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[[File:EncryptedVaultVariants.jpeg|thumb|Vault variants]] | [[File:EncryptedVaultVariants.jpeg|thumb|Vault variants]] | ||
These vaults are strewn around the field, carrying information and resources that the Magisters have hidden away. Descendants are able to locate | These vaults are strewn around the field, carrying information and resources that the Magisters have hidden away. Descendants are able to locate them, then attempt decryption by solving a simple minigame to claim rewards stored inside. | ||
Several rarities of Vaults appear: | Several rarities of Vaults appear: | ||
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[[File:CodeAnalyzerVariants.png|thumb|Code Analyzer variants]] | [[File:CodeAnalyzerVariants.png|thumb|Code Analyzer variants]] | ||
In order to interact with the Vault, | In order to interact with the Vault, a special key item is needed. Code Analyzers come in different rarities and only a matching Code Analyzer can be used to open a Vault. | ||
The item is consumed | The item is consumed whether or not the vault is successfully opened. | ||
<div style="clear:both"></div> | <div style="clear:both"></div> | ||
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[[File:EncryptedVaultMinigame.jpeg|thumb|Minigame screen]] | [[File:EncryptedVaultMinigame.jpeg|thumb|Minigame screen]] | ||
Interacting with the Vault initiates a minigame that features a spinning dial and requires to time a button press when the arrow is inside the highlighted sector before the time indicated by the bottom | Interacting with the Vault initiates a minigame that features a spinning dial and requires the player to time a button press when the arrow is inside the highlighted sector before the time indicated by the bar at the bottom runs out. The center shows which button needs to be pressed, and can switch between attempts. The player has to successfully hit the sector two times in a row to finish the minigame. | ||
Higher rarity Vaults have more difficult minigames by having increasingly narrower sectors. Pictured on the right is the highest difficulty minigame. | Higher rarity Vaults have more difficult minigames by having increasingly narrower sectors. Pictured on the right is the highest difficulty minigame. | ||
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Vaults appear randomly in predefined locations in certain field areas. [[Spray|Markings]] left by the Magisters indicate a proximity of a Vault location. [[Ecive Scan]] will emit a beep when a Vault is detected nearby. | Vaults appear randomly in predefined locations in certain field areas. [[Spray|Markings]] left by the Magisters indicate a proximity of a Vault location. [[Ecive Scan]] will emit a beep when a Vault is detected nearby. | ||
Vaults may not always appear at the listed locations. After being opened, | Vaults may not always appear at the listed locations. After being opened, the Vault disintegrates and will only reappear after a set amount of time has passed. | ||
* {{TBD}} | * {{TBD}} |
Latest revision as of 12:10, 23 June 2024
Data on this page is from the Pre-Release Technical Test and may not reflect the release values.
These vaults are strewn around the field, carrying information and resources that the Magisters have hidden away. Descendants are able to locate them, then attempt decryption by solving a simple minigame to claim rewards stored inside.
Several rarities of Vaults appear:
- Encrypted Storage Box
- Precise Encrypted Vault
- Ultraprecise Encrypted Vault
Code Analyzer
- Main article: Code Analyzer
In order to interact with the Vault, a special key item is needed. Code Analyzers come in different rarities and only a matching Code Analyzer can be used to open a Vault.
The item is consumed whether or not the vault is successfully opened.
Minigame
Interacting with the Vault initiates a minigame that features a spinning dial and requires the player to time a button press when the arrow is inside the highlighted sector before the time indicated by the bar at the bottom runs out. The center shows which button needs to be pressed, and can switch between attempts. The player has to successfully hit the sector two times in a row to finish the minigame.
Higher rarity Vaults have more difficult minigames by having increasingly narrower sectors. Pictured on the right is the highest difficulty minigame.
Locations
Vaults appear randomly in predefined locations in certain field areas. Markings left by the Magisters indicate a proximity of a Vault location. Ecive Scan will emit a beep when a Vault is detected nearby.
Vaults may not always appear at the listed locations. After being opened, the Vault disintegrates and will only reappear after a set amount of time has passed.
- TBD
Rewards
- Various crafting resources TBD