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| {{Template:PreReleaseData}} | | {{Template:PreReleaseData}} |
| This is a raw list of all the modules as seen in the Final Technical Test. As we fill out the templates and populate data, this will be replaced with Semantic tables.
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| == Descendant Modules ==
| | Modules! We should describe what they are and how they work! |
|
| |
|
| [[Backdraft]],
| | == Upgrade Cost == |
| [[Truly Deadly Cuisine]],
| |
| [[Incendiary Bomb]],
| |
| [[Superconductive Bombing]],
| |
| [[Diamagnetic Bulwark]],
| |
| [[Self-Directed Eruption]],
| |
| [[Collision Instinct]],
| |
| [[Singing Water]],
| |
| [[Tidal Wave]],
| |
| [[Supply Moisture]],
| |
| [[Water Play]],
| |
| [[Battlesuit Melting Nuts]],
| |
| [[Void Domination]],
| |
| [[Overcharged Edge]],
| |
| [[Release Cutting Force]],
| |
| [[Absolute-Zero]],
| |
| [[Cold Cohesion]],
| |
| [[Blood and Iron]],
| |
| [[Predator Instinct]],
| |
| [[Massive Sanguification]],
| |
| [[Supersense]],
| |
| [[Neurotoxin Synthesis]],
| |
| [[Venom Synthesis]],
| |
| [[Toxic Stimulation]],
| |
| [[Contagion]],
| |
| [[Bionic Fuel]],
| |
| [[Superconductor]],
| |
| [[Electric Transition]],
| |
| [[Electric Condense]],
| |
| [[Attacking Compulsion]],
| |
| [[Medical Compulsion]],
| |
| [[Immedaite Purge Code]],
| |
| [[Turret Engineering]],
| |
| [[Firearm Master]],
| |
| [[Explosive Stacks]],
| |
| [[Cold-Bloodedness]],
| |
| [[Cold Snap Watch]],
| |
| [[Hypothermy]],
| |
| [[Glacial Cloud]],
| |
| [[Body Enhancement]],
| |
| [[Matrix Recomputation]],
| |
| [[Void Charge]],
| |
| [[Void Burst]],
| |
| [[Nerve Infiltration]],
| |
| [[Regenerative Braking]],
| |
| [[Powerunit Change]],
| |
| [[Increased Efficiency]],
| |
| [[Multi-Maneuvering]],
| |
| [[Long-Distance Maneuvering]],
| |
| [[Mid-Air Maneuvering]],
| |
| [[Final Wish]],
| |
| [[Narcissism]],
| |
| [[Continuous Exaltation]],
| |
| [[Lethal Infection]],
| |
| [[Dangerous Ambush]],
| |
| [[Weaken Recovery]],
| |
| [[Multitalented]],
| |
| [[Passionate Sponsor]],
| |
| [[Gladiator]],
| |
| [[Technique Manual]],
| |
| [[Decimator]],
| |
| [[Conditional Recharge]],
| |
| [[Preemptive Strike]],
| |
| [[Overwhelming HP]],
| |
| [[Overwhelming DEF]],
| |
| [[Overwhelming Shield]],
| |
| [[Heat Release]],
| |
| [[Perfect Antivenom]],
| |
| [[Veteran's Tactics]],
| |
| [[Antifreeze Solution]],
| |
| [[Insulate Conductor]],
| |
| [[MP Collector]],
| |
| [[Potent Collector]],
| |
| [[An Iron Will]],
| |
| [[Accelerated Driveshaft]],
| |
| [[Improve Driveshaft]],
| |
| [[Midair Fire]],
| |
| [[MP Plunder]],
| |
| [[HP Plunder]],
| |
| [[Iron Knuckle]],
| |
| [[Burst Absorption]],
| |
| [[Absolute Curse]],
| |
| [[Mass Purification]],
| |
| [[Walk a Tightrope]],
| |
| [[HP Collector]],
| |
| [[Non-Attribute Syncytium]],
| |
| [[Electronic Syncytium]],
| |
| [[Venom Syncytium]],
| |
| [[Glacial Syncytium]],
| |
| [[Fire Syncytium]],
| |
| [[Safe Recovery]],
| |
| [[Amplification Control]],
| |
| [[Autoimmunity]],
| |
| [[Psychological Victory]],
| |
| [[Weighing the Scales]],
| |
| [[Battle of Stamina]],
| |
| [[Iron Defense]],
| |
| [[Spear and Shield]],
| |
| [[Agony]],
| |
| [[Second Wind]],
| |
| [[Front Lines]],
| |
| [[Emergency Measures]],
