill so it now increases the Critical Hit Rate by the number of &amp;quot;Flame Zones&amp;quot; he has, up to a maximum of 5.&lt;br /&gt;
&lt;br /&gt;
ㄴ Increased Blair&#039;s &amp;quot;Flame Zone&amp;quot; Skill DMG.&lt;br /&gt;
&lt;br /&gt;
ㄴ Increased the DMG dealt by Blair&#039;s &amp;quot;Burn&amp;quot; Skill effect.&lt;br /&gt;
&lt;br /&gt;
ㄴ Made changes so that Blair&#039;s &amp;quot;Extinguish&amp;quot; Skill no longer retrieves &amp;quot;Flame Zones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
ㄴ Improved &amp;quot;Taste of Aggression&amp;quot; effect to stack for the &amp;quot;Extinguish&amp;quot; Skill.&lt;br /&gt;
&lt;br /&gt;
ㄴ Improved the MP Heal per &amp;quot;Flame Zone&amp;quot; from the &amp;quot;Taste of Aggression&amp;quot; and &amp;quot;Power of Fire&amp;quot; effects to be proportional to Blair&#039;s Max MP.&lt;br /&gt;
&lt;br /&gt;
ㄴ Increased the maximum amount of &amp;quot;Flame Zones&amp;quot; that can be absorbed through the &amp;quot;Extinguish&amp;quot; Skill.&lt;br /&gt;
&lt;br /&gt;
ㄴ Increased the duration of the &amp;quot;Blaze Up&amp;quot; Skill, reducing its MP cost.&lt;br /&gt;
&lt;br /&gt;
ㄴ Improved the &amp;quot;Burn Taste&amp;quot; Skill so that the skill can be halted when pressing the button during use.&lt;br /&gt;
&lt;br /&gt;
• Increased skill DMG of the &amp;quot;Burn Taste&amp;quot; skill and improved it to be affected by duration-related modules.&lt;br /&gt;
&lt;br /&gt;
• Increased the Max Stack when equipping the &amp;quot;Incendiary Bomb&amp;quot; skill module, and reduced MP cost.&lt;br /&gt;
&lt;br /&gt;
• Increased the number of &amp;quot;Small Fireballs&amp;quot; for the &amp;quot;Deadly Cuisine&amp;quot; skill when the &amp;quot;Classic Chef&amp;quot; skill module is equipped, and increased the effect of the &amp;quot;Pitmaster&amp;quot; skill based on the Flame Zone count.&lt;br /&gt;
&lt;br /&gt;
- Ajax&lt;br /&gt;
&lt;br /&gt;
• Improved Ajax&#039;s &amp;quot;Orbit Barrier&amp;quot; and &amp;quot;Hyper Cube&amp;quot; barrier to be affected by attribute resistances, and increased the barriers&#039; HP and DEF ratios.&lt;br /&gt;
&lt;br /&gt;
• Increased the ratios of barrier-related stats when the &amp;quot;Life Barrier&amp;quot; and &amp;quot;Void Barrier&amp;quot; skill modules are equipped.&lt;br /&gt;
&lt;br /&gt;
• Fixed an issue with continuously recovering shield for &amp;quot;Void Walk&amp;quot; and &amp;quot;Matrix Recomputation&amp;quot; skills and increased the Max Shield Up ratio.&lt;br /&gt;
&lt;br /&gt;
• Improved the &amp;quot;Void Walk&amp;quot; skill to have faster motion transitions when used while enhanced.&lt;br /&gt;
&lt;br /&gt;
• Modified the &amp;quot;Body Enhancement&amp;quot; skill to increase HP, DEF, and Shield, and improved it to grant 100% Void Energy when used, but increased the Cooldown and Skill Cost.&lt;br /&gt;
&lt;br /&gt;
• Changed the &amp;quot;Void Walk&amp;quot; skill so that it can be stacked when the &amp;quot;Void Charge&amp;quot; skill module is equipped, and increased the damage dealt proportional to DEF when using the &amp;quot;Void Walk&amp;quot; and &amp;quot;Expulsion&amp;quot; skills.&lt;br /&gt;
&lt;br /&gt;
• Improved &amp;quot;Void Charge&amp;quot; to restore &amp;quot;Void Walk&amp;quot; stacks and reset the Cooldown of &amp;quot;Expulsion&amp;quot; when used while enhanced.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|# Director&#039;s Comment&lt;br /&gt;
&lt;br /&gt;
In this update, we&#039;ve made balance adjustments to Ajax, Blair, and Jayber. We&#039;ve been closely analyzing feedback from the community and continue to monitor all Descendants and Ultimate Weapons. As we move forward with this Invasion Season, we&#039;ll continue to balance more Descendants and Ultimate Weapons based on your feedback. We&#039;ll do our best to make your experience more enjoyable and fair.&lt;br /&gt;
|}&lt;br /&gt;
- Improved level balance for Descendant spawn sounds.&lt;br /&gt;
&lt;br /&gt;
- Removed a voice that would play repetitively whenever hitting a note while Luna&#039;s &amp;quot;Noise Surge&amp;quot; skill module was equipped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(4) Equipment&lt;br /&gt;
&lt;br /&gt;
- Changed the 4-piece set effect of the Ultimate External Component &amp;quot;Bravery&amp;quot; to increase &amp;quot;Skill Duration&amp;quot; without any conditions.&lt;br /&gt;
&lt;br /&gt;
- Increased the &amp;quot;Incoming Damage Modifier&amp;quot; values for the &amp;quot;Pain Reliever&amp;quot;, &amp;quot;Sensory Dep (HP)&amp;quot;, &amp;quot;Sensory Dep (MP)&amp;quot;, and &amp;quot;Psychological Victory&amp;quot; modules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optimization Improvements&lt;br /&gt;
&lt;br /&gt;
- Made some performance improvements when fighting many enemies.&lt;br /&gt;
&lt;br /&gt;
- [PC, PS5, XSX] Made some performance improvements when using ray tracing.&lt;br /&gt;
&lt;br /&gt;
- [PC] Optimized the Shader preparation stage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bug Fixes&lt;br /&gt;
&lt;br /&gt;
(1) UI/UX&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue in the inventory where the DPS value within the weapon icon would change when designated as junk while in &amp;quot;View Module Stats&amp;quot; mode.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the quantity tracker on the HUD would not update if you have Tracking On for an item you do not have on the Library screen.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the &amp;quot;Start with the current squad&amp;quot; button would not display on the results screen after completing the final wave of Special Operations.&lt;br /&gt;
&lt;br /&gt;
- Changed the squad recruitment countdown to no longer appear in the center of the screen when &amp;quot;Restart Mission&amp;quot; is selected in matchmaking.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the icons for High-Value Mark for Arrest and Mark for Arrest&#039;s icon looked unnatural when viewing their acquisition information.&lt;br /&gt;
&lt;br /&gt;
- Changed &amp;quot;Firearm Critical Hit Resistance&amp;quot; to display to 3 decimal points in the inventory&#039;s info screen as well.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue with the Kingston Special Operation not being counted for the Resource Defense award.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the &amp;quot;None&amp;quot; setting was showing as &amp;quot;Friends Only&amp;quot; in the Support Requests options.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where skipping the Descendant and Weapon research cutscenes would skip the acquisition result screen sound.&lt;br /&gt;
&lt;br /&gt;
- Improved the display of names and weak points for enemy commanders and assassination targets so that they are now only displayed within the Ecive radius.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(2) Descendants&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where, when using Bunny&#039;s &amp;quot;Lightning Emission&amp;quot; and &amp;quot;High-Voltage&amp;quot; skills, the first hit&#039;s connection effect would not appear.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the status effect icon for Bunny&#039;s &amp;quot;Electric Transition&amp;quot; skill would appear to be the same as her Speed of Light icon.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the &amp;quot;Ice Sphere&amp;quot; for &amp;quot;Viessa&amp;quot; and &amp;quot;Ultimate Viessa&amp;quot; looked the same.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where notes would not display in certain situations while Luna&#039;s &amp;quot;Noise Surge&amp;quot; skill module was equipped.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where some Descendants&#039; skill damage was not being applied correctly to Void Fragments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(3) Equipment&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue with the Ultimate Weapon &amp;quot;Smithereens&amp;quot; where the Fire Rate reduction from the effect of the Unique Ability &amp;quot;Fearlessness&amp;quot; was slower than stated.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where each effect&#039;s icon looked the same on the Unique Ability info screen of &amp;quot;The Final Masterpiece&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where some Ultimate External Components would display the same icon when triggering their set effects. (Annihilation, Polar Night, Venom Essence, Frozen Heart, Active Volcano)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(4) Modules&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the Shotgun module &amp;quot;Targeted Vulnerability&amp;quot; module would appear to have the same name as the &amp;quot;Weak Point Sight&amp;quot; module.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where icons for effects triggered by some ultimate modules were displayed as icons for other modules (Decimator, Passionate Sponsor, Mental Focus, Real-Life Fighter)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(5) Miscellaneous&lt;br /&gt;
&lt;br /&gt;
- Improved an issue where characters would get stuck in some areas of the world.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where characters could move through terrain that was not intended to be traversable.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue that caused effects to remain in some areas.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the named monster Sigvore&#039;s Grenade skill generated 2 AOEs.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the named monster Sigvore&#039;s Explosive skill was generated mid-air.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where named monsters would intermittently fail to teleport in their immunity phase.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where pressing the number 0 key in Kingston would briefly pan the camera to a different area.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the target items would be flung around excessively in Seizure missions.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue with the Void Fragment sound overlapping when restarting after aborting a Void Fragment mission.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|# Director&#039;s Additional Comment&lt;br /&gt;
&lt;br /&gt;
Hello, Descendants. This is the Director of The First Descendant, Minseok Joo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you to all of our players for your love for The First Descendant. Since launching The First Descendant, our development team has been working hard every day to bring you a better experience. We&#039;re constantly thinking about how we can better meet your expectations, and we&#039;re committed to becoming better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We&#039;ve faced a lot of challenges and issues during the Pre-Season, and we&#039;ve learned a lot from them. We&#039;re continuing to improve the game based on our lessons learned and your feedback, and we&#039;re excited to bring this Invasion Season to you as the first step in that process. Throughout this Invasion Season, we&#039;ll do our best to continue to deliver a gaming experience you can be satisfied with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We&#039;re incredibly grateful for the support of our players, and we can&#039;t wait to see you in Albion today.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you.&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Update:1.1.0&amp;diff=6470</id>
		<title>Update:1.1.0</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Update:1.1.0&amp;diff=6470"/>
		<updated>2024-08-29T06:07:39Z</updated>

		<summary type="html">&lt;p&gt;Software2: Created page with &amp;quot;{{Template:Update | date = 2024-08-29 | update_type = Hotfix | version_number = 1.1.0 | build_number =  | nexon_link = https://tfd.nexon.com/en/news/2631799 }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Update&lt;br /&gt;
| date = 2024-08-29&lt;br /&gt;
| update_type = Hotfix&lt;br /&gt;
| version_number = 1.1.0&lt;br /&gt;
| build_number = &lt;br /&gt;
| nexon_link = https://tfd.nexon.com/en/news/2631799&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Main_Page&amp;diff=6469</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Main_Page&amp;diff=6469"/>
		<updated>2024-08-13T07:50:24Z</updated>

		<summary type="html">&lt;p&gt;Software2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tfdwikibanner1.jpeg|1080x240px|center]]&lt;br /&gt;
Welcome to &#039;&#039;&#039;The First Descendant Wiki&#039;&#039;&#039;! The community-supported database of all things related to the Nexon game &#039;&#039;&#039;The First Descendant&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
This wiki is run and maintainted entirely by the passionate playerbase from around the world. We are an open and inclusive community, and we welcome anyone and everyone to come and contribute their knowledge and skillsets to make this community resource the best it can be!&lt;br /&gt;
&lt;br /&gt;
Please [https://discord.gg/PBRfFS7Zue join us on our Discord] to get involved! &lt;br /&gt;
&lt;br /&gt;
{{HomepageBox}}&lt;br /&gt;
&lt;br /&gt;
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  {{Template:Main Page Box&lt;br /&gt;
    | 1 = &amp;lt;h3 style=&amp;quot;margin-top: 0; font-size: 16px;text-align: center;&amp;quot;&amp;gt;Featured Article&amp;lt;/h3&amp;gt;&lt;br /&gt;
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    }}    &lt;br /&gt;
  {{Template:Main Page Box&lt;br /&gt;
    | 1 = &amp;lt;h3 style=&amp;quot;margin-top: 0; font-size: 16px;text-align: center;&amp;quot;&amp;gt;Current Version&amp;lt;/h3&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
      &amp;lt;h3 style=&amp;quot;display: flex; justify-content: space-around; margin: 0; font-size: 25px;&amp;quot;&amp;gt;[[{{#ask:&lt;br /&gt;
  [[Update:Release Date::+]]&lt;br /&gt;
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}}]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
    &amp;lt;p style=&amp;quot;font-size: 14px;text-align: center;&amp;quot;&amp;gt;[[Patch Notes History]]&amp;lt;/p&amp;gt;&lt;br /&gt;
    }}&lt;br /&gt;
  {{Template:Main Page Wiki Stats}}&lt;br /&gt;
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    | 1 = &amp;lt;h3 style=&amp;quot;margin-top: 0; font-size: 16px;text-align: center;&amp;quot;&amp;gt;Community Resources&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;p style=&amp;quot;font-size: 14px;text-align: center;&amp;quot;&amp;gt;[[Resources Megalist|Please see the megalist]]&amp;lt;/p&amp;gt;&lt;br /&gt;
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  {{Template:Main Page Box&lt;br /&gt;
    | 1 = &amp;lt;h3 style=&amp;quot;margin-top: 0; font-size: 16px;text-align: center;&amp;quot;&amp;gt;Official Links&amp;lt;/h3&amp;gt;&lt;br /&gt;
      &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;[https://tfd.nexon.com/ Official Site]&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;[https://discord.gg/thefirstdescendant Nexon Discord]&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;[https://twitter.com/FirstDescendant X/Twitter]&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;[http://facebook.com/FirstDescendant Facebook]&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;[https://www.youtube.com/channel/UCRjkGad-W6aGpLcZ0AKealg YouTube]&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    }}&lt;br /&gt;
  &amp;lt;div class=&amp;quot;main-page-box&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h3 style=&amp;quot;margin-top: 0; font-size: 16px;text-align: center;&amp;quot;&amp;gt;TFD.wiki Community Discord&amp;lt;/h3&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;display: flex; width: 100%; background-color: #515DE0; padding: 20px; border-radius: 15px; justify-content: center; align-items: center;&amp;quot;&amp;gt;&lt;br /&gt;
        [[File:DiscordLogo.png|thumb|center|link=https://discord.gg/PBRfFS7Zue]]&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Hide ToC --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=TestPage&amp;diff=6468</id>
		<title>TestPage</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=TestPage&amp;diff=6468"/>
		<updated>2024-08-13T07:50:12Z</updated>

