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{{SkillCard/infoheader | Basic Info}} | {{SkillCard/infoheader | Basic Info }} | ||
{{SkillCard/inforow | Cooldown | 15.0s}} | {{SkillCard/inforow | Cooldown | 15.0s }} | ||
{{SkillCard/inforow | MP Cost | 30.0}} | {{SkillCard/inforow | MP Cost | 30.0 }} | ||
{{SkillCard/infoheader | Exclusive Weapon}} | {{SkillCard/infoheader | Exclusive Weapon }} | ||
{{SkillCard/inforow | Max Bullets | x3 Shots}} | {{SkillCard/inforow | Max Bullets | x3 Shots }} | ||
{{SkillCard/infoheader | On Hitting Turret}} | {{SkillCard/infoheader | On Hitting Turret }} | ||
{{SkillCard/inforow | Health Recovery Amount | 60.0%}} | {{SkillCard/inforow | Health Recovery Amount | 60.0% }} | ||
{{SkillCard/inforow | Duration Increase Amount | 15.0s}} | {{SkillCard/inforow | Duration Increase Amount | 15.0s }} | ||
{{SkillCard/infoheader | On Hitting Enemy}} | {{SkillCard/infoheader | On Hitting Enemy }} | ||
{{SkillCard/inforow | Damage | Skill Power x 520.9%}} | {{SkillCard/inforow | Damage | Skill Power x 520.9% }} | ||
}} | }} |
Latest revision as of 00:34, 2 July 2024
Data on this page is from the Pre-Release Technical Test and may not reflect the release values.
Non-Attribute Singular
Multi-purpose Gun
Equip a Unique Weapon. Hitting a turret with Unique Weapon creates a Turret Zone. Additional hits to the turret within this zone recover the turret's HP and increase its duration.
When hitting enemies, inflicts damage.
The cooldown is adjusted based on the number of bullets fired.
Basic Info | |
Cooldown | 15.0s |
MP Cost | 30.0 |
Exclusive Weapon | |
Max Bullets | x3 Shots |
On Hitting Turret | |
Health Recovery Amount | 60.0% |
Duration Increase Amount | 15.0s |
On Hitting Enemy | |
Damage | Skill Power x 520.9% |
More info goes here
Related Modules
See Also