| |
| [[Frugal Mindset]],
| |
| [[An Outstanding Investment]],
| |
| [[MP Accelerant]],
| |
| [[Time Distribution]],
| |
| [[Focus on Non-Attribute]],
| |
| [[Focus on Toxic]],
| |
| [[Focus on Electric]],
| |
| [[Focus on Chill]],
| |
| [[Focus on Fire]],
| |
| [[Focus on Tech]],
| |
| [[Focus on Dimension]],
| |
| [[Focus on Singular]],
| |
| [[Focus on Fusion]],
| |
| [[Non-Attribute Master]],
| |
| [[Toxic Master]],
| |
| [[Electric Master]],
| |
| [[Chill Master]],
| |
| [[Fire Master]],
| |
| [[Tech Master]],
| |
| [[Dimension Master]],
| |
| [[Singular Master]],
| |
| [[Fusion Master]],
| |
| [[Strengthen Recovery]],
| |
| [[Pain Reliever]],
| |
| [[Defense Stance]],
| |
| [[Shoot Focus]],
| |
| [[Selective Recovery (HP)]],
| |
| [[Selective Recovery (MP)]],
| |
| [[Maximize Skill]],
| |
| [[Maximize Power]],
| |
| [[Maximize Range]],
| |
| [[Maximize Duration]],
| |
| [[Maximize Conservation]],
| |
| [[Sensory Dep (MP)]],
| |
| [[Sensory Dep (HP)]],
| |
| [[Maximize Toxic Resist]],
| |
| [[Maximize Electric Resist]],
| |
| [[Maximize Chill Resist]],
| |
| [[Maximize Fire Resist]],
| |
| [[Stim Accelerant]],
| |
| [[Maximize Efficiency]],
| |
| [[MP Conversion]],
| |
| [[Skill Simplification]],
| |
| [[Shield Conversion (MP)]],
| |
| [[Shield Conversion (DEF)]],
| |
| [[HP Conversion (MP)]],
| |
| [[HP Conversion (DEF)]],
| |
| [[HP Conversion (Shield)]],
| |
| [[HP Amplification]],
| |
| [[Dual Claw]],
| |
| [[Tonfa]],
| |
| [[Kicking]],
| |
| [[Shock Punch]],
| |
| [[Shortsword]],
| |
| [[Polygenic Antibody]],
| |
| [[Power Increase]],
| |
| [[Arche Acceleration]],
| |
| [[Enlightenment]],
| |
| [[Medical Support]],
| |
| [[Energy Collection]],
| |
| [[Skill Concentration]],
| |
| [[Skill Insight]],
| |
| [[Tech Specialist]],
| |
| [[Dimension Specialist]],
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| [[Singular Specialist]],
| |
| [[Fusion Specialist]],
| |
| [[Toxic Specialist]],
| |
| [[Electric Specialist]],
| |
| [[Chill Specialist]],
| |
| [[Fire Specialist]],
| |
| [[Non-Attribute Specialist]],
| |
| [[Toxic Antibody]],
| |
| [[Skill Extension]],
| |
| [[Skill Expansion]],
| |
| [[Increased DEF]],
| |
| [[Increased Shield]],
| |
| [[Increased HP]],
| |
| [[Regeneration Boost]],
| |
| [[Electric Antibody]],
| |
| [[Cold Antibody]],
| |
| [[Heat Antibody]],
| |
| [[Technician]],
| |
| [[Strong Mentality]],
| |
| [[Nimble Fingers]],
| |
| [[Ironclad Defense]]
| |
|
| |
|
| == Weapon Modules ==
| | : ''Main article: [[Modules/Upgrade Cost|Upgrade Cost]]'' |
| [[Defense Master]], | | |
| [[Real-Life Fighter]],
| | Upgrading modules costs Kuiper and Gold. The cost increases with module rarity and rank. |
| [[Lethal Finish]],
| | |
| [[Unstoppable Smasher]],
| | == Combining Modules == |
| [[Strengthen First Shot]],
| | : ''Main article: [[Modules/Combine Modules|Combine Modules]]'' |
| [[Special Sight]], | | Modules can be combined in groups of 4 to receive a random module of a rarity related to the modules sacrificed. A table of probabilities is listed in the ''[[Modules/Combine Modules|Combine Modules]] article''. |
| [[Descendant Roll]], | | == List of Modules == |
| [[Weak Point Expansion]],
| | |
| [[Dopaminergic Activate]],
| | = Skills = |
| [[Auto-Reload]],
| | |
| [[Electric Conductor]],