		<summary type="html">&lt;p&gt;Software2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ask:&lt;br /&gt;
  [[Update:Release Date::+]]&lt;br /&gt;
  |?Update:Version Number&lt;br /&gt;
  |sort=Update:Release Date&lt;br /&gt;
  |order=desc&lt;br /&gt;
  |limit=1&lt;br /&gt;
  |mainlabel=-&lt;br /&gt;
  |link=none&lt;br /&gt;
  |headers=hide&lt;br /&gt;
  |format=plainlist&lt;br /&gt;
  |searchlabel=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Update:1.0.7&amp;diff=6467</id>
		<title>Update:1.0.7</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Update:1.0.7&amp;diff=6467"/>
		<updated>2024-08-13T07:45:47Z</updated>

		<summary type="html">&lt;p&gt;Software2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Update&lt;br /&gt;
| date = 2024-08-13&lt;br /&gt;
| update_type = Hotfix&lt;br /&gt;
| version_number = 1.0.7&lt;br /&gt;
| build_number = 1.0.6.348947(0)&lt;br /&gt;
| nexon_link = https://tfd.nexon.com/en/news/2621433&lt;br /&gt;
}}&lt;br /&gt;
===Content Improvements===&lt;br /&gt;
====Content====&lt;br /&gt;
* If you do not select &amp;quot;Abort&amp;quot; or &amp;quot;Continue&amp;quot; during an Interim Review in Special Operations, &amp;quot;Abort&amp;quot; will be selected automatically.&lt;br /&gt;
* Lowered the difficulty of mechanics in the Hard Intercept Battle &amp;quot;Frost Walker.&amp;quot;&lt;br /&gt;
 1) Destroying Frenzied parts will now generate two Embers.&lt;br /&gt;
 2) Increased the maximum threshold of the Frenzy Gauge, reducing the number of times of the Colossus becoming Frenzied.&lt;br /&gt;
 3) When using slug shots to Frenzied Colossus, its leg movements will be reduced, making it easier to aim at its Weak Points.&lt;br /&gt;
* Characters will no longer receive damage when they are in a hazardous area once the Void Intercept Battle ends.&lt;br /&gt;
* When &amp;quot;Molten Fortress&amp;quot; is defeated, the lava on the ground is now removed immediately.&lt;br /&gt;
* When &amp;quot;Swamp Walker&amp;quot; is defeated, the &amp;quot;Disease&amp;quot; status effect is now removed immediately.&lt;br /&gt;
* The restart function of Void Intercept Battles, Special Operations and Infiltration Operations is now separated into two types: &amp;quot;Start with the current Squad&amp;quot; and &amp;quot;Restart Mission.&amp;quot; The time available for &amp;quot;Start with the current Squad&amp;quot; is also increased to 60 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Director&#039;s Comment&#039;&#039;&#039;&lt;br /&gt;
[[File:Update 1.0.7 Image 1.png]]&lt;br /&gt;
&lt;br /&gt;
The restart function has been separated to &amp;quot;Restart Mission&amp;quot; and &amp;quot;Start with the current Squad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Start with the current Squad&amp;quot; lets you begin the match with the squad who joined your last Intercept Battle or Infiltration Operation.&lt;br /&gt;
&lt;br /&gt;
If you want to quickly begin a new match without others, you can select &amp;quot;Restart Mission.&amp;quot; There is no time limit for selecting &amp;quot;Restart Mission&amp;quot;, so you can restart the mission at your leisure as you collect and open Amorphous Materials.&lt;br /&gt;
&lt;br /&gt;
* The display animation for Amorphous Materials when using a Reconstructing Device has been simplified, letting you quickly check the materials.&lt;br /&gt;
&lt;br /&gt;
====Field====&lt;br /&gt;
* In the &amp;quot;Echo Swamp - Derelict Covert&amp;quot;, Void Fragment (Toxic) monsters will now spawn faster.&lt;br /&gt;
* The HP of monsters in Void Fusion Reactors has been reduced, and they will now drop more ammo and recovery orbs when you defeat them.&lt;br /&gt;
&lt;br /&gt;
====Battle Pass====&lt;br /&gt;
* We identified an issue where the requirements for the Battle Pass Week 6 Challenge &amp;quot;Wouldn&#039;t It Hurt More If My Rifle Fired Harder?&amp;quot; were not met retroactively. We changed the requirements to &amp;quot;Enhance Rifling Reinforcement to Level 3.&amp;quot;&lt;br /&gt;
* Reduced the difficulty of Weekly Challenges for Battle Pass Week 7 and 8, also increasing the amount of reward EXP and Supply Coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Director&#039;s Comment&#039;&#039;&#039;&lt;br /&gt;
[[File:Update 1.0.7 Image 2.png]]&lt;br /&gt;
&lt;br /&gt;
As Week 6 of the pre-season ends soon, we noticed that the completion rate of Battle Supply Shop was lower than expected. This was due to the fact that the season challenges required everyone to do a lot of grinding. To remedy this, the Dev Team has come up with two changes.&lt;br /&gt;
&lt;br /&gt;
First, we lowered the difficulty of weekly challenges for Week 7 and 8, which are planned to begin on August 15th, also increasing the rewards. The amount of Supply Coins that you can earn from completing all Week 7 and 8 challenges will be increased, and you will get to receive rewards from the Battle Supply Shop that you couldn&#039;t receive before. You&#039;ll be able to enjoy more Battle Supply Shop rewards by completing weekly challenges during the remaining period.&lt;br /&gt;
&lt;br /&gt;
Second, we&#039;re currently in the process of adjusting the difficulty of Season 1 challenges based on our experience with the pre-season. Compared to the pre-season, you will be able to complete challenges more naturally as you farm items, reducing the burden of additional grinding. We&#039;re also in the process of increasing the value of rewards you can get from Battle Passes.&lt;br /&gt;
&lt;br /&gt;
====UI/UX====&lt;br /&gt;
* When selecting all additional options in Hard Infiltration Operations, all the options will remain selected even if you change the additional options.&lt;br /&gt;
* Grappling Hook Disabled and Jump Disabled from the list of additional options that can be selected in Hard Infiltration Operations has been removed.&lt;br /&gt;
* You can now check the tooltip of Amorphous Material icons in the Change Selectable Reward screen in Hard Infiltration Operations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Director&#039;s Comment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As your characters become stronger, more and more people have been choosing additional options over 200% in Hard Infiltration Operations. However, if you choose additional options, as you cannot begin matchmaking, it becomes difficult as you have to gather party members on chat and communities instead.&lt;br /&gt;
&lt;br /&gt;
Therefore, we&#039;re currently trying to improve our matchmaking system so you can easily play together even if when you select additional options. Specifically, additional options will be changed to presets, and you will be able to gather a party depending on the percentage of presets you chose. Furthermore, to increase the matchmaking pool, we&#039;re planning to allow everyone to enter an Infiltration Operation together no matter which Amorphous Material they chose.&lt;br /&gt;
&lt;br /&gt;
We&#039;re also planning to change the mission in Hard Infiltration Operations from occupation to extermination. We hope you enjoy co-op more easily and experience fast and exciting combat and farming. These changes for Hard Infiltration Operations will be applied in Season 1.&lt;br /&gt;
* Tooltips for equipment now show up faster.&lt;br /&gt;
* Equipment option tiers are now displayed on the icon.&lt;br /&gt;
* Set effects of External Components are now displayed on the icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Director&#039;s Comment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you can see from the screenshot above, the option tiers of Firearms, Reactors, and External Components are now displayed on the icon. This improvement was made so that when you farm Reactors and External Components that have great options, you can easily identify what the items are worth in the Inventory.&lt;br /&gt;
&lt;br /&gt;
While not included in Hotfix 1.0.7, we&#039;re also preparing additional QoL (Quality of Life) features that can help you farm more easily. For instance, you will be able to assign different symbols to the Attached Items. The Junk Filter will also let you filter items with specific options as junk. The Dev Team is at hard work to make your farming experience easier.&lt;br /&gt;
&lt;br /&gt;
* In the Module Acquisition Info, you can now check whether a module can be acquired via Combining. The modules that can only be acquired via Combining are &amp;quot;Hardline Suppression&amp;quot;, &amp;quot;Shot Focus&amp;quot;, and &amp;quot;Shield Collector.&amp;quot;&lt;br /&gt;
* In the Consumables menu of the Library, you can now see the amount of consumables you currently have.&lt;br /&gt;
* When receiving all Lost and Found items, if there is not enough Inventory space, you can now only receive items in according to the remaining space.&lt;br /&gt;
* When the Unique Abilities of an Ultimate Weapon permanently change the weapon&#039;s default performance, you can now check the changes on the basic info screen.&lt;br /&gt;
&lt;br /&gt;
====Descendants====&lt;br /&gt;
* Fixed the amount of Recovery displayed on the skill tooltip for Yujin so that it matches the improvements made to his Recovery amount in Hotfix 1.0.6.&lt;br /&gt;
* By overhauling the formula of Yujin&#039;s Recovery skill, the amount of Recovery has been slightly increased for Skill Level 4.&lt;br /&gt;
* You can now gain Weapon Proficiency when you defeat an enemy with a Unique Weapon (e.g. Luna&#039;s Stage Presence).&lt;br /&gt;
* You can now acquire Luna&#039;s &amp;quot;Noise Surge&amp;quot; Modification Module in the Hard Intercept Battle &amp;quot;Executioner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Director&#039;s Comment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Try using Luna and her &amp;quot;Noise Surge&amp;quot; to increase Weapon Proficiency. Defeat enemies with the sound of music and fall for her charm!&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous====&lt;br /&gt;
* [Console] Improved AMD Frame Generation for PS5, XSX, and XSS.&lt;br /&gt;
* Changed the name of &amp;quot;Support Droid&amp;quot; to &amp;quot;Support Drone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
====UI/UX====&lt;br /&gt;
* Fixed an issue where applying a filter at the Lab and re-entering the menu caused the filter to not be applied to the list despite the filter itself being maintained.&lt;br /&gt;
* [Console] Fixed an issue where &amp;quot;Peace Maker&amp;quot; did not show up in the Weapon Material Research Auto-Search.&lt;br /&gt;
* [Console] Fixed an issue where searching &amp;quot;Fire&amp;quot;, &amp;quot;Chill&amp;quot;, and &amp;quot;Electric&amp;quot; with auto-suggestions for Descendant Modules also filtered other attributes.&lt;br /&gt;
&lt;br /&gt;
====Descendants====&lt;br /&gt;
* Fixed an issue where Bunny&#039;s &amp;quot;Thrill Bomb&amp;quot; skill did not hit nearby enemies when she was equipped with &amp;quot;High-Voltage.&amp;quot;&lt;br /&gt;
* Fixed an issue where Luna danced while holding her gun when she used an enhanced skill with the &amp;quot;Noise Surge&amp;quot; module.&lt;br /&gt;
* Fixed an issue where Luna&#039;s facial graphics were intermittently rendered incorrectly.&lt;br /&gt;
* Fixed an issue where Sharen could cancel her skill (Mouse Right Click, Controller LT) even after she fired her &amp;quot;Flash Shortsword&amp;quot; skill during ending motions.&lt;br /&gt;
* Fixed an issue where equipping a Range Module would not change the skill description for Ultimate Lepic and Lepic&#039;s &amp;quot;Traction Grenade.&amp;quot;&lt;br /&gt;
* Fixed an issue where equipping a Range Module would not expand the effect of Lepic&#039;s &amp;quot;Traction Grenade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Equipment, Modules====&lt;br /&gt;
* Fixed an issue where the display of Firearm Critical Hit Rate was switched with Skill Critical Hit Rate in the 4-piece set effect tooltip for the External Component &amp;quot;Acrobat&amp;quot; set effects.&lt;br /&gt;
* [Other Languages] Fixed an issue where the tooltip for the &amp;quot;Spiral Tidal Wave&amp;quot; Skill Module omitted a description saying &amp;quot;Attracts Gluttony&#039;s impurities.&amp;quot;&lt;br /&gt;
* Fixed an issue in Intercept Battles where two players could remove parts at the same time when using the &amp;quot;Mid-Air Maneuvering&amp;quot; Sub Module.&lt;br /&gt;
&lt;br /&gt;
====Field====&lt;br /&gt;
* Fixed an issue where a Support Drone in the &amp;quot;Echo Swamp&amp;quot; outpost did not function properly.&lt;br /&gt;
* Fixed an issue where Void Fragment reward that let you receive all four kinds of Shards was changed from 4,3,3,3 to 3,3,3,3.&lt;br /&gt;
* Fixed an issue in the Laboratory where effects activated when defeating an enemy (skills or unique effects for Ultimate Weapons) could still occur even when Vulgus Invincibility was enabled.&lt;br /&gt;
&lt;br /&gt;
====Mission====&lt;br /&gt;
* Fixed an issue where being tasked with collection for the Fortress Infiltration Operations &amp;quot;Quarantine Zone&amp;quot; and &amp;quot;Heart of the Fortress&amp;quot; with a 4-member party could intermittently cause a Champion Monster to not spawn, making it impossible to acquire the &amp;quot;Balanced Plasma Battery.&amp;quot;&lt;br /&gt;
* Increased the monster kill score for the Infiltration Operation &amp;quot;The Haven.&amp;quot; Fixed an issue where it was impossible to reach a perfect score even when increasing options to 240%.&lt;br /&gt;
* Fixed an issue in Hard Infiltration Operation &amp;quot;Unknown Laboratory&amp;quot; where a player reaching a No Resurrection Zone in advance could cause other players to not be teleported to the No Resurrection Zone.&lt;br /&gt;
* Fixed an issue where a melee enemy would intermittently stop moving and not pursue players.&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous====&lt;br /&gt;
* [PC] Fixed an issue where using certain skills would glitch the screen when the Nvidia Reflex Boost Mode was enabled.&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=File:Update_1.0.7_Image_2.png&amp;diff=6466</id>
		<title>File:Update 1.0.7 Image 2.png</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=File:Update_1.0.7_Image_2.png&amp;diff=6466"/>
		<updated>2024-08-13T07:36:28Z</updated>

		<summary type="html">&lt;p&gt;Software2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Update 1.0.7 Image 2&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=File:Update_1.0.7_Image_1.png&amp;diff=6465</id>
		<title>File:Update 1.0.7 Image 1.png</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=File:Update_1.0.7_Image_1.png&amp;diff=6465"/>
		<updated>2024-08-13T07:34:20Z</updated>

		<summary type="html">&lt;p&gt;Software2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Update 1.0.7 Image 1&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Update:1.0.7&amp;diff=6464</id>
		<title>Update:1.0.7</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Update:1.0.7&amp;diff=6464"/>
		<updated>2024-08-13T07:33:12Z</updated>

