(There is no reason why properties that aren't being queried should be impacting anything. WHY!) Tag: Undo |
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|Module:Name = {{{name}}} | |Module:Name = {{{name}}} | ||
|Module:VariantID = {{{variantID}}} | |Module:VariantID = {{{variantID}}} | ||
|Module: | |Module:Pic = {{{pic|}}} | ||
|Module:VersionReleased = {{{version_released| | |Module:VersionReleased = {{{version_released|}}} | ||
|Module:Rarity = {{{rarity|}}} | |Module:Rarity = {{{rarity|}}} | ||
|Module:Socket = {{{socket|}}} | |Module:Socket = {{{socket|}}} | ||
|Module:Class = {{{class|}}} | |Module:Class = {{{class|}}} | ||
|Module:MaxEnhancementLevel = {{{max_enhancement_level | |Module:MaxEnhancementLevel = {{{max_enhancement_level}}} | ||
|Module:CapacityCost0 = {{{capacity_cost_0|}}} | |Module:CapacityCost0 = {{{capacity_cost_0|}}} | ||
|Module: | |Module:ExclusiveBaseDescendant = {{#if: {{{exclusive_base_descendant|}}} | {{{exclusive_base_descendant}}} | None }} | ||
|Module:ExclusiveToUltimateVersion = {{{exclusive_to_ultimate_version|}}} | |||
|Module:ExclusiveCategory = {{{exclusive_category|}}} | |Module:ExclusiveCategory = {{{exclusive_category|}}} | ||
|Module:ExclusiveWeaponType = {{{exclusive_weapon_type|}}} | |Module:ExclusiveWeaponType = {{{exclusive_weapon_type|}}} | ||
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| name = Example Module Name | | name = Example Module Name | ||
| variantID = 1 | | variantID = 1 | ||
| | | pic = | ||
| version_released = {{Launch}} | | version_released = {{Launch}} | ||
| rarity = Transcendant | | rarity = Transcendant | ||
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| max_enhancement_level = 6 | | max_enhancement_level = 6 | ||
| capacity_cost_0 = 7 | | capacity_cost_0 = 7 | ||
| | | exclusive_base_descendant = Viessa | ||
| exclusive_to_ultimate_version = false | |||
| exclusive_category = Resource | | exclusive_category = Resource | ||
| exclusive_weapon_type = | | exclusive_weapon_type = | ||
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| name = | | name = | ||
| variantID = | | variantID = | ||
| | | pic = | ||
| version_released = {{Launch}} | | version_released = {{Launch}} | ||
| rarity = | | rarity = | ||
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| max_enhancement_level = | | max_enhancement_level = | ||
| capacity_cost_0 = | | capacity_cost_0 = | ||
| | | exclusive_base_descendant = | ||
| exclusive_to_ultimate_version = | |||
| exclusive_category = | | exclusive_category = | ||
| exclusive_weapon_type = | | exclusive_weapon_type = |
Latest revision as of 13:19, 17 June 2024
Please see Category:Property:Module for the complete list of properties that should be in this template.
Example:
{{Template:Module Unique | name = Example Module Name | variantID = 1 | pic = | version_released = {{Launch}} | rarity = Transcendant | socket = Almandine | class = High-Power Rounds | max_enhancement_level = 6 | capacity_cost_0 = 7 | exclusive_base_descendant = Viessa | exclusive_to_ultimate_version = false | exclusive_category = Resource | exclusive_weapon_type = | effect_0 = Adds 4% to ATK. | effect_1 = Adds 5% to ATK. | effect_2 = Adds 6% to ATK. | effect_3 = Adds 7% to ATK. | effect_4 = Adds 8% to ATK. | effect_5 = Adds 9% to ATK. | effect_6 = Adds 10% to ATK. | effect_7 = | effect_8 = | effect_9 = | effect_10 = }}
Copy/Paste Blank:
{{Template:Module Unique | name = | variantID = | pic = | version_released = {{Launch}} | rarity = | socket = | class = | max_enhancement_level = | capacity_cost_0 = | exclusive_base_descendant = | exclusive_to_ultimate_version = | exclusive_category = | exclusive_weapon_type = | effect_0 = | effect_1 = | effect_2 = | effect_3 = | effect_4 = | effect_5 = | effect_6 = | effect_7 = | effect_8 = | effect_9 = | effect_10 = }}