| | Modules specific to one Descendant + their Ultimate, should they have one. All have a Transcendent rarity. |
| [[Toxic Conductor]],
| | |
| [[Snowflake Conductor]],
| | {{#ask: [[Module:Name::+]] [[Module:Class::Descendant]] [[Module:ExclusiveBaseDescendant::!None]] [[Module:ExclusiveToUltimateVersion::False]] |
| [[Fire Conductor ]], | | | ?Module:ExclusiveBaseDescendant=Descendant |
| [[Quick Freezer]], | | | ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12% |
| [[Venom Injector]], | | | ?Module:Effect0=Effect |
| [[Remote Generator]], | | | mainlabel=Name |
| [[Heat Incinerator]],
| | | format=datatables |
| [[Toxic Gunbarrel]],
| | | datatables-paging=false |
| [[Electric Gunbarrel]],
| | | datatables-responsive=false |
| [[Refrigerate Gunbarrel]],
| | | datatables-searchPanes=true |
| [[Superheat Gunbarrel]],
| | | datatables-searchPanes.initCollapsed=true |
| [[Poison Priority]],
| | | datatables-searchPanes.htmlLabels=true |
| [[Electric Priority]],
| | }} |
| [[Chill Priority]],
| | |
| [[Fire Priority]],
| | = Ultimate Skills = |
| [[Hi Rate Insight]],
| | |
| [[Hit Rate Focus]],
| | Modules specific to one Ultimate Descendant. All have a Transcendent rarity. |
| [[Weak Point Aiming]],
| | |
| [[Deadeye]],
| | {{#ask: [[Module:Name::+]] [[Module:Class::Descendant]] [[Module:ExclusiveBaseDescendant::!None]] [[Module:ExclusiveToUltimateVersion::True]] |
| [[Reload insight]],
| | | ?Module:ExclusiveBaseDescendant=Ultimate Descendant |
| [[Reload Concentration]],
| | | ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12% |
| [[Consume Magazines]],
| | | ?Module:Effect0=Effect |
| [[Reload Expert]], | | | mainlabel=Name |
| [[Insight Stabilizer]], | | | format=datatables |
| [[Concentration Stabilizer ]], | | | datatables-paging=false |
| [[Fixed Shot]], | | | datatables-responsive=false |
| [[Stance Stabilizer]],
| | | datatables-searchPanes=true |
| [[Fire Rate Insight]],
| | | datatables-searchPanes.initCollapsed=true |
| [[Fire Rate Concentration]],
| | | datatables-searchPanes.htmlLabels=true |
| [[Weak Point Quick Fire]],
| | }} |
| [[Bullet Rain]],
| | |
| [[Magazine Compulsive]],
| | = Descendant = |
| [[Insight Support Ammo]],
| | |
| [[Concentrate Support Ammo]],
| | Modules usable by any Descendant. |
| [[Maximize Weight Balance]],
| | |
| [[Weapon Tuning]],
| | {{#ask: [[Module:Name::+]] [[Module:Class::Descendant]] [[Module:ExclusiveBaseDescendant::None]] |
| [[Edging Shot]],
| | | ?Module:Rarity=Rarity |+ template=ModuleList/Table/Common/Cell |+ datatables-width=5% |
| [[Insight Concentration]],
| | | ?Module:ExclusiveCategory=Category |+ datatables-width=12% |
| [[Adventurer]],
| | | ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12% |
| [[Marksman]],
| | | ?Module:Effect0=Level 0 Effect |
| [[Concentration Priority]],
| | | mainlabel=Name |
| [[Target Detection]],
| | | format=datatables |
| [[Commando Marksmanship]], | | | datatables-paging=false |
| [[Fatal Critical]], | | | datatables-responsive=false |
| [[Weak Point Sight]], | | | datatables-searchPanes=true |
| [[Weak Point Detection]],
| | | datatables-searchPanes.initCollapsed=true |
| [[Concentrated Fire]],
| | | datatables-searchPanes.htmlLabels=true |
| [[Weak Point Insight]],
| | }} |
| [[Action and Reaction]],