		<summary type="html">&lt;p&gt;Software2: Created page with &amp;quot;{{Template:Update | date = 2024-08-13 | update_type = Hotfix | version_number = 1.0.7 | build_number = 1.0.6.348947(0) | nexon_link = https://tfd.nexon.com/en/news/2621433 }} ===Content Improvements=== ====Content==== * If you do not select &amp;quot;Abort&amp;quot; or &amp;quot;Continue&amp;quot; during an Interim Review in Special Operations, &amp;quot;Abort&amp;quot; will be selected automatically. * Lowered the difficulty of mechanics in the Hard Intercept Battle &amp;quot;Frost Walker.&amp;quot;  1) Destroying Frenzied parts will now ge...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Update&lt;br /&gt;
| date = 2024-08-13&lt;br /&gt;
| update_type = Hotfix&lt;br /&gt;
| version_number = 1.0.7&lt;br /&gt;
| build_number = 1.0.6.348947(0)&lt;br /&gt;
| nexon_link = https://tfd.nexon.com/en/news/2621433&lt;br /&gt;
}}&lt;br /&gt;
===Content Improvements===&lt;br /&gt;
====Content====&lt;br /&gt;
* If you do not select &amp;quot;Abort&amp;quot; or &amp;quot;Continue&amp;quot; during an Interim Review in Special Operations, &amp;quot;Abort&amp;quot; will be selected automatically.&lt;br /&gt;
* Lowered the difficulty of mechanics in the Hard Intercept Battle &amp;quot;Frost Walker.&amp;quot;&lt;br /&gt;
 1) Destroying Frenzied parts will now generate two Embers.&lt;br /&gt;
 2) Increased the maximum threshold of the Frenzy Gauge, reducing the number of times of the Colossus becoming Frenzied.&lt;br /&gt;
 3) When using slug shots to Frenzied Colossus, its leg movements will be reduced, making it easier to aim at its Weak Points.&lt;br /&gt;
* Characters will no longer receive damage when they are in a hazardous area once the Void Intercept Battle ends.&lt;br /&gt;
* When &amp;quot;Molten Fortress&amp;quot; is defeated, the lava on the ground is now removed immediately.&lt;br /&gt;
* When &amp;quot;Swamp Walker&amp;quot; is defeated, the &amp;quot;Disease&amp;quot; status effect is now removed immediately.&lt;br /&gt;
* The restart function of Void Intercept Battles, Special Operations and Infiltration Operations is now separated into two types: &amp;quot;Start with the current Squad&amp;quot; and &amp;quot;Restart Mission.&amp;quot; The time available for &amp;quot;Start with the current Squad&amp;quot; is also increased to 60 seconds.&lt;br /&gt;
&lt;br /&gt;
# Director&#039;s Comment&lt;br /&gt;
&lt;br /&gt;
The restart function has been separated to &amp;quot;Restart Mission&amp;quot; and &amp;quot;Start with the current Squad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Start with the current Squad&amp;quot; lets you begin the match with the squad who joined your last Intercept Battle or Infiltration Operation.&lt;br /&gt;
&lt;br /&gt;
If you want to quickly begin a new match without others, you can select &amp;quot;Restart Mission.&amp;quot; There is no time limit for selecting &amp;quot;Restart Mission&amp;quot;, so you can restart the mission at your leisure as you collect and open Amorphous Materials.&lt;br /&gt;
&lt;br /&gt;
- The display animation for Amorphous Materials when using a Reconstructing Device has been simplified, letting you quickly check the materials.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
(2) Field&lt;br /&gt;
&lt;br /&gt;
- In the &amp;quot;Echo Swamp - Derelict Covert&amp;quot;, Void Fragment (Toxic) monsters will now spawn faster.&lt;br /&gt;
&lt;br /&gt;
- The HP of monsters in Void Fusion Reactors has been reduced, and they will now drop more ammo and recovery orbs when you defeat them.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
(3) Battle Pass&lt;br /&gt;
&lt;br /&gt;
- We identified an issue where the requirements for the Battle Pass Week 6 Challenge &amp;quot;Wouldn&#039;t It Hurt More If My Rifle Fired Harder?&amp;quot; were not met retroactively. We changed the requirements to &amp;quot;Enhance Rifling Reinforcement to Level 3.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Reduced the difficulty of Weekly Challenges for Battle Pass Week 7 and 8, also increasing the amount of reward EXP and Supply Coins.&lt;br /&gt;
&lt;br /&gt;
#Director&#039;s Comment&lt;br /&gt;
&lt;br /&gt;
As Week 6 of the pre-season ends soon, we noticed that the completion rate of Battle Supply Shop was lower than expected. This was due to the fact that the season challenges required everyone to do a lot of grinding. To remedy this, the Dev Team has come up with two changes.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
First, we lowered the difficulty of weekly challenges for Week 7 and 8, which are planned to begin on August 15th, also increasing the rewards. The amount of Supply Coins that you can earn from completing all Week 7 and 8 challenges will be increased, and you will get to receive rewards from the Battle Supply Shop that you couldn&#039;t receive before. You&#039;ll be able to enjoy more Battle Supply Shop rewards by completing weekly challenges during the remaining period.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Second, we&#039;re currently in the process of adjusting the difficulty of Season 1 challenges based on our experience with the pre-season. Compared to the pre-season, you will be able to complete challenges more naturally as you farm items, reducing the burden of additional grinding. We&#039;re also in the process of increasing the value of rewards you can get from Battle Passes.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
(4) UI/UX&lt;br /&gt;
&lt;br /&gt;
- When selecting all additional options in Hard Infiltration Operations, all the options will remain selected even if you change the additional options.&lt;br /&gt;
&lt;br /&gt;
- Grappling Hook Disabled and Jump Disabled from the list of additional options that can be selected in Hard Infiltration Operations has been removed.&lt;br /&gt;
&lt;br /&gt;
- You can now check the tooltip of Amorphous Material icons in the Change Selectable Reward screen in Hard Infiltration Operations.&lt;br /&gt;
&lt;br /&gt;
#Director&#039;s Comment&lt;br /&gt;
&lt;br /&gt;
As your characters become stronger, more and more people have been choosing additional options over 200% in Hard Infiltration Operations. However, if you choose additional options, as you cannot begin matchmaking, it becomes difficult as you have to gather party members on chat and communities instead.&lt;br /&gt;
&lt;br /&gt;
Therefore, we&#039;re currently trying to improve our matchmaking system so you can easily play together even if when you select additional options. Specifically, additional options will be changed to presets, and you will be able to gather a party depending on the percentage of presets you chose. Furthermore, to increase the matchmaking pool, we&#039;re planning to allow everyone to enter an Infiltration Operation together no matter which Amorphous Material they chose.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
We&#039;re also planning to change the mission in Hard Infiltration Operations from occupation to extermination. We hope you enjoy co-op more easily and experience fast and exciting combat and farming. These changes for Hard Infiltration Operations will be applied in Season 1.&lt;br /&gt;
&lt;br /&gt;
- Tooltips for equipment now show up faster.&lt;br /&gt;
&lt;br /&gt;
- Equipment option tiers are now displayed on the icon.&lt;br /&gt;
&lt;br /&gt;
- Set effects of External Components are now displayed on the icon.&lt;br /&gt;
&lt;br /&gt;
#Director&#039;s Comment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you can see from the screenshot above, the option tiers of Firearms, Reactors, and External Components are now displayed on the icon. This improvement was made so that when you farm Reactors and External Components that have great options, you can easily identify what the items are worth in the Inventory.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
While not included in Hotfix 1.0.7, we&#039;re also preparing additional QoL (Quality of Life) features that can help you farm more easily. For instance, you will be able to assign different symbols to the Attached Items. The Junk Filter will also let you filter items with specific options as junk. The Dev Team is at hard work to make your farming experience easier.&lt;br /&gt;
&lt;br /&gt;
- In the Module Acquisition Info, you can now check whether a module can be acquired via Combining. The modules that can only be acquired via Combining are &amp;quot;Hardline Suppression&amp;quot;, &amp;quot;Shot Focus&amp;quot;, and &amp;quot;Shield Collector.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- In the Consumables menu of the Library, you can now see the amount of consumables you currently have.&lt;br /&gt;
&lt;br /&gt;
- When receiving all Lost and Found items, if there is not enough Inventory space, you can now only receive items in according to the remaining space.&lt;br /&gt;
&lt;br /&gt;
- When the Unique Abilities of an Ultimate Weapon permanently change the weapon&#039;s default performance, you can now check the changes on the basic info screen.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
(5) Descendants&lt;br /&gt;
&lt;br /&gt;
- Fixed the amount of Recovery displayed on the skill tooltip for Yujin so that it matches the improvements made to his Recovery amount in Hotfix 1.0.6.&lt;br /&gt;
&lt;br /&gt;
- By overhauling the formula of Yujin&#039;s Recovery skill, the amount of Recovery has been slightly increased for Skill Level 4.&lt;br /&gt;
&lt;br /&gt;
- You can now gain Weapon Proficiency when you defeat an enemy with a Unique Weapon (e.g. Luna&#039;s Stage Presence).&lt;br /&gt;
&lt;br /&gt;
- You can now acquire Luna&#039;s &amp;quot;Noise Surge&amp;quot; Modification Module in the Hard Intercept Battle &amp;quot;Executioner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#Director&#039;s Comment&lt;br /&gt;
&lt;br /&gt;
Try using Luna and her &amp;quot;Noise Surge&amp;quot; to increase Weapon Proficiency. Defeat enemies with the sound of music and fall for her charm!&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
(6) Miscellaneous&lt;br /&gt;
&lt;br /&gt;
- [Console] Improved AMD Frame Generation for PS5, XSX, and XSS.&lt;br /&gt;
&lt;br /&gt;
- Changed the name of &amp;quot;Support Droid&amp;quot; to &amp;quot;Support Drone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Bug Fixes&lt;br /&gt;
&lt;br /&gt;
(1) UI/UX&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where applying a filter at the Lab and re-entering the menu caused the filter to not be applied to the list despite the filter itself being maintained.&lt;br /&gt;
&lt;br /&gt;
- [Console] Fixed an issue where &amp;quot;Peace Maker&amp;quot; did not show up in the Weapon Material Research Auto-Search.&lt;br /&gt;
&lt;br /&gt;
- [Console] Fixed an issue where searching &amp;quot;Fire&amp;quot;, &amp;quot;Chill&amp;quot;, and &amp;quot;Electric&amp;quot; with auto-suggestions for Descendant Modules also filtered other attributes.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
(2) Descendants&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Bunny&#039;s &amp;quot;Thrill Bomb&amp;quot; skill did not hit nearby enemies when she was equipped with &amp;quot;High-Voltage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Luna danced while holding her gun when she used an enhanced skill with the &amp;quot;Noise Surge&amp;quot; module.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Luna&#039;s facial graphics were intermittently rendered incorrectly.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Sharen could cancel her skill (Mouse Right Click, Controller LT) even after she fired her &amp;quot;Flash Shortsword&amp;quot; skill during ending motions.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where equipping a Range Module would not change the skill description for Ultimate Lepic and Lepic&#039;s &amp;quot;Traction Grenade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where equipping a Range Module would not expand the effect of Lepic&#039;s &amp;quot;Traction Grenade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
(3) Equipment, Modules&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the display of Firearm Critical Hit Rate was switched with Skill Critical Hit Rate in the 4-piece set effect tooltip for the External Component &amp;quot;Acrobat&amp;quot; set effects.&lt;br /&gt;
&lt;br /&gt;
- [Other Languages] Fixed an issue where the tooltip for the &amp;quot;Spiral Tidal Wave&amp;quot; Skill Module omitted a description saying &amp;quot;Attracts Gluttony&#039;s impurities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue in Intercept Battles where two players could remove parts at the same time when using the &amp;quot;Mid-Air Maneuvering&amp;quot; Sub Module.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
(4) Field&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where a Support Drone in the &amp;quot;Echo Swamp&amp;quot; outpost did not function properly.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Void Fragment reward that let you receive all four kinds of Shards was changed from 4,3,3,3 to 3,3,3,3.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue in the Laboratory where effects activated when defeating an enemy (skills or unique effects for Ultimate Weapons) could still occur even when Vulgus Invincibility was enabled.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
(5) Mission&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where being tasked with collection for the Fortress Infiltration Operations &amp;quot;Quarantine Zone&amp;quot; and &amp;quot;Heart of the Fortress&amp;quot; with a 4-member party could intermittently cause a Champion Monster to not spawn, making it impossible to acquire the &amp;quot;Balanced Plasma Battery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Increased the monster kill score for the Infiltration Operation &amp;quot;The Haven.&amp;quot; Fixed an issue where it was impossible to reach a perfect score even when increasing options to 240%.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue in Hard Infiltration Operation &amp;quot;Unknown Laboratory&amp;quot; where a player reaching a No Resurrection Zone in advance could cause other players to not be teleported to the No Resurrection Zone.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where a melee enemy would intermittently stop moving and not pursue players.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
(6) Miscellaneous&lt;br /&gt;
&lt;br /&gt;
- [PC] Fixed an issue where using certain skills would glitch the screen when the Nvidia Reflex Boost Mode was enabled.&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Main_Page&amp;diff=6463</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Main_Page&amp;diff=6463"/>
		<updated>2024-08-13T07:21:58Z</updated>

