Defense Master: Difference between revisions

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m (BOT EDIT: Bulk inserting exclusive_base_descendant into module pages missing this template property.)
 
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  | class = High-Power Rounds
  | class = High-Power Rounds
  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 =  
  | capacity_cost_0 = 6
  | exclusive_descendant =
  | exclusive_base_descendant =
| exclusive_to_ultimate_version =  
  | exclusive_category = Special Mod
  | exclusive_category = Special Mod
  | exclusive_weapon_type =
  | exclusive_weapon_type =  
  | effect_0 = When defeating an enemy, DEF +120% for 10s (Cooldown 25s)
  | effect_0 = When defeating an enemy, DEF +120% for 10s (Cooldown 25s)
  | effect_1 =
  | effect_1 =  
  | effect_2 =
  | effect_2 =  
  | effect_3 =
  | effect_3 =  
  | effect_4 =
  | effect_4 =  
  | effect_5 =
  | effect_5 =  
  | effect_6 =
  | effect_6 =  
  | effect_7 =
  | effect_7 =  
  | effect_8 =
  | effect_8 =  
  | effect_9 =
  | effect_9 =  
  | effect_10 =
  | effect_10 =  
}}
}}
{{Template:ModuleUnique
{{Template:ModuleUnique
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  | class = Impact Rounds
  | class = Impact Rounds
  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 =  
  | capacity_cost_0 = 6
  | exclusive_descendant =
  | exclusive_base_descendant =
| exclusive_to_ultimate_version =  
  | exclusive_category = Special Mod
  | exclusive_category = Special Mod
  | exclusive_weapon_type =
  | exclusive_weapon_type =  
  | effect_0 = When defeating an enemy, DEF +128.3% for 10s (Cooldown 25s)
  | effect_0 = When defeating an enemy, DEF +128.3% for 10s (Cooldown 25s)
  | effect_1 =
  | effect_1 =  
  | effect_2 =
  | effect_2 =  
  | effect_3 =
  | effect_3 =  
  | effect_4 =
  | effect_4 =  
  | effect_5 =
  | effect_5 =  
  | effect_6 =
  | effect_6 =  
  | effect_7 =
  | effect_7 =  
  | effect_8 =
  | effect_8 =  
  | effect_9 =
  | effect_9 =  
  | effect_10 =
  | effect_10 =  
}}
}}
{{Template:ModuleUnique
{{Template:ModuleUnique
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  | class = General Rounds
  | class = General Rounds
  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 =  
  | capacity_cost_0 = 6
  | exclusive_descendant =
  | exclusive_base_descendant =
| exclusive_to_ultimate_version =  
  | exclusive_category = Special Mod
  | exclusive_category = Special Mod
  | exclusive_weapon_type =
  | exclusive_weapon_type =  
  | effect_0 = When defeating an enemy, DEF +128.3% for 10s (Cooldown 25s)
  | effect_0 = When defeating an enemy, DEF +128.3% for 10s (Cooldown 25s)
  | effect_1 =
  | effect_1 =  
  | effect_2 =
  | effect_2 =  
  | effect_3 =
  | effect_3 =  
  | effect_4 =
  | effect_4 =  
  | effect_5 =
  | effect_5 =  
  | effect_6 =
  | effect_6 =  
  | effect_7 =
  | effect_7 =  
  | effect_8 =
  | effect_8 =  
  | effect_9 =
  | effect_9 =  
  | effect_10 =
  | effect_10 =  
}}
}}
}}
}}
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|{{Template:ModuleUniqueDetails
|{{Template:ModuleUniqueDetails
| variantID = 2
| variantID = 2
| module_name = {{PAGENAME}}
}}
|{{Template:ModuleUniqueDetails
| variantID = 3
| module_name = {{PAGENAME}}
| module_name = {{PAGENAME}}
}}
}}
}}
}}

Latest revision as of 05:58, 19 June 2024

Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.








Variants

Variant Rarity Socket Class Cost Exclusive Effect
1 Ultimate Rutile High-Power Rounds 6 Special Mod When defeating an enemy, DEF +120% for 10s (Cooldown 25s)
2 Ultimate Rutile Impact Rounds 6 Special Mod When defeating an enemy, DEF +128.3% for 10s (Cooldown 25s)
3 Ultimate Rutile General Rounds 6 Special Mod When defeating an enemy, DEF +128.3% for 10s (Cooldown 25s)
Variant Rarity Socket Class Cost Exclusive Effect
1 Ultimate Rutile High-Power Rounds 7 Special Mod
2 Ultimate Rutile Impact Rounds 7 Special Mod
3 Ultimate Rutile General Rounds 7 Special Mod
Variant Rarity Socket Class Cost Exclusive Effect
1 Ultimate Rutile High-Power Rounds 8 Special Mod
2 Ultimate Rutile Impact Rounds 8 Special Mod
3 Ultimate Rutile General Rounds 8 Special Mod
Variant Rarity Socket Class Cost Exclusive Effect
1 Ultimate Rutile High-Power Rounds 9 Special Mod
2 Ultimate Rutile Impact Rounds 9 Special Mod
3 Ultimate Rutile General Rounds 9 Special Mod
Variant Rarity Socket Class Cost Exclusive Effect
1 Ultimate Rutile High-Power Rounds 10 Special Mod
2 Ultimate Rutile Impact Rounds 10 Special Mod
3 Ultimate Rutile General Rounds 10 Special Mod
Variant Rarity Socket Class Cost Exclusive Effect
1 Ultimate Rutile High-Power Rounds 11 Special Mod
2 Ultimate Rutile Impact Rounds 11 Special Mod
3 Ultimate Rutile General Rounds 11 Special Mod
Variant Rarity Socket Class Cost Exclusive Effect
1 Ultimate Rutile High-Power Rounds 12 Special Mod
2 Ultimate Rutile Impact Rounds 12 Special Mod
3 Ultimate Rutile General Rounds 12 Special Mod
Variant Rarity Socket Class Cost Exclusive Effect
1 Ultimate Rutile High-Power Rounds 13 Special Mod
2 Ultimate Rutile Impact Rounds 13 Special Mod
3 Ultimate Rutile General Rounds 13 Special Mod
Variant Rarity Socket Class Cost Exclusive Effect
1 Ultimate Rutile High-Power Rounds 14 Special Mod
2 Ultimate Rutile Impact Rounds 14 Special Mod
3 Ultimate Rutile General Rounds 14 Special Mod
Variant Rarity Socket Class Cost Exclusive Effect
1 Ultimate Rutile High-Power Rounds 15 Special Mod
2 Ultimate Rutile Impact Rounds 15 Special Mod
3 Ultimate Rutile General Rounds 15 Special Mod
Variant Rarity Socket Class Cost Exclusive Effect
1 Ultimate Rutile High-Power Rounds 16 Special Mod ,
2 Ultimate Rutile Impact Rounds 16 Special Mod ,
3 Ultimate Rutile General Rounds 16 Special Mod

Variant Details

[edit]
Level Cost Effect
0 6 When defeating an enemy, DEF +120% for 10s (Cooldown 25s)
1 7
2 8
3 9
4 10
5 11
6 12
7 13
8 14
9 15
10 16
[edit]
Level Cost Effect
0 6 When defeating an enemy, DEF +128.3% for 10s (Cooldown 25s)
1 7
2 8
3 9
4 10
5 11
6 12
7 13
8 14
9 15
10 16
[edit]
Level Cost Effect
0 6 When defeating an enemy, DEF +128.3% for 10s (Cooldown 25s)
1 7
2 8
3 9
4 10
5 11
6 12
7 13
8 14
9 15
10 16