| | |
| [[Slow Art]],
| | = General Rounds = |
| [[Anti-Matter Round]],
| | |
| [[Pinpoint Shot]],
| | Modules compatible with {{Assault Rifle}}s, {{Machine Gun}}s, {{Submachine Gun}}s and {{Handgun}}s. |
| [[Sharp Shooter]],
| | |
| [[Action and Reaction]],
| | {{#ask: [[Module:Name::+]] [[Module:Class::General Rounds]] |
| [[Slow Art]],
| | | ?Module:Rarity=Rarity |+ template=ModuleList/Table/Common/Cell |+ datatables-width=5% |
| [[Anti-matter Round]],
| | | ?Module:ExclusiveCategory=Category |+ datatables-width=12% |
| [[Pinpoint Shot]],
| | | ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12% |
| [[Sharpshooter]],
| | | ?Module:Effect0=Level 0 Effect |
| [[Action and Reaction]],
| | | mainlabel=Name |
| [[Slow Art]],
| | | format=datatables |
| [[Anti-matter Round]],
| | | datatables-paging=false |
| [[Pinpoint Shot]],
| | | datatables-responsive=false |
| [[Sharpshooter]],
| | | datatables-searchPanes=true |
| [[High-Power Rounds Compulsive]],
| | | datatables-searchPanes.initCollapsed=true |
| [[Impact Round Charge Improvement]],
| | | datatables-searchPanes.htmlLabels=true |
| [[Special Round Charge Improvement]],
| | }} |
| [[General Round Charge Improvement]],
| | |
| [[Weak Point Sight]],
| | = Impact Rounds = |
| [[Colon Special Forces]],
| | |
| [[Better Concentration]],
| | Modules compatible with {{Scout Rifle}}s and {{Hand Cannon}}s. |
| [[Expand Weapon Charge]],
| | |
| [[Shell UP]], | | {{#ask: [[Module:Name::+]] [[Module:Class::Impact Rounds]] |
| [[Recycling Genius]], | | | ?Module:Rarity=Rarity |+ template=ModuleList/Table/Common/Cell |+ datatables-width=5% |
| [[Better Weapon Weight]],
| | | ?Module:ExclusiveCategory=Category |+ datatables-width=12% |
| [[Chill Enhancement]],
| | | ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12% |
| [[Hawk-Eye]],
| | | ?Module:Effect0=Level 0 Effect |
| [[Better Insight]],
| | | mainlabel=Name |
| [[Expand High-Power Magazine]],
| | | format=datatables |
| [[Electric Enhancement]],
| | | datatables-paging=false |
| [[Toxic Enhancement]],
| | | datatables-responsive=false |
| [[Fire Enhancement]],
| | | datatables-searchPanes=true |
| [[Vibration Absorption]],
| | | datatables-searchPanes.initCollapsed=true |
| [[Fire Rate UP]],
| | | datatables-searchPanes.htmlLabels=true |
| [[Rifling Reinforcement]],
| | }} |
| [[Rifling Reinforcement]],
| | |
| [[Rifling Reinforcement]],
| | = Special Rounds = |
| [[Mental Focus]],
| | |
| [[Real-life Fighter]],
| | Modules compatible with {{Beam Rifle}}s and {{Tactical Rifle}}s. |
| [[Sharp Precision Shot]],
| | |
| [[Lethal Finish]],
| | {{#ask: [[Module:Name::+]] [[Module:Class::Special Rounds]] |
| [[Defense Master]],
| | | ?Module:Rarity=Rarity |+ template=ModuleList/Table/Common/Cell |+ datatables-width=5% |
| [[Payout]],
| | | ?Module:ExclusiveCategory=Category |+ datatables-width=12% |
| [[Special Sight]],
| | | ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12% |
| [[Weak Point Expansion]],
| | | ?Module:Effect0=Level 0 Effect |
| [[Hardline Suppression]],
| | | mainlabel=Name |
| [[Dopaminergic Activate]],
| | | format=datatables |
| [[Better Weapon Weight]],
| | | datatables-paging=false |
| [[Electric Conductor]],
| | | datatables-responsive=false |
| [[Toxic Conductor ]],