		<summary type="html">&lt;p&gt;Software2: Added SMW query to get the latest version number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tfdwikibanner1.jpeg|1080x240px|center]]&lt;br /&gt;
Welcome to &#039;&#039;&#039;The First Descendant Wiki&#039;&#039;&#039;! The community-supported database of all things related to the Nexon game &#039;&#039;&#039;The First Descendant&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
This wiki is run and maintainted entirely by the passionate playerbase from around the world. We are an open and inclusive community, and we welcome anyone and everyone to come and contribute their knowledge and skillsets to make this community resource the best it can be!&lt;br /&gt;
&lt;br /&gt;
Please [https://discord.gg/PBRfFS7Zue join us on our Discord] to get involved! &lt;br /&gt;
&lt;br /&gt;
{{HomepageBox}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;main-page-container&amp;quot;&amp;gt;&lt;br /&gt;
  {{Template:Main Page Box&lt;br /&gt;
    | 1 = &amp;lt;h3 style=&amp;quot;margin-top: 0; font-size: 16px;text-align: center;&amp;quot;&amp;gt;Featured Article&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;&lt;br /&gt;
    position: relative; &lt;br /&gt;
    display: inline-block; &lt;br /&gt;
    margin:1px; &lt;br /&gt;
    overflow: &lt;br /&gt;
    hidden; &lt;br /&gt;
    width: 100%; &lt;br /&gt;
    height: 140px&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:FeaturedArticle.jpg|link=Bunny]]&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;position: absolute; bottom: 0; text-align: center; text-transform: uppercase; font-size: 12px; z-index: 4; width: 100%; color: white; background-color: rgba(0, 0, 0, 0.6)&amp;quot;&amp;gt;[[Bunny]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    }}    &lt;br /&gt;
  {{Template:Main Page Box&lt;br /&gt;
    | 1 = &amp;lt;h3 style=&amp;quot;margin-top: 0; font-size: 16px;text-align: center;&amp;quot;&amp;gt;Current Version&amp;lt;/h3&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
      &amp;lt;h3 style=&amp;quot;display: flex; justify-content: space-around; margin: 0; font-size: 25px;&amp;quot;&amp;gt;[[{{#ask:&lt;br /&gt;
  [[Update:Release Date::+]]&lt;br /&gt;
  |sort=Update:Release Date&lt;br /&gt;
  |order=desc&lt;br /&gt;
  |limit=1&lt;br /&gt;
  |link=none&lt;br /&gt;
  |headers=hide&lt;br /&gt;
  |format=plainlist&lt;br /&gt;
}}|{{#ask:&lt;br /&gt;
  [[Update:Release Date::+]]&lt;br /&gt;
  |?Update:Version Number&lt;br /&gt;
  |sort=Update:Release Date&lt;br /&gt;
  |order=desc&lt;br /&gt;
  |limit=1&lt;br /&gt;
  |mainlabel=-&lt;br /&gt;
  |link=none&lt;br /&gt;
  |headers=hide&lt;br /&gt;
  |format=plainlist&lt;br /&gt;
}}]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
    &amp;lt;p style=&amp;quot;font-size: 14px;text-align: center;&amp;quot;&amp;gt;[[Patch Notes History]]&amp;lt;/p&amp;gt;&lt;br /&gt;
    }}&lt;br /&gt;
  {{Template:Main Page Wiki Stats}}&lt;br /&gt;
  {{Template:Main Page Box&lt;br /&gt;
    | 1 = &amp;lt;h3 style=&amp;quot;margin-top: 0; font-size: 16px;text-align: center;&amp;quot;&amp;gt;Community Resources&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;p style=&amp;quot;font-size: 14px;text-align: center;&amp;quot;&amp;gt;[[Resources Megalist|Please see the megalist]]&amp;lt;/p&amp;gt;&lt;br /&gt;
    }}&lt;br /&gt;
  {{Template:Main Page Box&lt;br /&gt;
    | 1 = &amp;lt;h3 style=&amp;quot;margin-top: 0; font-size: 16px;text-align: center;&amp;quot;&amp;gt;Official Links&amp;lt;/h3&amp;gt;&lt;br /&gt;
      &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;[https://tfd.nexon.com/ Official Site]&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;[https://discord.gg/thefirstdescendant Nexon Discord]&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;[https://twitter.com/FirstDescendant X/Twitter]&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;[http://facebook.com/FirstDescendant Facebook]&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;[https://www.youtube.com/channel/UCRjkGad-W6aGpLcZ0AKealg YouTube]&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    }}&lt;br /&gt;
  &amp;lt;div class=&amp;quot;main-page-box&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h3 style=&amp;quot;margin-top: 0; font-size: 16px;text-align: center;&amp;quot;&amp;gt;TFD.wiki Community Discord&amp;lt;/h3&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;display: flex; width: 100%; background-color: #515DE0; padding: 20px; border-radius: 15px; justify-content: center; align-items: center;&amp;quot;&amp;gt;&lt;br /&gt;
        [[File:DiscordLogo.png|thumb|center|link=https://discord.gg/PBRfFS7Zue]]&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Hide ToC --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=TestPage&amp;diff=6462</id>
		<title>TestPage</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=TestPage&amp;diff=6462"/>
		<updated>2024-08-13T07:10:23Z</updated>

		<summary type="html">&lt;p&gt;Software2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ask:&lt;br /&gt;
  [[Update:Release Date::+]]&lt;br /&gt;
  |?Update:Version Number&lt;br /&gt;
  |sort=Update:Release Date&lt;br /&gt;
  |order=desc&lt;br /&gt;
  |limit=1&lt;br /&gt;
  |mainlabel=-&lt;br /&gt;
  |link=none&lt;br /&gt;
  |headers=hide&lt;br /&gt;
  |format=plainlist&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Template:Update&amp;diff=6461</id>
		<title>Template:Update</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Template:Update&amp;diff=6461"/>
		<updated>2024-08-13T07:08:32Z</updated>

		<summary type="html">&lt;p&gt;Software2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Each update (hotfix and maintenance alike) should be given their own page that uses this template.&lt;br /&gt;
&lt;br /&gt;
Properties:&lt;br /&gt;
* &#039;&#039;&#039;date&#039;&#039;&#039;: The date (in PST) that the update went live. Dates are specified in YYYY-MM-DD. &lt;br /&gt;
* &#039;&#039;&#039;update_type&#039;&#039;&#039;: Denotes the size of the update. If players could keep playing, use &amp;quot;Hotfix&amp;quot;. If it required maintenance and downtime, use &amp;quot;Major&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;version_number&#039;&#039;&#039;: The public facing build number (ex: &#039;&#039;1.0.6&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;build_number&#039;&#039;&#039;: The build number, as displayed in-game at the title screen: (ex: &#039;&#039;1.0.3.342563(0)&#039;&#039; ). Set to &amp;quot;unknown&amp;quot; if not known.&lt;br /&gt;
* &#039;&#039;&#039;nexon_link&#039;&#039;&#039;: The URL of the Nexon official site with the patch notes.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Template:Update&lt;br /&gt;
| date = 2024-12-31&lt;br /&gt;
| update_type = Major&lt;br /&gt;
| version_number = 1.0.99&lt;br /&gt;
| build_number = unknown&lt;br /&gt;
| nexon_link = https://tfd.nexon.com/en/news/2614115&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{#set: Update:Version Number={{{version_number}}} }}&lt;br /&gt;
{{#set: Update:Build Number={{{build_number}}} }}&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; [[Update:Release Date::{{{date}}}]] - [{{{nexon_link}}} Official Site Notes]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Update:1.0.6&amp;diff=6460</id>
		<title>Update:1.0.6</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Update:1.0.6&amp;diff=6460"/>
		<updated>2024-08-13T07:03:37Z</updated>

		<summary type="html">&lt;p&gt;Software2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Update&lt;br /&gt;
| date = 2024-08-02&lt;br /&gt;
| update_type = Hotfix&lt;br /&gt;
| version_number = 1.0.6&lt;br /&gt;
| build_number = 1.0.6.348947(0)&lt;br /&gt;
| nexon_link = https://tfd.nexon.com/en/news/2615746&lt;br /&gt;
}}&lt;br /&gt;
===Content Improvements===&lt;br /&gt;
* An indicator will be displayed when a slot item that already expanded the relevant slots to the limit is included as bundle content, making it easier to check.&lt;br /&gt;
* Also, the price of the slot item will be deducted from the overall bundle price before the purchase, if the number of the slots already reached the limit.&lt;br /&gt;
&lt;br /&gt;
===Optimization Improvements===&lt;br /&gt;
* [PS5] Improved some CPU load issues.&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
&lt;br /&gt;
====Battle Pass====&lt;br /&gt;
* Fixed an issue where the acquisition of Supply coin as a reward for Season/Weekly Challenge was not possible.&lt;br /&gt;
* If you completed the Season/Weekly Challenge before the patch, you will receive the Supply Coins upon logging in after the update.&lt;br /&gt;
&lt;br /&gt;
====Mission====&lt;br /&gt;
* Fixed an issue where fewer monsters were being spawned during the “Fortress Outskirts” mission in White-night Gulch.&lt;br /&gt;
* Fixed an issue where outposts would start without cooldown.&lt;br /&gt;
* Fixed an issue where monsters were respawning abnormally at certain outposts.&lt;br /&gt;
&lt;br /&gt;
※ Please note that taking advantage of system errors or specific actions to gain higher benefits than intended will be considered abnormal gameplay behavior.&lt;br /&gt;
&lt;br /&gt;
====Descendants====&lt;br /&gt;
* Fixed an issue where Jayber’s Turret removal was intermittently not possible&lt;br /&gt;
* Fixed an issue where the taunt effect of Jayber&#039;s Medical Turret enhancement would intermittently not work.&lt;br /&gt;
* Fixed an issue where Valby and Ultimate Valby’s “Clean Up” skills would not end.&lt;br /&gt;
* Fixed an issue where the relevant effect would not appear around Viessa’s legs when using her skill “Frost Road”.&lt;br /&gt;
* Fixed an issue where Kyle was not able to use his skill “Superconductivity Thrusters” if his max HP exceeded a certain value when his level was between 22 ~ 25.&lt;br /&gt;
* Fixed an issue where Kyle&#039;s damage from &amp;quot;Superconductivity Thrusters&amp;quot; would increase abnormally when using modules that apply status effects.&lt;br /&gt;
* Fixed an issue where Yujin had to equip a lower-level reactor to achieve higher healing output when the power of his skill was low, rather than using a higher-level reactor.&lt;br /&gt;
&lt;br /&gt;
====Equipment====&lt;br /&gt;
* Fixed an issue where motion would continue if a player maintained the zoom state while the “Single Reload for Peace” effect of the “Peace Maker” was active. &lt;br /&gt;
&lt;br /&gt;
====Module====&lt;br /&gt;
* Fixed an issue where the Grappling Hook could intermittently be used beyond its range when the “Mid-Air Maneuvering” module was equipped.&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous====&lt;br /&gt;
* [Russian] Fixed a UI display error of Pyromanic Sub Quest.&lt;br /&gt;
* [German][French][Italian][Polish][Portuguese][Russian][Spanish] Fixed an error on “Yujin”’s “Solidarity Healing” skill tool tip.&lt;br /&gt;
* Fixed an issue where the newly added Amorphous Material Pattern ‘MutantAA’ tooltip was incorrectly displayed as Freyna Amorphous Material in some languages.&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Template:Update&amp;diff=6459</id>
		<title>Template:Update</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Template:Update&amp;diff=6459"/>
		<updated>2024-08-13T07:01:00Z</updated>

		<summary type="html">&lt;p&gt;Software2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Each update (hotfix and maintenance alike) should be given their own page that uses this template.&lt;br /&gt;
&lt;br /&gt;
Properties:&lt;br /&gt;
* &#039;&#039;&#039;date&#039;&#039;&#039;: The date (in PST) that the update went live. Dates are specified in YYYY-MM-DD. &lt;br /&gt;
* &#039;&#039;&#039;update_type&#039;&#039;&#039;: Denotes the size of the update. If players could keep playing, use &amp;quot;Hotfix&amp;quot;. If it required maintenance and downtime, use &amp;quot;Major&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;version_number&#039;&#039;&#039;: The public facing build number (ex: &#039;&#039;1.0.6&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;build_number&#039;&#039;&#039;: The build number, as displayed in-game at the title screen: (ex: &#039;&#039;1.0.3.342563(0)&#039;&#039; ). Set to &amp;quot;unknown&amp;quot; if not known.&lt;br /&gt;
* &#039;&#039;&#039;nexon_link&#039;&#039;&#039;: The URL of the Nexon official site with the patch notes.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Template:Update&lt;br /&gt;
| date = 2024-12-31&lt;br /&gt;
| update_type = Major&lt;br /&gt;
| version_number = 1.0.99&lt;br /&gt;
| build_number = unknown&lt;br /&gt;
| nexon_link = https://tfd.nexon.com/en/news/2614115&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{#set: Update:Version Number=version_number }}&lt;br /&gt;
{{#set: Update:Build Number=build_number }}&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; [[Update:Release Date::{{{date}}}]] - [{{{nexon_link}}} Official Site Notes]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Property:Update:Build_Number&amp;diff=6458</id>
		<title>Property:Update:Build Number</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Property:Update:Build_Number&amp;diff=6458"/>
		<updated>2024-08-13T06:59:39Z</updated>

		<summary type="html">&lt;p&gt;Software2: Created page with &amp;quot;The build number, as displayed in-game at the title screen: (ex: &amp;#039;&amp;#039;1.0.3.342563(0)&amp;#039;&amp;#039; ). Set to &amp;quot;unknown&amp;quot; if not known.  Has type::Text  Category: Property:Update&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The build number, as displayed in-game at the title screen: (ex: &#039;&#039;1.0.3.342563(0)&#039;&#039; ). Set to &amp;quot;unknown&amp;quot; if not known.&lt;br /&gt;
&lt;br /&gt;
[[Has type::Text]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Property:Update]]&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Property:Update:Version_Number&amp;diff=6457</id>
		<title>Property:Update:Version Number</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Property:Update:Version_Number&amp;diff=6457"/>
		<updated>2024-08-13T06:58:45Z</updated>

		<summary type="html">&lt;p&gt;Software2: Created page with &amp;quot;The public facing version number of the update. Ex: 1.0.5  Has type::Text  Category: Property:Update&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The public facing version number of the update. Ex: 1.0.5&lt;br /&gt;
&lt;br /&gt;
[[Has type::Text]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Property:Update]]&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=TestPage&amp;diff=6456</id>
		<title>TestPage</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=TestPage&amp;diff=6456"/>
		<updated>2024-08-13T06:48:45Z</updated>

		<summary type="html">&lt;p&gt;Software2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ask:&lt;br /&gt;
  [[Update:Release Date::+]]&lt;br /&gt;
  |sort=Release Date&lt;br /&gt;
  |order=desc&lt;br /&gt;
  |limit=1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=TestPage&amp;diff=6455</id>
		<title>TestPage</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=TestPage&amp;diff=6455"/>
		<updated>2024-08-13T06:48:15Z</updated>

		<summary type="html">&lt;p&gt;Software2: Replaced content with &amp;quot;{{#ask:   Release Date::+   |sort=Release Date   |order=desc   |limit=1 }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ask:&lt;br /&gt;
  [[Release Date::+]]&lt;br /&gt;
  |sort=Release Date&lt;br /&gt;
  |order=desc&lt;br /&gt;
  |limit=1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Update:1.0.6&amp;diff=6454</id>
		<title>Update:1.0.6</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Update:1.0.6&amp;diff=6454"/>
		<updated>2024-08-13T06:44:48Z</updated>

