Hypothermy: Difference between revisions

From The First Descendant Wiki
(Created page with "{{PreReleaseData}} Name:Hypothermy {{ModulePrimary | description = When using skill inflicts Ice Needle insted of Ice Shackle. When Ice Needle reaches a certain number of stacks passive skills are triggered. Ice Needle: Continuous damage to the target. Damage increases as it stacks. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Cerulean | cost = 16 | exclusive_descendant1 = Vi...")
 
m (BOT EDIT: Bulk fix of spelling mistake)
 
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{{PreReleaseData}}
{{PreReleaseData}}
        Name:Hypothermy
{{Template:ModuleDefinitions|
        {{ModulePrimary
{{Template:ModuleUnique
| description = When using skill inflicts Ice Needle insted of Ice Shackle. When Ice Needle reaches a certain number of stacks passive skills are triggered. Ice Needle: Continuous damage to the target. Damage increases as it stacks.
| name = {{PAGENAME}}
| stats = {{TBD}}
| variantID = 1
        | acquisition = {{TBD}}
| pic =
        | type = Descendant
| version_released = {{Launch}}
        | rarity = Transcendant
| rarity = Transcendent
| socket = Cerulean
| socket = Cerulean
| cost = 16
| class = Descendant
| exclusive_descendant1 = Viessa
| max_enhancement_level =
        | introduced = {{Launch}}
| capacity_cost_0 = 16
        }}
| exclusive_base_descendant = Viessa
| exclusive_to_ultimate_version = false
| exclusive_category = Skill
| exclusive_weapon_type =
| effect_0 = When using skill, inflicts Ice Needle insted of Ice Shackle. When Ice Needle reaches a certain number of stacks, passive skills are triggered. Ice Needle: Continuous damage to the target. Damage increases as it stacks.
| effect_1 =
| effect_2 =
| effect_3 =
| effect_4 =
| effect_5 =  
| effect_6 =  
| effect_7 =  
| effect_8 =  
| effect_9 =  
| effect_10 =  
}}
}}
{{Template:ModuleDetailsDefinitions
|{{Template:ModuleUniqueDetails
| variantID = 1
| module_name = {{PAGENAME}}
}}
}}

Latest revision as of 10:15, 18 June 2024

Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.




Level Cost Effect
0 16 When using skill, inflicts Ice Needle insted of Ice Shackle. When Ice Needle reaches a certain number of stacks, passive skills are triggered. Ice Needle: Continuous damage to the target. Damage increases as it stacks.
1 15
2 14
3 13
4 12
5 11
6 10
7 9
8 8
9 7
10 6