| | | datatables-searchPanes=true |
| [[Snowflake Conductor]],
| | | datatables-searchPanes.initCollapsed=true |
| [[Fire Conductor]],
| | | datatables-searchPanes.htmlLabels=true |
| [[Venom Injector]],
| | }} |
| [[Remote Generator]],
| | |
| [[Quick Freezer ]],
| | = High-Power Rounds = |
| [[Heat Incinerator]],
| | |
| [[Toxic Gunbarrel]],
| | Modules compatible with {{Sniper Rifle}}s, {{Shotgun}}s and {{Launcher}}s. |
| [[Electric Gunbarrel]],
| | |
| [[Refrigerate Gunbarrel]],
| | {{#ask: [[Module:Name::+]] [[Module:Class::High-Power Rounds]] |
| [[Superheat Gunbarrel]],
| | | ?Module:Rarity=Rarity |+ template=ModuleList/Table/Common/Cell |+ datatables-width=5% |
| [[Hit Rate Insight]],
| | | ?Module:ExclusiveWeaponType=Weapon |
| [[Aiming Compensation]],
| | | ?Module:ExclusiveCategory=Category |+ datatables-width=12% |
| [[Weak Point Aiming]],
| | | ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12% |
| [[Deadeye]],
| | | ?Module:Effect0=Level 0 Effect |
| [[Reload Insight]],
| | | mainlabel=Name |
| [[Reload Concentration]],
| | | format=datatables |
| [[Consume Magazines]],
| | | datatables-paging=false |
| [[Reload Expert]],
| | | datatables-responsive=false |
| [[Insight Stabilizer]],
| | | datatables-searchPanes=true |
| [[Concentration Stabilizer]],
| | | datatables-searchPanes.initCollapsed=true |
| [[Fixed Shot]],
| | | datatables-searchPanes.htmlLabels=true |
| [[Stance Stabilizer]],
| | }} |
| [[Fire Rate Insight]],
| | |
| [[Fire Rate Concentration]],
| | <headertabs/> |
| [[Weak Point Quick Fire]],
| |
| [[Bullet Rain]],
| |
| [[Insight Support Ammo]],
| |
| [[Concentrate Support Ammo]],
| |
| [[Maximize Weight Balance]],
| |
| [[Weapon Tuning]],
| |
| [[Insight Concentration]],
| |
| [[Adventurer]],
| |
| [[Marksman]],
| |
| [[Target Detection]],
| |
| [[Commando Marksmanship]],
| |
| [[Fatal Critical]],
| |
| [[Weak Point Detection]],
| |
| [[Concentrated Fire]],
| |
| [[Weak Point Insight]],
| |
| [[Anti-Matter Round]],
| |
| [[Pinpoint Shot]],
| |
| [[Sharpshooter]],
| |
| [[Have Aiming]],
| |
| [[Impact Rounds Compulsive]],
| |
| [[Magazine Compulsive]],
| |
| [[Edging Shot]],
| |
| [[Poison Priority]],
| |
| [[Electric Priority]],
| |
| [[Chill Priority]],
| |
| [[Fire Priority]],
| |
| [[Concentration Priority]],
| |
| [[Action and Reaction]],
| |
| [[Slow Art]],
| |
| [[Special Round Projectile Modification]], | |
| [[General Round Projectile Modification]], | |
| [[Weak Point Sight]],
| |
| [[Colon Special Forces]],
| |
| [[Better Concentration]],
| |
| [[Expand Weapon Charge]],
| |
| [[Recycling Genius]],
| |
| [[Better Weapon Weight]],
| |
| [[Expand Impact Magazine]],
| |
| [[Chill Enhancement]],
| |
| [[Hawk-Eye]],
| |
| [[Better Insight]],
| |
| [[Electric Enhancement]],
| |
| [[Toxic Enhancement]],
| |
| [[Fire Enhancement]],
| |
| [[Vibration Absorption]],
| |
| [[Fire Rate UP]],
| |
| [[Rifling Reinforcement]],
| |
| [[Frigid Burn]],
| |
| [[Sharp Precision Shot]],
| |
| [[Lethal Finish]],
| |
| [[Mental Focus]],
| |
| [[Real-Life Fighter]],
| |
| [[Analysis Master]],
| |
| [[Spray and Pray]],
| |
| [[Brisk Walk]],
| |
| [[Sweeping Squad]],
| |
| [[Battlesuit Crusher]],
| |
| [[Hardline Suppression]],
| |
| [[Snowflake Conductor]],
| |
| [[Fire Conductor]],
| |
| [[Electric Conductor]],