		<summary type="html">&lt;p&gt;Software2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Update&lt;br /&gt;
| date = 2024-08-02&lt;br /&gt;
| update_type = Hotfix&lt;br /&gt;
| nexon_link = https://tfd.nexon.com/en/news/2615746&lt;br /&gt;
| details = TODO&lt;br /&gt;
}}&lt;br /&gt;
===Content Improvements===&lt;br /&gt;
* An indicator will be displayed when a slot item that already expanded the relevant slots to the limit is included as bundle content, making it easier to check.&lt;br /&gt;
* Also, the price of the slot item will be deducted from the overall bundle price before the purchase, if the number of the slots already reached the limit.&lt;br /&gt;
&lt;br /&gt;
===Optimization Improvements===&lt;br /&gt;
* [PS5] Improved some CPU load issues.&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
&lt;br /&gt;
====Battle Pass====&lt;br /&gt;
* Fixed an issue where the acquisition of Supply coin as a reward for Season/Weekly Challenge was not possible.&lt;br /&gt;
* If you completed the Season/Weekly Challenge before the patch, you will receive the Supply Coins upon logging in after the update.&lt;br /&gt;
&lt;br /&gt;
====Mission====&lt;br /&gt;
* Fixed an issue where fewer monsters were being spawned during the “Fortress Outskirts” mission in White-night Gulch.&lt;br /&gt;
* Fixed an issue where outposts would start without cooldown.&lt;br /&gt;
* Fixed an issue where monsters were respawning abnormally at certain outposts.&lt;br /&gt;
&lt;br /&gt;
※ Please note that taking advantage of system errors or specific actions to gain higher benefits than intended will be considered abnormal gameplay behavior.&lt;br /&gt;
&lt;br /&gt;
====Descendants====&lt;br /&gt;
* Fixed an issue where Jayber’s Turret removal was intermittently not possible&lt;br /&gt;
* Fixed an issue where the taunt effect of Jayber&#039;s Medical Turret enhancement would intermittently not work.&lt;br /&gt;
* Fixed an issue where Valby and Ultimate Valby’s “Clean Up” skills would not end.&lt;br /&gt;
* Fixed an issue where the relevant effect would not appear around Viessa’s legs when using her skill “Frost Road”.&lt;br /&gt;
* Fixed an issue where Kyle was not able to use his skill “Superconductivity Thrusters” if his max HP exceeded a certain value when his level was between 22 ~ 25.&lt;br /&gt;
* Fixed an issue where Kyle&#039;s damage from &amp;quot;Superconductivity Thrusters&amp;quot; would increase abnormally when using modules that apply status effects.&lt;br /&gt;
* Fixed an issue where Yujin had to equip a lower-level reactor to achieve higher healing output when the power of his skill was low, rather than using a higher-level reactor.&lt;br /&gt;
&lt;br /&gt;
====Equipment====&lt;br /&gt;
* Fixed an issue where motion would continue if a player maintained the zoom state while the “Single Reload for Peace” effect of the “Peace Maker” was active. &lt;br /&gt;
&lt;br /&gt;
====Module====&lt;br /&gt;
* Fixed an issue where the Grappling Hook could intermittently be used beyond its range when the “Mid-Air Maneuvering” module was equipped.&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous====&lt;br /&gt;
* [Russian] Fixed a UI display error of Pyromanic Sub Quest.&lt;br /&gt;
* [German][French][Italian][Polish][Portuguese][Russian][Spanish] Fixed an error on “Yujin”’s “Solidarity Healing” skill tool tip.&lt;br /&gt;
* Fixed an issue where the newly added Amorphous Material Pattern ‘MutantAA’ tooltip was incorrectly displayed as Freyna Amorphous Material in some languages.&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Template:Update&amp;diff=6453</id>
		<title>Template:Update</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Template:Update&amp;diff=6453"/>
		<updated>2024-08-13T06:44:25Z</updated>

		<summary type="html">&lt;p&gt;Software2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Each update (hotfix and maintenance alike) should be given their own page that uses this template.&lt;br /&gt;
&lt;br /&gt;
Properties:&lt;br /&gt;
* &#039;&#039;&#039;date&#039;&#039;&#039;: The date (in PST) that the update went live. Dates are specified in YYYY-MM-DD. &lt;br /&gt;
* &#039;&#039;&#039;update_type&#039;&#039;&#039;: Denotes the size of the update. If players could keep playing, use &amp;quot;Hotfix&amp;quot;. If it required maintenance and downtime, use &amp;quot;Major&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;nexon_link&#039;&#039;&#039;: The URL of the Nexon official site with the patch notes.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Template:Update&lt;br /&gt;
| date = 2024-12-31&lt;br /&gt;
| update_type = Major&lt;br /&gt;
| nexon_link = https://tfd.nexon.com/en/news/2614115&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; [[Update:Release Date::{{{date}}}]] - [{{{nexon_link}}} Official Site Notes]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Template:Update&amp;diff=6452</id>
		<title>Template:Update</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Template:Update&amp;diff=6452"/>
		<updated>2024-08-13T06:35:40Z</updated>

		<summary type="html">&lt;p&gt;Software2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Each update (hotfix and maintenance alike) should be given their own page that uses this template.&lt;br /&gt;
&lt;br /&gt;
Properties:&lt;br /&gt;
* &#039;&#039;&#039;date&#039;&#039;&#039;: The date (in PST) that the update went live. Dates are specified in YYYY-MM-DD. &lt;br /&gt;
* &#039;&#039;&#039;update_type&#039;&#039;&#039;: Denotes the size of the update. If players could keep playing, use &amp;quot;Hotfix&amp;quot;. If it required maintenance and downtime, use &amp;quot;Major&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;nexon_link&#039;&#039;&#039;: The URL of the Nexon official site with the patch notes.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Template:Update&lt;br /&gt;
| date = 2024-12-31&lt;br /&gt;
| update_type = Major&lt;br /&gt;
| nexon_link = https://tfd.nexon.com/en/news/2614115&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; [[Update:Release Date::{{{date}}}]] - [{{{nexon_link}}} Official Site Notes]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Update:1.0.6&amp;diff=6451</id>
		<title>Update:1.0.6</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Update:1.0.6&amp;diff=6451"/>
		<updated>2024-08-13T06:34:47Z</updated>

		<summary type="html">&lt;p&gt;Software2: Created page with &amp;quot;{{Template:Update | date = 2024-08-02 | update_type = Hotfix | nexon_link = https://tfd.nexon.com/en/news/2615746 | details = TODO }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Update&lt;br /&gt;
| date = 2024-08-02&lt;br /&gt;
| update_type = Hotfix&lt;br /&gt;
| nexon_link = https://tfd.nexon.com/en/news/2615746&lt;br /&gt;
| details = TODO&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Template:Update&amp;diff=6450</id>
		<title>Template:Update</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Template:Update&amp;diff=6450"/>
		<updated>2024-08-13T06:34:38Z</updated>

		<summary type="html">&lt;p&gt;Software2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Each update (hotfix and maintenance alike) should be given their own page that uses this template.&lt;br /&gt;
&lt;br /&gt;
Properties:&lt;br /&gt;
* &#039;&#039;&#039;date&#039;&#039;&#039;: The date (in PST) that the update went live. Dates are specified in YYYY-MM-DD. &lt;br /&gt;
* &#039;&#039;&#039;update_type&#039;&#039;&#039;: Denotes the size of the update. If players could keep playing, use &amp;quot;Hotfix&amp;quot;. If it required maintenance and downtime, use &amp;quot;Major&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;nexon_link&#039;&#039;&#039;: The URL of the Nexon official site with the patch notes.&lt;br /&gt;
* &#039;&#039;&#039;details&#039;&#039;&#039;: The full patch notes, as taken from Nexon&#039;s website.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Template:Update&lt;br /&gt;
| date = 2024-12-31&lt;br /&gt;
| update_type = Major&lt;br /&gt;
| nexon_link = https://tfd.nexon.com/en/news/2614115&lt;br /&gt;
| details = large amount of text goes here.&lt;br /&gt;
You can have multiple lines.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; [[Update:Release Date::{{{date}}}]] - [{{{nexon_link}}} Official Site Notes]&lt;br /&gt;
&lt;br /&gt;
{{{details}}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Template:Update&amp;diff=6449</id>
		<title>Template:Update</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Template:Update&amp;diff=6449"/>
		<updated>2024-08-13T06:27:23Z</updated>

		<summary type="html">&lt;p&gt;Software2: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; Each update (hotfix and maintenance alike) should be given their own page that uses this template.  Properties: * &amp;#039;&amp;#039;&amp;#039;date&amp;#039;&amp;#039;&amp;#039;: The date (in PST) that the update went live. Dates are specified in YYYY-MM-DD.  * &amp;#039;&amp;#039;&amp;#039;update_type&amp;#039;&amp;#039;&amp;#039;: Denotes the size of the update. If players could keep playing, use &amp;quot;Hotfix&amp;quot;. If it required maintenance and downtime, use &amp;quot;Major&amp;quot;.  * &amp;#039;&amp;#039;&amp;#039;nexon_link&amp;#039;&amp;#039;&amp;#039;: The URL of the Nexon official site with the patch notes. * &amp;#039;&amp;#039;&amp;#039;details&amp;#039;&amp;#039;&amp;#039;: The full...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Each update (hotfix and maintenance alike) should be given their own page that uses this template.&lt;br /&gt;
&lt;br /&gt;
Properties:&lt;br /&gt;
* &#039;&#039;&#039;date&#039;&#039;&#039;: The date (in PST) that the update went live. Dates are specified in YYYY-MM-DD. &lt;br /&gt;
* &#039;&#039;&#039;update_type&#039;&#039;&#039;: Denotes the size of the update. If players could keep playing, use &amp;quot;Hotfix&amp;quot;. If it required maintenance and downtime, use &amp;quot;Major&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;nexon_link&#039;&#039;&#039;: The URL of the Nexon official site with the patch notes.&lt;br /&gt;
* &#039;&#039;&#039;details&#039;&#039;&#039;: The full patch notes, as taken from Nexon&#039;s website.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Template:Update&lt;br /&gt;
| date = 2024-12-31&lt;br /&gt;
| update_type = Major&lt;br /&gt;
| nexon_link = https://tfd.nexon.com/en/news/2614115&lt;br /&gt;
| details = large amount of text goes here.&lt;br /&gt;
You can have multiple lines.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; [[Update:Release Date::{{{date}}}]] - [{{{nexon_link}}} Official Site Notes]&lt;br /&gt;
{{{details}}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Property:Update:Update_Type&amp;diff=6448</id>
		<title>Property:Update:Update Type</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Property:Update:Update_Type&amp;diff=6448"/>
		<updated>2024-08-13T06:13:46Z</updated>

		<summary type="html">&lt;p&gt;Software2: Created page with &amp;quot;Updates can either be a hotfix, allowing players to keep playing, or more substantial in a way that requires downtime (we call these &amp;quot;Major&amp;quot;). The official website uses the terms &amp;quot;hotfix&amp;quot; and &amp;quot;update&amp;quot; respectively, but that second one isn&amp;#039;t a good descriptor to differentiate updates.  Has type::Text Allows value::Major Allows value::Hotfix  Category: Property:Update&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updates can either be a hotfix, allowing players to keep playing, or more substantial in a way that requires downtime (we call these &amp;quot;Major&amp;quot;). The official website uses the terms &amp;quot;hotfix&amp;quot; and &amp;quot;update&amp;quot; respectively, but that second one isn&#039;t a good descriptor to differentiate updates.&lt;br /&gt;
&lt;br /&gt;
[[Has type::Text]]&lt;br /&gt;
[[Allows value::Major]]&lt;br /&gt;
[[Allows value::Hotfix]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Property:Update]]&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Property:Update:Release_Date&amp;diff=6447</id>
		<title>Property:Update:Release Date</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Property:Update:Release_Date&amp;diff=6447"/>
		<updated>2024-08-12T15:09:19Z</updated>

		<summary type="html">&lt;p&gt;Software2: Created page with &amp;quot;The date the update went live. Note that because Nexon uses PST as their time for when updates are released (Midnight on the West coast of the US), dates should follow this time, instead of UTC.  Use ISO 8601 formatting (YYYY-MM-DD)  Has type::Date  Category: Property:Update&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The date the update went live. Note that because Nexon uses PST as their time for when updates are released (Midnight on the West coast of the US), dates should follow this time, instead of UTC.&lt;br /&gt;
&lt;br /&gt;
Use ISO 8601 formatting (YYYY-MM-DD)&lt;br /&gt;
&lt;br /&gt;
[[Has type::Date]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Property:Update]]&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Category:Property:Update&amp;diff=6446</id>
		<title>Category:Property:Update</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Category:Property:Update&amp;diff=6446"/>
		<updated>2024-08-12T15:03:55Z</updated>

		<summary type="html">&lt;p&gt;Software2: Created page with &amp;quot;Properties for game version updates.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Properties for game version updates.&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Main_Page&amp;diff=6196</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Main_Page&amp;diff=6196"/>
		<updated>2024-07-31T09:58:15Z</updated>

		<summary type="html">&lt;p&gt;Software2: Changed protection settings for &amp;quot;Main Page&amp;quot; ([Edit=⧼protect-level-verified-editors⧽] (indefinite) [Move=⧼protect-level-verified-editors⧽] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tfdwikibanner1.jpeg|1080x240px|center]]&lt;br /&gt;
Welcome to &#039;&#039;&#039;The First Descendant Wiki&#039;&#039;&#039;! The community-supported database of all things related to the Nexon game &#039;&#039;&#039;The First Descendant&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
This wiki is run and maintainted entirely by the passionate playerbase from around the world. We are an open and inclusive community, and we welcome anyone and everyone to come and contribute their knowledge and skillsets to make this community resource the best it can be!&lt;br /&gt;
&lt;br /&gt;
Please [https://discord.gg/PBRfFS7Zue join us on our Discord] to get involved! &lt;br /&gt;
&lt;br /&gt;
{{HomepageBox}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;main-page-container&amp;quot;&amp;gt;&lt;br /&gt;
  {{Template:Main Page Box&lt;br /&gt;
    | 1 = &amp;lt;h3 style=&amp;quot;margin-top: 0; font-size: 16px;text-align: center;&amp;quot;&amp;gt;Featured Article&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;&lt;br /&gt;
    position: relative; &lt;br /&gt;
    display: inline-block; &lt;br /&gt;
    margin:1px; &lt;br /&gt;
    overflow: &lt;br /&gt;
    hidden; &lt;br /&gt;
    width: 100%; &lt;br /&gt;
    height: 140px&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:FeaturedArticle.jpg|link=Bunny]]&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;position: absolute; bottom: 0; text-align: center; text-transform: uppercase; font-size: 12px; z-index: 4; width: 100%; color: white; background-color: rgba(0, 0, 0, 0.6)&amp;quot;&amp;gt;[[Bunny]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    }}    &lt;br /&gt;
  {{Template:Main Page Box&lt;br /&gt;
    | 1 = &amp;lt;h3 style=&amp;quot;margin-top: 0; font-size: 16px;text-align: center;&amp;quot;&amp;gt;Current Version&amp;lt;/h3&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
      &amp;lt;h3 style=&amp;quot;display: flex; justify-content: space-around; margin: 0; font-size: 25px;&amp;quot;&amp;gt;[[Launch]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
    &amp;lt;p style=&amp;quot;font-size: 14px;text-align: center;&amp;quot;&amp;gt;[[Patch Notes History]]&amp;lt;/p&amp;gt;&lt;br /&gt;
    }}&lt;br /&gt;
  {{Template:Main Page Wiki Stats}}&lt;br /&gt;
  {{Template:Main Page Box&lt;br /&gt;
    | 1 = &amp;lt;h3 style=&amp;quot;margin-top: 0; font-size: 16px;text-align: center;&amp;quot;&amp;gt;Community Resources&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;p style=&amp;quot;font-size: 14px;text-align: center;&amp;quot;&amp;gt;[[Resources Megalist|Please see the megalist]]&amp;lt;/p&amp;gt;&lt;br /&gt;
    }}&lt;br /&gt;
  {{Template:Main Page Box&lt;br /&gt;
    | 1 = &amp;lt;h3 style=&amp;quot;margin-top: 0; font-size: 16px;text-align: center;&amp;quot;&amp;gt;Official Links&amp;lt;/h3&amp;gt;&lt;br /&gt;
      &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;[https://tfd.nexon.com/ Official Site]&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;[https://discord.gg/thefirstdescendant Nexon Discord]&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;[https://twitter.com/FirstDescendant X/Twitter]&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;[http://facebook.com/FirstDescendant Facebook]&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;[https://www.youtube.com/channel/UCRjkGad-W6aGpLcZ0AKealg YouTube]&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    }}&lt;br /&gt;
  &amp;lt;div class=&amp;quot;main-page-box&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h3 style=&amp;quot;margin-top: 0; font-size: 16px;text-align: center;&amp;quot;&amp;gt;TFD.wiki Community Discord&amp;lt;/h3&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;display: flex; width: 100%; background-color: #515DE0; padding: 20px; border-radius: 15px; justify-content: center; align-items: center;&amp;quot;&amp;gt;&lt;br /&gt;
        [[File:DiscordLogo.png|thumb|center|link=https://discord.gg/PBRfFS7Zue]]&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Hide ToC --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Resources_Megalist&amp;diff=4548</id>
		<title>Resources Megalist</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Resources_Megalist&amp;diff=4548"/>
		<updated>2024-07-04T02:32:03Z</updated>

