Module:ModuleCalculateCost: Difference between revisions

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(Created page with "----------------------------------------------------------- -- Most modules go up in cost by 1 for every enhancement level -- Except for sub modules and descendant skills. Those go down in cost. -- Because this game rule is referenced in multiple lua modules -- this was broken into its own lua module. local p = {} function p.calculate_module_cost(baseCost, enhancementLevel, exclusiveCategory) local modifier = 1 if exclusiveCategory == "Sub Module" or exclusiveC...")
 
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function p.calculate_module_cost(baseCost, enhancementLevel, exclusiveCategory)
function p.calculate_module_cost(baseCost, enhancementLevel, exclusiveCategory)
    local cost = tonumber(baseCost)
    local level = tonumber(enhancementLevel)
    if cost == nil or level == nil then
        return "?"
    end
     local modifier = 1
     local modifier = 1
     if exclusiveCategory == "Sub Module" or exclusiveCategory == "Skill" then
     if exclusiveCategory == "Sub Module" or exclusiveCategory == "Skill" then

Latest revision as of 00:43, 8 June 2024

Documentation for this module may be created at Module:ModuleCalculateCost/doc

-----------------------------------------------------------
-- Most modules go up in cost by 1 for every enhancement level
-- Except for sub modules and descendant skills. Those go down in cost.
-- Because this game rule is referenced in multiple lua modules
-- this was broken into its own lua module.

local p = {}

function p.calculate_module_cost(baseCost, enhancementLevel, exclusiveCategory)
    local cost = tonumber(baseCost)
    local level = tonumber(enhancementLevel)
    if cost == nil or level == nil then
        return "?"
    end

    local modifier = 1
    if exclusiveCategory == "Sub Module" or exclusiveCategory == "Skill" then
        modifier = -1
    end
    return baseCost + (enhancementLevel * modifier)
end

return p