General Round Projectile Modification: Difference between revisions

From The First Descendant Wiki
(Importing Module data)
 
m (BOT EDIT: Bulk replacement of exclusive_descendant to exclusive_base_descendant for modules)
 
Line 11: Line 11:
  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 = 5
  | capacity_cost_0 = 5
  | exclusive_descendant =  
  | exclusive_base_descendant =
| exclusive_to_ultimate_version =  
  | exclusive_category = Rounds Conversion
  | exclusive_category = Rounds Conversion
  | exclusive_weapon_type =  
  | exclusive_weapon_type =  

Latest revision as of 13:05, 16 June 2024

Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.




Level Cost Effect
0 5 When acquiring dropped General Rounds, change to 1 Impact Round for every 100 Rounds.
1 6
2 7
3 8
4 9
5 10
6 11
7 12
8 13
9 14
10 15