		<summary type="html">&lt;p&gt;Software2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all known sites, resources, and links of The First Descendant made/run by community members.&lt;br /&gt;
&lt;br /&gt;
If you would like to add your own project here, please feel free to do so in the appropriate category. If your thing doesn&#039;t fit in one of these established categories, please reach out to [https://discord.gg/PBRfFS7Zue our Discord].&lt;br /&gt;
&lt;br /&gt;
=Artwork=&lt;br /&gt;
&lt;br /&gt;
=Chat=&lt;br /&gt;
==Forums==&lt;br /&gt;
* [https://www.reddit.com/r/TheFirstDescendant/ /r/TheFirstDescendant/]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
* [https://discord.gg/PBRfFS7Zue Wiki Discord]&lt;br /&gt;
* [https://discord.gg/jdkA6Mf8bb TFD Omni Hub]&lt;br /&gt;
* [https://discord.gg/cNPwyj8sng Zero&#039;s Vanguard]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Streamers=&lt;br /&gt;
==Twitch==&lt;br /&gt;
* [https://www.twitch.tv/zero_ocxo Zero&#039;s Twitch]&lt;br /&gt;
&lt;br /&gt;
==YouTube==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Code=&lt;br /&gt;
* [https://github.com/TFDwiki TFDWiki GitHub]&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
* [https://github.com/software-2/TheFirstDescendantSkip Intro Video Skipper]&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Resources_Megalist&amp;diff=4547</id>
		<title>Resources Megalist</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Resources_Megalist&amp;diff=4547"/>
		<updated>2024-07-04T02:31:29Z</updated>

		<summary type="html">&lt;p&gt;Software2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all known sites, resources, and links of The First Descendant made/run by community members.&lt;br /&gt;
&lt;br /&gt;
If you would like to add your own project here, please feel free to do so in the appropriate category. If your thing doesn&#039;t fit in one of these established categories, please reach out to [https://discord.gg/PBRfFS7Zue our Discord].&lt;br /&gt;
&lt;br /&gt;
=Artwork=&lt;br /&gt;
&lt;br /&gt;
=Chat=&lt;br /&gt;
==Forums==&lt;br /&gt;
* [https://www.reddit.com/r/TheFirstDescendant/ /r/TheFirstDescendant/]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
* [https://discord.gg/PBRfFS7Zue Wiki Discord]&lt;br /&gt;
* [https://discord.gg/jdkA6Mf8bb TFD Omni Hub]&lt;br /&gt;
* [https://discord.gg/cNPwyj8sng Zero&#039;s Vanguard]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Streamers=&lt;br /&gt;
==Twitch==&lt;br /&gt;
* [https://www.twitch.tv/zero_ocxo Zero&#039;s Twitch]&lt;br /&gt;
&lt;br /&gt;
==YouTube==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Code=&lt;br /&gt;
* [https://github.com/TFDwiki TFDWiki GitHub]&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
* [Intro Video Skipper](https://github.com/software-2/TheFirstDescendantSkip)&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Main_Page&amp;diff=4544</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Main_Page&amp;diff=4544"/>
		<updated>2024-07-03T23:00:49Z</updated>

		<summary type="html">&lt;p&gt;Software2: Protected &amp;quot;Main Page&amp;quot;: Safety to stop vandalism ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tfdwikibanner1.jpeg|1080x240px|center]]&lt;br /&gt;
Welcome to &#039;&#039;&#039;The First Descendant Wiki&#039;&#039;&#039;! The community-supported database of all things related to the Nexon game &#039;&#039;&#039;The First Descendant&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
This wiki is run and maintainted entirely by the passionate playerbase from around the world. We are an open and inclusive community, and we welcome anyone and everyone to come and contribute their knowledge and skillsets to make this community resource the best it can be!&lt;br /&gt;
&lt;br /&gt;
Please [https://discord.gg/PBRfFS7Zue join us on our Discord] to get involved! &lt;br /&gt;
&lt;br /&gt;
{{HomepageBox}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;main-page-container&amp;quot;&amp;gt;&lt;br /&gt;
  {{Template:Main Page Box&lt;br /&gt;
    | 1 = &amp;lt;h3 style=&amp;quot;margin-top: 0; font-size: 16px;text-align: center;&amp;quot;&amp;gt;Featured Article&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;&lt;br /&gt;
    position: relative; &lt;br /&gt;
    display: inline-block; &lt;br /&gt;
    margin:1px; &lt;br /&gt;
    overflow: &lt;br /&gt;
    hidden; &lt;br /&gt;
    width: 100%; &lt;br /&gt;
    height: 140px&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:FeaturedArticle.jpg|link=Bunny]]&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;position: absolute; bottom: 0; text-align: center; text-transform: uppercase; font-size: 12px; z-index: 4; width: 100%; color: white; background-color: rgba(0, 0, 0, 0.6)&amp;quot;&amp;gt;[[Bunny]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    }}    &lt;br /&gt;
  {{Template:Main Page Box&lt;br /&gt;
    | 1 = &amp;lt;h3 style=&amp;quot;margin-top: 0; font-size: 16px;text-align: center;&amp;quot;&amp;gt;Current Version&amp;lt;/h3&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
      &amp;lt;h3 style=&amp;quot;display: flex; justify-content: space-around; margin: 0; font-size: 25px;&amp;quot;&amp;gt;[[Launch]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
    &amp;lt;p style=&amp;quot;font-size: 14px;text-align: center;&amp;quot;&amp;gt;[[Patch Notes History]]&amp;lt;/p&amp;gt;&lt;br /&gt;
    }}&lt;br /&gt;
  {{Template:Main Page Wiki Stats}}&lt;br /&gt;
  {{Template:Main Page Box&lt;br /&gt;
    | 1 = &amp;lt;h3 style=&amp;quot;margin-top: 0; font-size: 16px;text-align: center;&amp;quot;&amp;gt;Community Resources&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;p style=&amp;quot;font-size: 14px;text-align: center;&amp;quot;&amp;gt;[[Resources Megalist|Please see the megalist]]&amp;lt;/p&amp;gt;&lt;br /&gt;
    }}&lt;br /&gt;
  {{Template:Main Page Box&lt;br /&gt;
    | 1 = &amp;lt;h3 style=&amp;quot;margin-top: 0; font-size: 16px;text-align: center;&amp;quot;&amp;gt;Official Links&amp;lt;/h3&amp;gt;&lt;br /&gt;
      &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;[https://tfd.nexon.com/ Official Site]&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;[https://discord.gg/thefirstdescendant Nexon Discord]&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;[https://twitter.com/FirstDescendant X/Twitter]&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;[http://facebook.com/FirstDescendant Facebook]&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;[https://www.youtube.com/channel/UCRjkGad-W6aGpLcZ0AKealg YouTube]&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    }}&lt;br /&gt;
  &amp;lt;div class=&amp;quot;main-page-box&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h3 style=&amp;quot;margin-top: 0; font-size: 16px;text-align: center;&amp;quot;&amp;gt;TFD.wiki Community Discord&amp;lt;/h3&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;display: flex; width: 100%; background-color: #515DE0; padding: 20px; border-radius: 15px; justify-content: center; align-items: center;&amp;quot;&amp;gt;&lt;br /&gt;
        [[File:DiscordLogo.png|thumb|center|link=https://discord.gg/PBRfFS7Zue]]&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Hide ToC --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Template:HomepageBox&amp;diff=4431</id>
		<title>Template:HomepageBox</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Template:HomepageBox&amp;diff=4431"/>
		<updated>2024-07-01T12:26:59Z</updated>

		<summary type="html">&lt;p&gt;Software2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;div style=&amp;quot;display: flex; position: relative; max-width:100%; flex-wrap: wrap; justify-content: center&amp;quot;&amp;gt;&lt;br /&gt;
{{Tile|TileDescendant.png|Descendants|Descendants}}&lt;br /&gt;
{{Tile|TileWeapon.png|Weapons|Weapons}}&lt;br /&gt;
{{Tile|TileModule.png|Modules|Modules}}&lt;br /&gt;
{{Tile|TileReactor.png|Reactors|Reactors}}&lt;br /&gt;
{{Tile|Icon_Currency_Caliber.png|Currencies|Currencies}}&lt;br /&gt;
{{Tile|Icon_PaintCharacter_Pizazz_Metal_Matte.png|Paints|Paints}}&lt;br /&gt;
{{Tile|Icon_MasteryRank_Symbol_029.png|Mastery Rank|Mastery Rank}}&lt;br /&gt;
{{Tile|Icon_VoidBattle_EpicMonster_StunningBeauty.png|Enemies|Enemies}}&lt;br /&gt;
{{Tile|Bg_MapDifficultyUnlockNoti.png|Fields|Fields}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=File:Bg_MapDifficultyUnlockNoti.png&amp;diff=4430</id>
		<title>File:Bg MapDifficultyUnlockNoti.png</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=File:Bg_MapDifficultyUnlockNoti.png&amp;diff=4430"/>
		<updated>2024-07-01T12:26:31Z</updated>

		<summary type="html">&lt;p&gt;Software2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{From NEXON}}&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Resources_Megalist&amp;diff=4429</id>
		<title>Resources Megalist</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Resources_Megalist&amp;diff=4429"/>
		<updated>2024-07-01T11:11:10Z</updated>

		<summary type="html">&lt;p&gt;Software2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all known sites, resources, and links of The First Descendant made/run by community members.&lt;br /&gt;
&lt;br /&gt;
If you would like to add your own project here, please feel free to do so in the appropriate category. If your thing doesn&#039;t fit in one of these established categories, please reach out to [https://discord.gg/PBRfFS7Zue our Discord].&lt;br /&gt;
&lt;br /&gt;
=Artwork=&lt;br /&gt;
&lt;br /&gt;
=Chat=&lt;br /&gt;
==Forums==&lt;br /&gt;
* [https://www.reddit.com/r/TheFirstDescendant/ /r/TheFirstDescendant/]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
* [https://discord.gg/PBRfFS7Zue Wiki Discord]&lt;br /&gt;
&lt;br /&gt;
=Streamers=&lt;br /&gt;
==Twitch==&lt;br /&gt;
&lt;br /&gt;
==YouTube==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Code=&lt;br /&gt;
* [https://github.com/TFDwiki TFDWiki GitHub]&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Resources_Megalist&amp;diff=4428</id>
		<title>Resources Megalist</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Resources_Megalist&amp;diff=4428"/>
		<updated>2024-07-01T11:10:22Z</updated>

		<summary type="html">&lt;p&gt;Software2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all known sites, resources, and links of The First Descendant made/run by community members.&lt;br /&gt;
&lt;br /&gt;
If you would like to add your own project here, please feel free to do so in the appropriate category. If your thing doesn&#039;t fit in one of these established categories, please reach out to [https://discord.gg/PBRfFS7Zue|our Discord].&lt;br /&gt;
&lt;br /&gt;
=Artwork=&lt;br /&gt;
&lt;br /&gt;
=Chat=&lt;br /&gt;
==Forums==&lt;br /&gt;
* [https://www.reddit.com/r/TheFirstDescendant/ /r/TheFirstDescendant/]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
* [https://discord.gg/PBRfFS7Zue Wiki Discord]&lt;br /&gt;
&lt;br /&gt;
=Streamers=&lt;br /&gt;
==Twitch==&lt;br /&gt;
&lt;br /&gt;
==YouTube==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Code=&lt;br /&gt;
* [https://github.com/TFDwiki TFDWiki GitHub]&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Resources_Megalist&amp;diff=4427</id>
		<title>Resources Megalist</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Resources_Megalist&amp;diff=4427"/>
		<updated>2024-07-01T11:01:51Z</updated>

		<summary type="html">&lt;p&gt;Software2: Created page with &amp;quot;This is a list of all known sites, resources, and links of The First Descendant made/run by community members.  If you would like to add your own project here, please feel free to do so in the appropriate category. If your thing doesn&amp;#039;t fit in one of these established categories, please reach out to [https://discord.gg/PBRfFS7Zue|our Discord].  =Artwork=  =Forums= * [https://www.reddit.com/r/TheFirstDescendant/ /r/TheFirstDescendant/]  =Streamers= ==Twitch==  ==YouTube==...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all known sites, resources, and links of The First Descendant made/run by community members.&lt;br /&gt;
&lt;br /&gt;
If you would like to add your own project here, please feel free to do so in the appropriate category. If your thing doesn&#039;t fit in one of these established categories, please reach out to [https://discord.gg/PBRfFS7Zue|our Discord].&lt;br /&gt;
&lt;br /&gt;
=Artwork=&lt;br /&gt;
&lt;br /&gt;
=Forums=&lt;br /&gt;
* [https://www.reddit.com/r/TheFirstDescendant/ /r/TheFirstDescendant/]&lt;br /&gt;
&lt;br /&gt;
=Streamers=&lt;br /&gt;
==Twitch==&lt;br /&gt;
&lt;br /&gt;
==YouTube==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Code=&lt;br /&gt;
* [https://github.com/TFDwiki TFDWiki GitHub]&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Main_Page&amp;diff=4426</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Main_Page&amp;diff=4426"/>
		<updated>2024-07-01T10:48:56Z</updated>

