Action and Reaction: Difference between revisions

From The First Descendant Wiki
m (BOT EDIT: Bulk replacement of exclusive_descendant to exclusive_base_descendant for modules)
m (BOT EDIT: Update effect_0, effect_1, effect_2, effect_3, effect_4, effect_5, effect_6, effect_7, effect_8, effect_9, effect_10})
 
(One intermediate revision by one other user not shown)
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{{PreReleaseData}}
{{Template:ModuleDefinitions|
{{Template:ModuleDefinitions|
{{Template:ModuleUnique
{{Template:ModuleUnique
Line 37: Line 36:
  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 = 6
  | capacity_cost_0 = 6
| exclusive_base_descendant =
| exclusive_to_ultimate_version =
  | exclusive_category = ATK
  | exclusive_category = ATK
  | exclusive_weapon_type = Shotgun
  | exclusive_weapon_type = Shotgun
Line 61: Line 62:
  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 = 6
  | capacity_cost_0 = 6
| exclusive_base_descendant =
| exclusive_to_ultimate_version =
  | exclusive_category = ATK
  | exclusive_category = ATK
  | exclusive_weapon_type = Sniper
  | exclusive_weapon_type = Sniper
Line 85: Line 88:
  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 = 6
  | capacity_cost_0 = 6
| exclusive_base_descendant =
| exclusive_to_ultimate_version =
  | exclusive_category = ATK
  | exclusive_category = ATK
  | exclusive_weapon_type =  
  | exclusive_weapon_type =  
  | effect_0 = Firearm ATK +x%, Recoil +x%
  | effect_0 = Firearm ATK +15%, Recoil +5%
  | effect_1 =  
  | effect_1 = Firearm ATK +17.2%, Recoil +5.7%
| effect_2 =  
| effect_2 = Firearm ATK +19.6%, Recoil +6.5%
| effect_3 =  
| effect_3 = Firearm ATK +22.6%, Recoil +7.5%
| effect_4 =  
| effect_4 = Firearm ATK +26.2%, Recoil +8.7%
| effect_5 =  
| effect_5 = Firearm ATK +30.3%, Recoil +10%
| effect_6 =  
| effect_6 = Firearm ATK +35.1%, Recoil +11.6%
| effect_7 =  
| effect_7 = Firearm ATK +40.3%, Recoil +13.3%
| effect_8 =  
| effect_8 = Firearm ATK +46.2%, Recoil +15.2%
| effect_9 =  
| effect_9 = Firearm ATK +53%, Recoil +17.4%
| effect_10 =  
| effect_10 = Firearm ATK +61%, Recoil +20%
}}
}}
{{Template:ModuleUnique
{{Template:ModuleUnique
Line 109: Line 114:
  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 = 6
  | capacity_cost_0 = 6
| exclusive_base_descendant =
| exclusive_to_ultimate_version =
  | exclusive_category = ATK
  | exclusive_category = ATK
  | exclusive_weapon_type =  
  | exclusive_weapon_type =  
  | effect_0 = Firearm ATK +x%, Recoil +x%
  | effect_0 = Firearm ATK +15%, Recoil +5%
  | effect_1 =  
  | effect_1 = Firearm ATK +17.2%, Recoil +5.7%
| effect_2 =  
| effect_2 = Firearm ATK +19.6%, Recoil +6.5%
| effect_3 =  
| effect_3 = Firearm ATK +22.6%, Recoil +7.5%
| effect_4 =  
| effect_4 = Firearm ATK +26.2%, Recoil +8.7%
| effect_5 =  
| effect_5 = Firearm ATK +30.3%, Recoil +10%
| effect_6 =  
| effect_6 = Firearm ATK +35.1%, Recoil +11.6%
| effect_7 =  
| effect_7 = Firearm ATK +40.3%, Recoil +13.3%
| effect_8 =  
| effect_8 = Firearm ATK +46.2%, Recoil +15.2%
| effect_9 =  
| effect_9 = Firearm ATK +53%, Recoil +17.4%
| effect_10 =  
| effect_10 = Firearm ATK +61%, Recoil +20%
}}
}}
{{Template:ModuleUnique
{{Template:ModuleUnique
Line 133: Line 140:
  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 = 6
  | capacity_cost_0 = 6
| exclusive_base_descendant =
| exclusive_to_ultimate_version =
  | exclusive_category = ATK
  | exclusive_category = ATK
  | exclusive_weapon_type =  
  | exclusive_weapon_type =  
  | effect_0 = Firearm ATK +x%, Recoil +x%
  | effect_0 = Firearm ATK +15%, Recoil +5%
  | effect_1 =  
  | effect_1 = Firearm ATK +17.2%, Recoil +5.7%
| effect_2 =  
| effect_2 = Firearm ATK +19.6%, Recoil +6.5%
| effect_3 =  
| effect_3 = Firearm ATK +22.6%, Recoil +7.5%
| effect_4 =  
| effect_4 = Firearm ATK +26.2%, Recoil +8.7%
| effect_5 =  
| effect_5 = Firearm ATK +30.3%, Recoil +10%
| effect_6 =  
| effect_6 = Firearm ATK +35.1%, Recoil +11.6%
| effect_7 =  
| effect_7 = Firearm ATK +40.3%, Recoil +13.3%
| effect_8 =  
| effect_8 = Firearm ATK +46.2%, Recoil +15.2%
| effect_9 =  
| effect_9 = Firearm ATK +53%, Recoil +17.4%
| effect_10 =  
| effect_10 = Firearm ATK +61%, Recoil +20%
}}
}}
}}
}}
Line 174: Line 183:
}}
}}
}}
}}
{{NeedsReview|Ambiguous module variants High-Power Rounds/Rare not handled. }}

