Real-Life Fighter: Difference between revisions

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m (BOT EDIT: Bulk inserting exclusive_base_descendant into module pages missing this template property.)
 
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  | class = High-Power Rounds
  | class = High-Power Rounds
  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 =  
  | capacity_cost_0 = 6
  | exclusive_descendant =
  | exclusive_base_descendant =
| exclusive_to_ultimate_version =  
  | exclusive_category = Special Mod
  | exclusive_category = Special Mod
  | exclusive_weapon_type =
  | exclusive_weapon_type =  
  | effect_0 = Base Accuracy -20%. On dealing Weak Point DMG Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack.
  | effect_0 = Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack.
  | effect_1 =  
  | effect_1 =  
  | effect_2 =  
  | effect_2 =  
Line 35: Line 36:
  | class = Impact Rounds
  | class = Impact Rounds
  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 =  
  | capacity_cost_0 = 6
  | exclusive_descendant =
  | exclusive_base_descendant =
| exclusive_to_ultimate_version =  
  | exclusive_category = Special Mod
  | exclusive_category = Special Mod
  | exclusive_weapon_type =
  | exclusive_weapon_type =  
  | effect_0 = Base Accuracy -20%. On dealing Weak Point DMG Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack.
  | effect_0 = Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack
  | effect_1 =  
  | effect_1 =  
  | effect_2 =  
  | effect_2 =  
Line 60: Line 62:
  | class = Special Rounds
  | class = Special Rounds
  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 =  
  | capacity_cost_0 = 6
  | exclusive_descendant =
  | exclusive_base_descendant =
| exclusive_to_ultimate_version =  
  | exclusive_category = Special Mod
  | exclusive_category = Special Mod
  | exclusive_weapon_type =
  | exclusive_weapon_type =  
  | effect_0 = Base Accuracy -20%. On dealing Weak Point DMG Firearm ATK +3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack.
  | effect_0 = Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack.
  | effect_1 =  
  | effect_1 =  
  | effect_2 =  
  | effect_2 =  
Line 85: Line 88:
  | class = General Rounds
  | class = General Rounds
  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 =  
  | capacity_cost_0 = 6
  | exclusive_descendant =
  | exclusive_base_descendant =
| exclusive_to_ultimate_version =  
  | exclusive_category = Special Mod
  | exclusive_category = Special Mod
  | exclusive_weapon_type =
  | exclusive_weapon_type =  
  | effect_0 = Base Accuracy -20%. On dealing Weak Point DMG Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack.
  | effect_0 = Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack
  | effect_1 =  
  | effect_1 =  
  | effect_2 =  
  | effect_2 =  
Line 100: Line 104:
  | effect_9 =  
  | effect_9 =  
  | effect_10 =  
  | effect_10 =  
}}
}}
}}
{{Template:ModuleDetailsDefinitions
{{Template:ModuleDetailsDefinitions

Latest revision as of 07:03, 19 June 2024

Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.










Variants

Variant Rarity Socket Class Cost Exclusive Effect
4 Ultimate Malachite General Rounds 6 Special Mod Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack
3 Ultimate Malachite Special Rounds 6 Special Mod Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack.
2 Ultimate Malachite Impact Rounds 6 Special Mod Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack
1 Ultimate Malachite High-Power Rounds 6 Special Mod Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack.

Variant Details

[edit]
Level Cost Effect
0 6 Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack.
1 7
2 8
3 9
4 10
5 11
6 12
7 13
8 14
9 15
10 16