		<summary type="html">&lt;p&gt;Software2: Major revision, remove countdown timer, add basic links and remove placeholders&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tfdwikibanner1.jpeg|1080x240px|center]]&lt;br /&gt;
Welcome to &#039;&#039;&#039;The First Descendant Wiki&#039;&#039;&#039;! The community-supported database of all things related to the Nexon game &#039;&#039;&#039;The First Descendant&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
This wiki is run and maintainted entirely by the passionate playerbase from around the world. We are an open and inclusive community, and we welcome anyone and everyone to come and contribute their knowledge and skillsets to make this community resource the best it can be!&lt;br /&gt;
&lt;br /&gt;
Please [https://discord.gg/PBRfFS7Zue join us on our Discord] to get involved! &lt;br /&gt;
&lt;br /&gt;
{{HomepageBox}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;main-page-container&amp;quot;&amp;gt;&lt;br /&gt;
  {{Template:Main Page Box&lt;br /&gt;
    | 1 = &amp;lt;h3 style=&amp;quot;margin-top: 0; font-size: 16px;&amp;quot;&amp;gt;Featured Article&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;&lt;br /&gt;
    position: relative; &lt;br /&gt;
    display: inline-block; &lt;br /&gt;
    margin:1px; &lt;br /&gt;
    overflow: &lt;br /&gt;
    hidden; &lt;br /&gt;
    width: 100%; &lt;br /&gt;
    height: 140px&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:FeaturedArticle.jpg|link=Bunny]]&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;position: absolute; bottom: 0; text-align: center; text-transform: uppercase; font-size: 12px; z-index: 4; width: 100%; color: white; background-color: rgba(0, 0, 0, 0.6)&amp;quot;&amp;gt;[[Bunny]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    }}    &lt;br /&gt;
  {{Template:Main Page Box&lt;br /&gt;
    | 1 = &amp;lt;h3 style=&amp;quot;margin-top: 0; font-size: 16px;&amp;quot;&amp;gt;Current Version&amp;lt;/h3&amp;gt;&lt;br /&gt;
      &amp;lt;h3 style=&amp;quot;display: flex; justify-content: space-around; margin: 0; font-size: 25px;&amp;quot;&amp;gt;[[Launch]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
    }}&lt;br /&gt;
  {{Template:Main Page Wiki Stats}}&lt;br /&gt;
  {{Template:Main Page Box&lt;br /&gt;
    | 1 = &amp;lt;h3 style=&amp;quot;margin-top: 0; font-size: 16px;&amp;quot;&amp;gt;Community Resources&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;p style=&amp;quot;font-size: 14px;&amp;quot;&amp;gt;[[Resources Megalist|Please see the megalist]]&amp;lt;/p&amp;gt;&lt;br /&gt;
    }}&lt;br /&gt;
  {{Template:Main Page Box&lt;br /&gt;
    | 1 = &amp;lt;h3 style=&amp;quot;margin-top: 0; font-size: 16px;&amp;quot;&amp;gt;Official Links&amp;lt;/h3&amp;gt;&lt;br /&gt;
      &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;[https://tfd.nexon.com/ Official Site]&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;[https://discord.gg/thefirstdescendant Nexon Discord]&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;[https://twitter.com/FirstDescendant X/Twitter]&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;[http://facebook.com/FirstDescendant Facebook]&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;[https://www.youtube.com/channel/UCRjkGad-W6aGpLcZ0AKealg YouTube]&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    }}&lt;br /&gt;
  &amp;lt;div class=&amp;quot;main-page-box&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;display: flex; width: 100%; background-color: #515DE0; padding: 20px; border-radius: 15px; justify-content: center; align-items: center;&amp;quot;&amp;gt;&lt;br /&gt;
        [[File:DiscordLogo.png|thumb|center|link=https://discord.gg/PBRfFS7Zue]]&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Hide ToC --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=MediaWiki:Common.css&amp;diff=4425</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=MediaWiki:Common.css&amp;diff=4425"/>
		<updated>2024-07-01T10:26:35Z</updated>

		<summary type="html">&lt;p&gt;Software2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
.image-grid {&lt;br /&gt;
    display: grid;&lt;br /&gt;
    grid-template-columns: repeat(auto-fill, minmax(200px, 1fr));&lt;br /&gt;
    gap: 10px;&lt;br /&gt;
}&lt;br /&gt;
.image-grid img {&lt;br /&gt;
    max-width: 100%;&lt;br /&gt;
    height: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Main_Page div#siteSub { display: none !important; }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.main-page-container {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
  justify-content: space-around;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.main-page-box {&lt;br /&gt;
  background-color: #191e29;&lt;br /&gt;
  color: #ffffff;&lt;br /&gt;
  padding: 10px;&lt;br /&gt;
  border-radius: 10px;&lt;br /&gt;
  margin: 10px;&lt;br /&gt;
  flex: 1 1 300px;&lt;br /&gt;
  text-align: left;&lt;br /&gt;
  box-sizing: border-box;&lt;br /&gt;
}&lt;br /&gt;
.Rarity.Standard {&lt;br /&gt;
	color: #319dff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.Rarity.Rare {&lt;br /&gt;
	color: #955bff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.Rarity.Ultimate {&lt;br /&gt;
	color: #ffbb4d;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.Rarity.Transcendent {&lt;br /&gt;
	color: #ff7c70;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 900px) {&lt;br /&gt;
  .box {&lt;br /&gt;
    flex: 1 1 100%; /* Each box takes full width in smaller viewports */&lt;br /&gt;
  }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=TestPage&amp;diff=4424</id>
		<title>TestPage</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=TestPage&amp;diff=4424"/>
		<updated>2024-07-01T10:15:20Z</updated>

		<summary type="html">&lt;p&gt;Software2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tfdwikibanner1.jpeg|1080x240px|center]]&lt;br /&gt;
Welcome to &#039;&#039;&#039;The First Descendant Wiki&#039;&#039;&#039;! The community-supported database of all things related to the Nexon game &#039;&#039;&#039;The First Descendant&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
This wiki is run and maintainted entirely by the passionate playerbase from around the world. We are an open and inclusive community, and we welcome anyone and everyone to come and contribute their knowledge and skillsets to make this community resource the best it can be!&lt;br /&gt;
&lt;br /&gt;
Please [https://discord.gg/PBRfFS7Zue join us on our Discord] to get involved! &lt;br /&gt;
&lt;br /&gt;
{{HomepageBox}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;main-page-container&amp;quot;&amp;gt;&lt;br /&gt;
  {{Template:Main Page Box&lt;br /&gt;
    | 1 = &amp;lt;h3 style=&amp;quot;margin-top: 0; font-size: 16px;&amp;quot;&amp;gt;Featured Article&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;&lt;br /&gt;
    position: relative; &lt;br /&gt;
    display: inline-block; &lt;br /&gt;
    margin:1px; &lt;br /&gt;
    overflow: &lt;br /&gt;
    hidden; &lt;br /&gt;
    width: 100%; &lt;br /&gt;
    height: 140px&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:FeaturedArticle.jpg|link=Bunny]]&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;position: absolute; bottom: 0; text-align: center; text-transform: uppercase; font-size: 12px; z-index: 4; width: 100%; color: white; background-color: rgba(0, 0, 0, 0.6)&amp;quot;&amp;gt;[[Bunny]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    }}    &lt;br /&gt;
  {{Template:Main Page Box&lt;br /&gt;
    | 1 = &amp;lt;h3 style=&amp;quot;margin-top: 0; font-size: 16px;&amp;quot;&amp;gt;Current Version&amp;lt;/h3&amp;gt;&lt;br /&gt;
      &amp;lt;h3 style=&amp;quot;display: flex; justify-content: space-around; margin: 0; font-size: 25px;&amp;quot;&amp;gt;[[Launch]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
      &amp;lt;div style=&amp;quot;display: flex; width: 100%; justify-content: center; align-items: center;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;border: 1px solid black; padding: 10px;&amp;quot;&amp;gt;Deutsch&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    }}&lt;br /&gt;
  {{Template:Main Page Wiki Stats}}&lt;br /&gt;
  &amp;lt;div class=&amp;quot;main-page-box&amp;quot;&amp;gt;Four&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;main-page-box&amp;quot;&amp;gt;Five&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;main-page-box&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;display: flex; width: 100%; background-color: #515DE0; padding: 20px; border-radius: 15px; justify-content: center; align-items: center;&amp;quot;&amp;gt;&lt;br /&gt;
        [[File:DiscordLogo.png|thumb|center|link=https://discord.gg/PBRfFS7Zue]]&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Hide ToC --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=File:FeaturedArticle.jpg&amp;diff=4423</id>
		<title>File:FeaturedArticle.jpg</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=File:FeaturedArticle.jpg&amp;diff=4423"/>
		<updated>2024-07-01T09:52:37Z</updated>

		<summary type="html">&lt;p&gt;Software2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=MediaWiki:Common.css&amp;diff=4422</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=MediaWiki:Common.css&amp;diff=4422"/>
		<updated>2024-07-01T08:47:53Z</updated>

		<summary type="html">&lt;p&gt;Software2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
.image-grid {&lt;br /&gt;
    display: grid;&lt;br /&gt;
    grid-template-columns: repeat(auto-fill, minmax(200px, 1fr));&lt;br /&gt;
    gap: 10px;&lt;br /&gt;
}&lt;br /&gt;
.image-grid img {&lt;br /&gt;
    max-width: 100%;&lt;br /&gt;
    height: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Main_Page div#siteSub { display: none !important; }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.main-page-container {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
  justify-content: space-around;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.main-page-box {&lt;br /&gt;
  background-color: #191e29;&lt;br /&gt;
  color: #ffffff;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  border-radius: 10px;&lt;br /&gt;
  margin: 10px;&lt;br /&gt;
  flex: 1 1 300px;&lt;br /&gt;
  text-align: left;&lt;br /&gt;
  box-sizing: border-box;&lt;br /&gt;
}&lt;br /&gt;
.Rarity.Standard {&lt;br /&gt;
	color: #319dff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.Rarity.Rare {&lt;br /&gt;
	color: #955bff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.Rarity.Ultimate {&lt;br /&gt;
	color: #ffbb4d;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.Rarity.Transcendent {&lt;br /&gt;
	color: #ff7c70;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 900px) {&lt;br /&gt;
  .box {&lt;br /&gt;
    flex: 1 1 100%; /* Each box takes full width in smaller viewports */&lt;br /&gt;
  }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=MediaWiki:Common.css&amp;diff=4421</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=MediaWiki:Common.css&amp;diff=4421"/>
		<updated>2024-07-01T08:41:01Z</updated>

		<summary type="html">&lt;p&gt;Software2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
.image-grid {&lt;br /&gt;
    display: grid;&lt;br /&gt;
    grid-template-columns: repeat(auto-fill, minmax(200px, 1fr));&lt;br /&gt;
    gap: 10px;&lt;br /&gt;
}&lt;br /&gt;
.image-grid img {&lt;br /&gt;
    max-width: 100%;&lt;br /&gt;
    height: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Main_Page div#siteSub { display: none !important; }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.main-page-container {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
  justify-content: space-around;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.main-page-box {&lt;br /&gt;
  background-color: #191e29;&lt;br /&gt;
  color: #ffffff;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  border-radius: 10px;&lt;br /&gt;
  margin: 10px;&lt;br /&gt;
  flex: 1 1 300px;&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  box-sizing: border-box;&lt;br /&gt;
}&lt;br /&gt;
.Rarity.Standard {&lt;br /&gt;
	color: #319dff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.Rarity.Rare {&lt;br /&gt;
	color: #955bff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.Rarity.Ultimate {&lt;br /&gt;
	color: #ffbb4d;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.Rarity.Transcendent {&lt;br /&gt;
	color: #ff7c70;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 900px) {&lt;br /&gt;
  .box {&lt;br /&gt;
    flex: 1 1 100%; /* Each box takes full width in smaller viewports */&lt;br /&gt;
  }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=TestPage&amp;diff=4420</id>
		<title>TestPage</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=TestPage&amp;diff=4420"/>
		<updated>2024-07-01T08:10:12Z</updated>

		<summary type="html">&lt;p&gt;Software2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tfdwikibanner1.jpeg|1080x240px|center]]&lt;br /&gt;
Welcome to &#039;&#039;&#039;The First Descendant Wiki&#039;&#039;&#039;! We are still in the early stages of getting things set up and ready for the launch! We need your help!&lt;br /&gt;
&lt;br /&gt;
Please [https://discord.gg/PBRfFS7Zue join us on our Discord] to get involved! &lt;br /&gt;
&lt;br /&gt;
{{HomepageBox}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;main-page-container&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;main-page-box&amp;quot;&amp;gt;One &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;main-page-box&amp;quot;&amp;gt;&lt;br /&gt;
The First Descendant releases in:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{#countDownClock:2024-07-02 07:00:00}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Wishlist The First Descendant now!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://store.steampowered.com/app/2074920/The%20First%20Descendant/ Steam] | [https://store.playstation.com/en-us/concept/10005318 Playstation Store]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
  {{Template:Main Page Wiki Stats}}&lt;br /&gt;
  &amp;lt;div class=&amp;quot;main-page-box&amp;quot;&amp;gt;Four&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;main-page-box&amp;quot;&amp;gt;Five&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;main-page-box&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;display: flex; width: 100%; background-color: #515DE0; padding: 20px; border-radius: 15px; justify-content: center; align-items: center;&amp;quot;&amp;gt;&lt;br /&gt;
        [[File:DiscordLogo.png|thumb|center|link=https://discord.gg/PBRfFS7Zue]]&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Hide ToC --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Property:Module:ExclusiveCategory&amp;diff=4357</id>
		<title>Property:Module:ExclusiveCategory</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Property:Module:ExclusiveCategory&amp;diff=4357"/>
		<updated>2024-07-01T00:13:06Z</updated>

		<summary type="html">&lt;p&gt;Software2: Reverting naming since this breaks all pages using &amp;quot;Skill&amp;quot;. We&amp;#039;ll need to refactor all pages using that first. (See https://discord.com/channels/1245494466190774345/1247779415635529759/1257124965073817681 )&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are certain categories of modules that limit you to only having one of that category equipped. For instance, you cannot have two modules that increase your HP.&lt;br /&gt;
&lt;br /&gt;
When adding to this list, please keep it alphabetical for ease of use.&lt;br /&gt;
&lt;br /&gt;
[[Has type::Text]]&lt;br /&gt;
[[Allows value::Accuracy]]&lt;br /&gt;
[[Allows value::Arche Tech]]&lt;br /&gt;
[[Allows value::ATK]]&lt;br /&gt;
[[Allows value::Attribute ATK]]&lt;br /&gt;
[[Allows value::Battle]]&lt;br /&gt;
[[Allows value::Bullet Improvement]]&lt;br /&gt;
[[Allows value::Control]]&lt;br /&gt;
[[Allows value::Defense]]&lt;br /&gt;
[[Allows value::Final Hand]]&lt;br /&gt;
[[Allows value::Fire Rate]]&lt;br /&gt;
[[Allows value::Firearm Critical Hit Damage]]&lt;br /&gt;
[[Allows value::Fortitude]]&lt;br /&gt;
[[Allows value::Guard]]&lt;br /&gt;
[[Allows value::HP]]&lt;br /&gt;
[[Allows value::Luck]]&lt;br /&gt;
[[Allows value::MP]]&lt;br /&gt;
[[Allows value::Range]]&lt;br /&gt;
[[Allows value::Recoil]]&lt;br /&gt;
[[Allows value::Reload Time Modifier]]&lt;br /&gt;
[[Allows value::Resource]]&lt;br /&gt;
[[Allows value::Rounds Conversion]]&lt;br /&gt;
[[Allows value::Rounds per Magazine]]&lt;br /&gt;
[[Allows value::Shield]]&lt;br /&gt;
[[Allows value::Skill]]&lt;br /&gt;
[[Allows value::Special Mod]]&lt;br /&gt;
[[Allows value::Strike]]&lt;br /&gt;
[[Allows value::Sub Module]]&lt;br /&gt;
[[Allows value::Support Tech]]&lt;br /&gt;
[[Allows value::Weak Point Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Property:Module]]&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Electric_Condense&amp;diff=4340</id>
		<title>Electric Condense</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Electric_Condense&amp;diff=4340"/>
		<updated>2024-06-30T23:56:29Z</updated>