Latest revision as of 05:52, 7 July 2024













Variants

Variant Rarity Socket Class Cost Exclusive Effect
5 Rare Malachite Special Rounds 6 ATK Firearm ATK +15%, Recoil +5%
2 Rare Malachite High-Power Rounds 6 ATK Firearm ATK +x%, Recoil +x%
4 Rare Malachite Impact Rounds 6 ATK Firearm ATK +15%, Recoil +5%
6 Rare Malachite General Rounds 6 ATK Firearm ATK +15%, Recoil +5%
3 Rare Malachite High-Power Rounds 6 ATK Firearm ATK +x%, Recoil +x%
1 Rare Malachite High-Power Rounds 6 ATK Explosive ATK +15%, Recoil +5%
Variant Rarity Socket Class Cost Exclusive Effect
5 Rare Malachite Special Rounds 7 ATK Firearm ATK +17.2%, Recoil +5.7%
2 Rare Malachite High-Power Rounds 7 ATK
4 Rare Malachite Impact Rounds 7 ATK Firearm ATK +17.2%, Recoil +5.7%
6 Rare Malachite General Rounds 7 ATK Firearm ATK +17.2%, Recoil +5.7%
3 Rare Malachite High-Power Rounds 7 ATK
1 Rare Malachite High-Power Rounds 7 ATK
Variant Rarity Socket Class Cost Exclusive Effect
5 Rare Malachite Special Rounds 8 ATK Firearm ATK +19.6%, Recoil +6.5%
2 Rare Malachite High-Power Rounds 8 ATK
4 Rare Malachite Impact Rounds 8 ATK Firearm ATK +19.6%, Recoil +6.5%
6 Rare Malachite General Rounds 8 ATK Firearm ATK +19.6%, Recoil +6.5%
3 Rare Malachite High-Power Rounds 8 ATK
1 Rare Malachite High-Power Rounds 8 ATK
Variant Rarity Socket Class Cost Exclusive Effect
5 Rare Malachite Special Rounds 9 ATK Firearm ATK +22.6%, Recoil +7.5%
2 Rare Malachite High-Power Rounds 9 ATK
4 Rare Malachite Impact Rounds 9 ATK Firearm ATK +22.6%, Recoil +7.5%
6 Rare Malachite General Rounds 9 ATK Firearm ATK +22.6%, Recoil +7.5%
3 Rare Malachite High-Power Rounds 9 ATK
1 Rare Malachite High-Power Rounds 9 ATK
Variant Rarity Socket Class Cost Exclusive Effect
5 Rare Malachite Special Rounds 10 ATK Firearm ATK +26.2%, Recoil +8.7%
2 Rare Malachite High-Power Rounds 10 ATK
4 Rare Malachite Impact Rounds 10 ATK Firearm ATK +26.2%, Recoil +8.7%
6 Rare Malachite General Rounds 10 ATK Firearm ATK +26.2%, Recoil +8.7%
3 Rare Malachite High-Power Rounds 10 ATK
1 Rare Malachite High-Power Rounds 10 ATK
Variant Rarity Socket Class Cost Exclusive Effect
5 Rare Malachite Special Rounds 11 ATK Firearm ATK +30.3%, Recoil +10%
2 Rare Malachite High-Power Rounds 11 ATK
4 Rare Malachite Impact Rounds 11 ATK Firearm ATK +30.3%, Recoil +10%
6 Rare Malachite General Rounds 11 ATK Firearm ATK +30.3%, Recoil +10%
3 Rare Malachite High-Power Rounds 11 ATK
1 Rare Malachite High-Power Rounds 11 ATK
Variant Rarity Socket Class Cost Exclusive Effect
5 Rare Malachite Special Rounds 12 ATK Firearm ATK +35.1%, Recoil +11.6%
2 Rare Malachite High-Power Rounds 12 ATK
4 Rare Malachite Impact Rounds 12 ATK Firearm ATK +35.1%, Recoil +11.6%
6 Rare Malachite General Rounds 12 ATK Firearm ATK +35.1%, Recoil +11.6%
3 Rare Malachite High-Power Rounds 12 ATK
1 Rare Malachite High-Power Rounds 12 ATK
Variant Rarity Socket Class Cost Exclusive Effect
5 Rare Malachite Special Rounds 13 ATK Firearm ATK +40.3%, Recoil +13.3%
2 Rare Malachite High-Power Rounds 13 ATK
4 Rare Malachite Impact Rounds 13 ATK Firearm ATK +40.3%, Recoil +13.3%
6 Rare Malachite General Rounds 13 ATK Firearm ATK +40.3%, Recoil +13.3%
3 Rare Malachite High-Power Rounds 13 ATK
1 Rare Malachite High-Power Rounds 13 ATK
Variant Rarity Socket Class Cost Exclusive Effect
5 Rare Malachite Special Rounds 14 ATK Firearm ATK +46.2%, Recoil +15.2%
2 Rare Malachite High-Power Rounds 14 ATK
4 Rare Malachite Impact Rounds 14 ATK Firearm ATK +46.2%, Recoil +15.2%
6 Rare Malachite General Rounds 14 ATK Firearm ATK +46.2%, Recoil +15.2%
3 Rare Malachite High-Power Rounds 14 ATK
1 Rare Malachite High-Power Rounds 14 ATK
Variant Rarity Socket Class Cost Exclusive Effect
5 Rare Malachite Special Rounds 15 ATK Firearm ATK +53%, Recoil +17.4%
2 Rare Malachite High-Power Rounds 15 ATK
4 Rare Malachite Impact Rounds 15 ATK Firearm ATK +53%, Recoil +17.4%
6 Rare Malachite General Rounds 15 ATK Firearm ATK +53%, Recoil +17.4%
3 Rare Malachite High-Power Rounds 15 ATK
1 Rare Malachite High-Power Rounds 15 ATK
Variant Rarity Socket Class Cost Exclusive Effect
5 Rare Malachite Special Rounds 16 ATK Firearm ATK +61%, Recoil +20%,
2 Rare Malachite High-Power Rounds 16 ATK ,
4 Rare Malachite Impact Rounds 16 ATK Firearm ATK +61%, Recoil +20%,
6 Rare Malachite General Rounds 16 ATK Firearm ATK +61%, Recoil +20%,
3 Rare Malachite High-Power Rounds 16 ATK ,
1 Rare Malachite High-Power Rounds 16 ATK