| |
| [[Toxic Conductor]],
| |
| [[Quick Freezer]],
| |
| [[Venom Injector]],
| |
| [[Remote Generator]],
| |
| [[Heat Incinerator]],
| |
| [[Toxic Infusion]],
| |
| [[Chill Infusion]],
| |
| [[Electric Infusion]],
| |
| [[Heat Infusion]],
| |
| [[Toxic Gunbarrel]],
| |
| [[Electric Gunbarrel]],
| |
| [[Refrigerate Gunbarrel]],
| |
| [[Superheat Gunbarrel]],
| |
| [[Hit Rate Insight]],
| |
| [[Aiming Compensation]],
| |
| [[Weak Point Aiming]],
| |
| [[Deadeye]],
| |
| [[Reload Insight]],
| |
| [[Reload Concentration]],
| |
| [[Consume Magazines]],
| |
| [[Reload Expert]],
| |
| [[Insight Stabilizer]],
| |
| [[Concentration Stabilizer]],
| |
| [[Fixed Shot]],
| |
| [[Stance Stabilizer]],
| |
| [[Fire Rate Insight]],
| |
| [[Fire Rate Concentration]],
| |
| [[Weak Point Quick Fire]],
| |
| [[Bullet Rain]],
| |
| [[Insight Support Ammo]],
| |
| [[Concentrate Support Ammo]],
| |
| [[Maximize Weight Balance]],
| |
| [[Weapon Tuning]],
| |
| [[Inisght Concentration]],
| |
| [[Adventurer]],
| |
| [[Marksman]],
| |
| [[Target Detection]],
| |
| [[Commando Marksmanship]],
| |
| [[Fatal Critical]],
| |
| [[Weak Point Detection]],
| |
| [[Concentrated Fire]],
| |
| [[Weak Point Insight]],
| |
| [[Anti-Matter Round]],
| |
| [[Pinpoint Shot]],
| |
| [[Sharpshooter]],
| |
| [[Have Aiming]],
| |
| [[Special Rounds Compulsive]],
| |
| [[Magazine Compulsive]],
| |
| [[Edging Shot]],
| |
| [[Poison Priority]],
| |
| [[Electric Priority]],
| |
| [[Chill Priority]],
| |
| [[Fire Priority]],
| |
| [[Concentration Priority]],
| |
| [[Action and Reaction]],
| |
| [[Slow Art]],
| |
| [[Superconductivity Charge]], | |
| [[Impact Round Magazine Replacement]],
| |
| [[General Round Magazine Replacement]],
| |
| [[Weak Point Sight]],
| |
| [[Colon Special Forces]],
| |
| [[Better Concentration]],
| |
| [[Expand Weapon Charge]],
| |
| [[Recycling Genius]],
| |
| [[Better Weapon Weight]],
| |
| [[Special Rounds Storage]], | |
| [[Chill Enhancement]],
| |
| [[Hawk-Eye]],
| |
| [[Better Insight]],
| |
| [[Electric Enhancement]],
| |
| [[Toxic Enhancement]],
| |
| [[Fire Enhancement]],
| |
| [[Vibration Absorption]],
| |
| [[Fire Rate UP]],
| |
| [[Rifling Reinforcement]],
| |
| [[Sharp Precision Shot]],
| |
| [[Lethal Finish]],
| |
| [[Mental Focus]],
| |
| [[Real-Life Fighter]],
| |
| [[Defense Master]],
| |
| [[Firing Fiesta]],
| |
| [[Brisk Walk]],
| |
| [[Sweeping Squad]],
| |
| [[Better Weapon Weight]],
| |
| [[Electric Conductor]],
| |
| [[Toxic Conductor]],
| |
| [[Venom Injector]],
| |
| [[Remote Generator]],
| |
| [[Heat Incinerator]],
| |
| [[Quick Freezer]],
| |
| [[Snowflake Conductor]],
| |
| [[Fire Conductor]],
| |
| [[Toxic Gunbarrel]],
| |
| [[Electric Gunbarrel]],
| |
| [[Refrigerate Gunbarrel]],
| |
| [[Superheat Gunbarrel]],
| |
| [[Hit Rate Insight]],
| |
| [[Aiming Compensation]],
| |
| [[Weak Point Aiming]],
| |
| [[Deadeye]],
| |
| [[Reload Insight]],
| |
| [[Reload Concentration]],
| |
| [[Consume Magazines]],
| |
| [[Reload Expert]],
| |
| [[Insight Stabilizer]],
| |
| [[Concentration Stabilizer]],
| |
| [[Fixed Shot]],
| |
| [[Stance Stabilizer]],
| |
| [[Fire Rate Insight]],
| |
| [[Fire Rate Concentration]],
| |
| [[Weak Point Quick Fire]],
| |
| [[Bullet Rain]],
| |
| [[Insight Support Ammo]],
| |
| [[Concentrate Support Ammo]],