		<summary type="html">&lt;p&gt;Software2: Undo revision 4339 by Software2 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PreReleaseData}}&lt;br /&gt;
&lt;br /&gt;
{{Template:ModuleDefinitions|&lt;br /&gt;
{{Template:ModuleUnique&lt;br /&gt;
 | name = {{PAGENAME}}&lt;br /&gt;
 | variantID = 1&lt;br /&gt;
 | pic = &lt;br /&gt;
 | version_released = {{Launch}}&lt;br /&gt;
 | rarity = Transcendent&lt;br /&gt;
 | socket = Xantic&lt;br /&gt;
 | class = Descendant&lt;br /&gt;
 | max_enhancement_level = &lt;br /&gt;
 | capacity_cost_0 = 16&lt;br /&gt;
 | exclusive_base_descendant = Bunny&lt;br /&gt;
 | exclusive_to_ultimate_version = false&lt;br /&gt;
 | exclusive_category = Skill&lt;br /&gt;
 | exclusive_weapon_type = &lt;br /&gt;
 | effect_0 = Changes Maximum Power into a form that causes damage around Bunny.&lt;br /&gt;
 | effect_1 = &lt;br /&gt;
 | effect_2 = &lt;br /&gt;
 | effect_3 = &lt;br /&gt;
 | effect_4 = &lt;br /&gt;
 | effect_5 = &lt;br /&gt;
 | effect_6 = &lt;br /&gt;
 | effect_7 = &lt;br /&gt;
 | effect_8 = &lt;br /&gt;
 | effect_9 = &lt;br /&gt;
 | effect_10 = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Template:ModuleDetailsDefinitions&lt;br /&gt;
|{{Template:ModuleUniqueDetails&lt;br /&gt;
| variantID = 1&lt;br /&gt;
| module_name = {{PAGENAME}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Electric_Condense&amp;diff=4339</id>
		<title>Electric Condense</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Electric_Condense&amp;diff=4339"/>
		<updated>2024-06-30T23:55:01Z</updated>

		<summary type="html">&lt;p&gt;Software2: REVERT THIS - Testing a known working data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PreReleaseData}}&lt;br /&gt;
{{Template:ModuleDefinitions|&lt;br /&gt;
{{Template:ModuleUnique&lt;br /&gt;
 | name = {{PAGENAME}}&lt;br /&gt;
 | variantID = 1&lt;br /&gt;
 | pic = &lt;br /&gt;
 | version_released = {{Launch}}&lt;br /&gt;
 | rarity = Ultimate&lt;br /&gt;
 | socket = Xantic&lt;br /&gt;
 | class = Descendant&lt;br /&gt;
 | max_enhancement_level = &lt;br /&gt;
 | capacity_cost_0 = 6&lt;br /&gt;
 | exclusive_base_descendant = &lt;br /&gt;
 | exclusive_to_ultimate_version = &lt;br /&gt;
 | exclusive_category = Arche Tech&lt;br /&gt;
 | exclusive_weapon_type = &lt;br /&gt;
 | effect_0 = When defeating enemies inflicted with debuffs, Skill Power Modifier +2% per defeated enemy for 15s (up to 10 stacks).&lt;br /&gt;
 | effect_1 = &lt;br /&gt;
 | effect_2 = &lt;br /&gt;
 | effect_3 = &lt;br /&gt;
 | effect_4 = &lt;br /&gt;
 | effect_5 = &lt;br /&gt;
 | effect_6 = &lt;br /&gt;
 | effect_7 = &lt;br /&gt;
 | effect_8 = &lt;br /&gt;
 | effect_9 = &lt;br /&gt;
 | effect_10 = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Template:ModuleDetailsDefinitions&lt;br /&gt;
|{{Template:ModuleUniqueDetails&lt;br /&gt;
| variantID = 1&lt;br /&gt;
| module_name = {{PAGENAME}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Electric_Condense&amp;diff=4333</id>
		<title>Electric Condense</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Electric_Condense&amp;diff=4333"/>
		<updated>2024-06-30T23:46:27Z</updated>

		<summary type="html">&lt;p&gt;Software2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PreReleaseData}}&lt;br /&gt;
&lt;br /&gt;
{{Template:ModuleDefinitions|&lt;br /&gt;
{{Template:ModuleUnique&lt;br /&gt;
 | name = {{PAGENAME}}&lt;br /&gt;
 | variantID = 1&lt;br /&gt;
 | pic = &lt;br /&gt;
 | version_released = {{Launch}}&lt;br /&gt;
 | rarity = Transcendent&lt;br /&gt;
 | socket = Xantic&lt;br /&gt;
 | class = Descendant&lt;br /&gt;
 | max_enhancement_level = &lt;br /&gt;
 | capacity_cost_0 = 16&lt;br /&gt;
 | exclusive_base_descendant = Bunny&lt;br /&gt;
 | exclusive_to_ultimate_version = false&lt;br /&gt;
 | exclusive_category = Skill&lt;br /&gt;
 | exclusive_weapon_type = &lt;br /&gt;
 | effect_0 = Changes Maximum Power into a form that causes damage around Bunny.&lt;br /&gt;
 | effect_1 = &lt;br /&gt;
 | effect_2 = &lt;br /&gt;
 | effect_3 = &lt;br /&gt;
 | effect_4 = &lt;br /&gt;
 | effect_5 = &lt;br /&gt;
 | effect_6 = &lt;br /&gt;
 | effect_7 = &lt;br /&gt;
 | effect_8 = &lt;br /&gt;
 | effect_9 = &lt;br /&gt;
 | effect_10 = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Template:ModuleDetailsDefinitions&lt;br /&gt;
|{{Template:ModuleUniqueDetails&lt;br /&gt;
| variantID = 1&lt;br /&gt;
| module_name = {{PAGENAME}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Module:ModuleUniqueStatTable&amp;diff=4323</id>
		<title>Module:ModuleUniqueStatTable</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Module:ModuleUniqueStatTable&amp;diff=4323"/>
		<updated>2024-06-30T23:28:37Z</updated>

		<summary type="html">&lt;p&gt;Software2: Undo testing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- IMPORTANT! This assumes data is structured EXACTLY in this order! &lt;br /&gt;
-- 1  Useless page identifier&lt;br /&gt;
-- 2  |?Module:Name&lt;br /&gt;
-- 3  |?Module:Class&lt;br /&gt;
-- 4  |?Module:MaxEnhancementLevel&lt;br /&gt;
-- 5  |?Module:CapacityCost0&lt;br /&gt;
-- 6  |?Module:ExclusiveCategory&lt;br /&gt;
-- 7  |?Module:Effect0&lt;br /&gt;
-- 8  |?Module:Effect1&lt;br /&gt;
-- 9  |?Module:Effect2&lt;br /&gt;
-- 10 |?Module:Effect3&lt;br /&gt;
-- 11 |?Module:Effect4&lt;br /&gt;
-- 12 |?Module:Effect5&lt;br /&gt;
-- 13 |?Module:Effect6&lt;br /&gt;
-- 14 |?Module:Effect7&lt;br /&gt;
-- 15 |?Module:Effect8&lt;br /&gt;
-- 16 |?Module:Effect9&lt;br /&gt;
-- 17 |?Module:Effect10&lt;br /&gt;
&lt;br /&gt;
local moduleCalculateCost = require(&#039;Module:ModuleCalculateCost&#039;)&lt;br /&gt;
&lt;br /&gt;
local p = {}&lt;br /&gt;
&lt;br /&gt;
local splitArray = {}&lt;br /&gt;
&lt;br /&gt;
local function split(str)&lt;br /&gt;
    splitArray = {}&lt;br /&gt;
    for match in (str..&amp;quot;@&amp;quot;):gmatch(&amp;quot;(.-)&amp;quot;..&amp;quot;@&amp;quot;) do&lt;br /&gt;
        table.insert(splitArray, match)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function generateTable()&lt;br /&gt;
    local tableHeader = [[&lt;br /&gt;
        {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
        |-&lt;br /&gt;
        ! Level !! Cost !! Effect&lt;br /&gt;
    ]]&lt;br /&gt;
&lt;br /&gt;
    local tableContents = &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    local maxLevel = tonumber(splitArray[4])&lt;br /&gt;
    if maxLevel == nil then&lt;br /&gt;
        maxLevel = 10 --This is a safety in case the value has not been entered. Assume the max.&lt;br /&gt;
    end&lt;br /&gt;
    for i = 0,maxLevel do&lt;br /&gt;
        local row =&lt;br /&gt;
        &amp;quot;\n|-\n&amp;quot; ..&lt;br /&gt;
        &amp;quot;| &amp;quot;.. i..&lt;br /&gt;
        &amp;quot; || &amp;quot; .. moduleCalculateCost.calculate_module_cost(splitArray[5], i, splitArray[6]) .. --cost, level, exclusivecategory&lt;br /&gt;
        &amp;quot; || &amp;quot; .. splitArray[7 + i] --Effect0 is element 7, plus whatever element level we&#039;re looking at&lt;br /&gt;
&lt;br /&gt;
        tableContents = tableContents .. row&lt;br /&gt;
    end&lt;br /&gt;
    local tableFooter = &amp;quot;\n|}&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    local tabContent = tableHeader .. tableContents .. tableFooter&lt;br /&gt;
&lt;br /&gt;
    return tabContent&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.processData(frame)&lt;br /&gt;
    if frame.args.csv == nil then&lt;br /&gt;
        return &amp;quot;ERROR: Module:ModuleUniqueStatTable got no csv string! Please tell us on Discord!&amp;quot;&lt;br /&gt;
    end&lt;br /&gt;
    split(frame.args.csv)&lt;br /&gt;
&lt;br /&gt;
    local completedTable = generateTable()&lt;br /&gt;
    return frame:preprocess(completedTable)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=TestPage&amp;diff=4322</id>
		<title>TestPage</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=TestPage&amp;diff=4322"/>
		<updated>2024-06-30T23:27:50Z</updated>

		<summary type="html">&lt;p&gt;Software2: Created page with &amp;quot;{{#ask:  Module:Name::Electric Condense Module:VariantID::1  |?Module:Name  |?Module:Class  |?Module:MaxEnhancementLevel  |?Module:CapacityCost0  |?Module:ExclusiveCategory  |?Module:Effect0  |?Module:Effect1  |?Module:Effect2  |?Module:Effect3  |?Module:Effect4  |?Module:Effect5  |?Module:Effect6  |?Module:Effect7  |?Module:Effect8  |?Module:Effect9  |?Module:Effect10  |link=none }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ask:&lt;br /&gt;
 [[Module:Name::Electric Condense]] [[Module:VariantID::1]]&lt;br /&gt;
 |?Module:Name&lt;br /&gt;
 |?Module:Class&lt;br /&gt;
 |?Module:MaxEnhancementLevel&lt;br /&gt;
 |?Module:CapacityCost0&lt;br /&gt;
 |?Module:ExclusiveCategory&lt;br /&gt;
 |?Module:Effect0&lt;br /&gt;
 |?Module:Effect1&lt;br /&gt;
 |?Module:Effect2&lt;br /&gt;
 |?Module:Effect3&lt;br /&gt;
 |?Module:Effect4&lt;br /&gt;
 |?Module:Effect5&lt;br /&gt;
 |?Module:Effect6&lt;br /&gt;
 |?Module:Effect7&lt;br /&gt;
 |?Module:Effect8&lt;br /&gt;
 |?Module:Effect9&lt;br /&gt;
 |?Module:Effect10&lt;br /&gt;
 |link=none&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Template:ModuleUniqueDetails&amp;diff=4321</id>
		<title>Template:ModuleUniqueDetails</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Template:ModuleUniqueDetails&amp;diff=4321"/>
		<updated>2024-06-30T23:20:30Z</updated>

		<summary type="html">&lt;p&gt;Software2: Undo revision 4320 by Software2 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#invoke:ModuleUniqueStatTable|processData|csv={{#ask:&lt;br /&gt;
 [[Module:Name::{{{module_name}}}]] [[Module:VariantID::{{{variantID}}}]]&lt;br /&gt;
 |?Module:Name&lt;br /&gt;
 |?Module:Class&lt;br /&gt;
 |?Module:MaxEnhancementLevel&lt;br /&gt;
 |?Module:CapacityCost0&lt;br /&gt;
 |?Module:ExclusiveCategory&lt;br /&gt;
 |?Module:Effect0&lt;br /&gt;
 |?Module:Effect1&lt;br /&gt;
 |?Module:Effect2&lt;br /&gt;
 |?Module:Effect3&lt;br /&gt;
 |?Module:Effect4&lt;br /&gt;
 |?Module:Effect5&lt;br /&gt;
 |?Module:Effect6&lt;br /&gt;
 |?Module:Effect7&lt;br /&gt;
 |?Module:Effect8&lt;br /&gt;
 |?Module:Effect9&lt;br /&gt;
 |?Module:Effect10&lt;br /&gt;
 |format=template&lt;br /&gt;
 |template=Module Level Table CSV&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |link=none&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
	<entry>
		<id>http://tfd.wiki/index.php?title=Template:ModuleUniqueDetails&amp;diff=4320</id>
		<title>Template:ModuleUniqueDetails</title>
		<link rel="alternate" type="text/html" href="http://tfd.wiki/index.php?title=Template:ModuleUniqueDetails&amp;diff=4320"/>
		<updated>2024-06-30T23:19:00Z</updated>

		<summary type="html">&lt;p&gt;Software2: Debugging error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ask:&lt;br /&gt;
 [[Module:Name::{{{module_name}}}]] [[Module:VariantID::{{{variantID}}}]]&lt;br /&gt;
 |?Module:Name&lt;br /&gt;
 |?Module:Class&lt;br /&gt;
 |?Module:MaxEnhancementLevel&lt;br /&gt;
 |?Module:CapacityCost0&lt;br /&gt;
 |?Module:ExclusiveCategory&lt;br /&gt;
 |?Module:Effect0&lt;br /&gt;
 |?Module:Effect1&lt;br /&gt;
 |?Module:Effect2&lt;br /&gt;
 |?Module:Effect3&lt;br /&gt;
 |?Module:Effect4&lt;br /&gt;
 |?Module:Effect5&lt;br /&gt;
 |?Module:Effect6&lt;br /&gt;
 |?Module:Effect7&lt;br /&gt;
 |?Module:Effect8&lt;br /&gt;
 |?Module:Effect9&lt;br /&gt;
 |?Module:Effect10&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |link=none&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Software2</name></author>
	</entry>
</feed>