Module:ModuleCalculateCost: Revision history

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8 June 2024

  • curprev 00:4300:43, 8 June 2024Software2 talk contribs 743 bytes +149 No edit summary
  • curprev 00:3500:35, 8 June 2024Software2 talk contribs 594 bytes +594 Created page with "----------------------------------------------------------- -- Most modules go up in cost by 1 for every enhancement level -- Except for sub modules and descendant skills. Those go down in cost. -- Because this game rule is referenced in multiple lua modules -- this was broken into its own lua module. local p = {} function p.calculate_module_cost(baseCost, enhancementLevel, exclusiveCategory) local modifier = 1 if exclusiveCategory == "Sub Module" or exclusiveC..."