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| [[Maximize Weight Balance]],
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| [[Weapon Tuning]],
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| [[Insight Concentration]],
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| [[Adventurer]],
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| [[Marksman]],
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| [[Target Detection]],
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| [[Commando Marksmanship]],
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| [[Fatal Critical]],
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| [[Weak Point Detection]],
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| [[Concentrated Fire]],
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| [[Weak Point Insight]],
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| [[Anti-matter Round]],
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| [[Pinpoint Shot]],
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| [[Sharpshooter]],
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| [[Have Aiming]],
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| [[General Rounds Compulsive]],
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| [[Magazine Compulsive]],
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| [[Edging Shot]],
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| [[Poison Priority]],
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| [[Electric Priority]],
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| [[Chill Priority]],
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| [[Fire Priority]],
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| [[Concentration Priority]],
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| [[Action and Reaction]],
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| [[Slow Art]],
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| [[Colon Special Forces]], | |
| [[Normal Impact Rounds Refining]], | |
| [[Normal Special Rounds Refining]],
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| [[Weak Point Sight]],
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| [[Better Concentration]],
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| [[Expand Weapon Charge]],
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| [[Recycling Genius]],
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| [[Better Weapon Weight]],
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| [[Expand General Magazine]],
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| [[Chill Enhancement]],
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| [[Hawk-Eye]],
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| [[Better Insight]],
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| [[Electric Enhancement]],
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| [[Toxic Enhancement]],
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| [[Fire Enhancement]],
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| [[Vibration Absorption]],
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| [[Fire Rate UP]],
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| [[Rifling Reinforcement]]
| |