Variant Details

[edit]
Level Cost Effect
0 6 Explosive ATK +15%, Recoil +5%
1 7
2 8
3 9
4 10
5 11
6 12
7 13
8 14
9 15
10 16
[edit]
Level Cost Effect
0 6 Firearm ATK +x%, Recoil +x%
1 7
2 8
3 9
4 10
5 11
6 12
7 13
8 14
9 15
10 16
[edit]
Level Cost Effect
0 6 Firearm ATK +x%, Recoil +x%
1 7
2 8
3 9
4 10
5 11
6 12
7 13
8 14
9 15
10 16
[edit]
Level Cost Effect
0 6 Firearm ATK +15%, Recoil +5%
1 7 Firearm ATK +17.2%, Recoil +5.7%
2 8 Firearm ATK +19.6%, Recoil +6.5%
3 9 Firearm ATK +22.6%, Recoil +7.5%
4 10 Firearm ATK +26.2%, Recoil +8.7%
5 11 Firearm ATK +30.3%, Recoil +10%
6 12 Firearm ATK +35.1%, Recoil +11.6%
7 13 Firearm ATK +40.3%, Recoil +13.3%
8 14 Firearm ATK +46.2%, Recoil +15.2%
9 15 Firearm ATK +53%, Recoil +17.4%
10 16 Firearm ATK +61%, Recoil +20%
[edit]
Level Cost Effect
0 6 Firearm ATK +15%, Recoil +5%
1 7 Firearm ATK +17.2%, Recoil +5.7%
2 8 Firearm ATK +19.6%, Recoil +6.5%
3 9 Firearm ATK +22.6%, Recoil +7.5%
4 10 Firearm ATK +26.2%, Recoil +8.7%
5 11 Firearm ATK +30.3%, Recoil +10%
6 12 Firearm ATK +35.1%, Recoil +11.6%
7 13 Firearm ATK +40.3%, Recoil +13.3%
8 14 Firearm ATK +46.2%, Recoil +15.2%
9 15 Firearm ATK +53%, Recoil +17.4%
10 16 Firearm ATK +61%, Recoil +20%
[edit]
Level Cost Effect
0 6 Firearm ATK +15%, Recoil +5%
1 7 Firearm ATK +17.2%, Recoil +5.7%
2 8 Firearm ATK +19.6%, Recoil +6.5%
3 9 Firearm ATK +22.6%, Recoil +7.5%
4 10 Firearm ATK +26.2%, Recoil +8.7%
5 11 Firearm ATK +30.3%, Recoil +10%
6 12 Firearm ATK +35.1%, Recoil +11.6%
7 13 Firearm ATK +40.3%, Recoil +13.3%
8 14 Firearm ATK +46.2%, Recoil +15.2%
9 15 Firearm ATK +53%, Recoil +17.4%
10 16 Firearm ATK +61%, Recoil +20%