Modules: Difference between revisions

From The First Descendant Wiki
(Created page with "{{Template:PreReleaseData}} This is a raw list of all the modules as seen in the Final Technical Test. As we fill out the templates and populate data, this will be replaced with Semantic tables. == Descendant Modules == Backdraft, Truly Deadly Cuisine, Incendiary Bomb, Superconductive Bombing, Diamagnetic Bulwark, Self-Directed Eruption, Collision Instinct, Singing Water, Tidal Wave, Supply Moisture, Water Play, ...")
 
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{{Template:PreReleaseData}}
{{Template:PreReleaseData}}
This is a raw list of all the modules as seen in the Final Technical Test. As we fill out the templates and populate data, this will be replaced with Semantic tables.


== Descendant Modules ==
Modules! We should describe what they are and how they work!


[[Backdraft]],
== Upgrade Cost ==
[[Truly Deadly Cuisine]],
[[Incendiary Bomb]],
[[Superconductive Bombing]],
[[Diamagnetic Bulwark]],
[[Self-Directed Eruption]],
[[Collision Instinct]],
[[Singing Water]],
[[Tidal Wave]],
[[Supply Moisture]],
[[Water Play]],
[[Battlesuit Melting Nuts]],
[[Void Domination]],
[[Overcharged Edge]],
[[Release Cutting Force]],
[[Absolute-Zero]],
[[Cold Cohesion]],
[[Blood and Iron]],
[[Predator Instinct]],
[[Massive Sanguification]],
[[Supersense]],
[[Neurotoxin Synthesis]],
[[Venom Synthesis]],
[[Toxic Stimulation]],
[[Contagion]],
[[Bionic Fuel]],
[[Superconductor]],
[[Electric Transition]],
[[Electric Condense]],
[[Attacking Compulsion]],
[[Medical Compulsion]],
[[Immedaite Purge Code]],
[[Turret Engineering]],
[[Firearm Master]],
[[Explosive Stacks]],
[[Cold-Bloodedness]],
[[Cold Snap Watch]],
[[Hypothermy]],
[[Glacial Cloud]],
[[Body Enhancement]],
[[Matrix Recomputation]],
[[Void Charge]],
[[Void Burst]],
[[Nerve Infiltration]],
[[Regenerative Braking]],
[[Powerunit Change]],
[[Increased Efficiency]],
[[Multi-Maneuvering]],
[[Long-Distance Maneuvering]],
[[Mid-Air Maneuvering]],
[[Final Wish]],
[[Narcissism]],
[[Continuous Exaltation]],
[[Lethal Infection]],
[[Dangerous Ambush]],
[[Weaken Recovery]],
[[Multitalented]],
[[Passionate Sponsor]],
[[Gladiator]],
[[Technique Manual]],
[[Decimator]],
[[Conditional Recharge]],
[[Preemptive Strike]],
[[Overwhelming HP]],
[[Overwhelming DEF]],
[[Overwhelming Shield]],
[[Heat Release]],
[[Perfect Antivenom]],
[[Veteran's Tactics]],
[[Antifreeze Solution]],
[[Insulate Conductor]],
[[MP Collector]],
[[Potent Collector]],
[[An Iron Will]],
[[Accelerated Driveshaft]],
[[Improve Driveshaft]],
[[Midair Fire]],
[[MP Plunder]],
[[HP Plunder]],
[[Iron Knuckle]],
[[Burst Absorption]],
[[Absolute Curse]],
[[Mass Purification]],
[[Walk a Tightrope]],
[[HP Collector]],
[[Non-Attribute Syncytium]],
[[Electronic Syncytium]],
[[Venom Syncytium]],
[[Glacial Syncytium]],
[[Fire Syncytium]],
[[Safe Recovery]],
[[Amplification Control]],
[[Autoimmunity]],
[[Psychological Victory]],
[[Weighing the Scales]],
[[Battle of Stamina]],
[[Iron Defense]],
[[Spear and Shield]],
[[Agony]],
[[Second Wind]],
[[Front Lines]],
[[Emergency Measures]],
[[Frugal Mindset]],
[[An Outstanding Investment]],
[[MP Accelerant]],
[[Time Distribution]],
[[Focus on Non-Attribute]],
[[Focus on Toxic]],
[[Focus on Electric]],
[[Focus on Chill]],
[[Focus on Fire]],
[[Focus on Tech]],
[[Focus on Dimension]],
[[Focus on Singular]],
[[Focus on Fusion]],
[[Non-Attribute Master]],
[[Toxic Master]],
[[Electric Master]],
[[Chill Master]],
[[Fire Master]],
[[Tech Master]],
[[Dimension Master]],
[[Singular Master]],
[[Fusion Master]],
[[Strengthen Recovery]],
[[Pain Reliever]],
[[Defense Stance]],
[[Shoot Focus]],
[[Selective Recovery (HP)]],
[[Selective Recovery (MP)]],
[[Maximize Skill]],
[[Maximize Power]],
[[Maximize Range]],
[[Maximize Duration]],
[[Maximize Conservation]],
[[Sensory Dep (MP)]],
[[Sensory Dep (HP)]],
[[Maximize Toxic Resist]],
[[Maximize Electric Resist]],
[[Maximize Chill Resist]],
[[Maximize Fire Resist]],
[[Stim Accelerant]],
[[Maximize Efficiency]],
[[MP Conversion]],
[[Skill Simplification]],
[[Shield Conversion (MP)]],
[[Shield Conversion (DEF)]],
[[HP Conversion (MP)]],
[[HP Conversion (DEF)]],
[[HP Conversion (Shield)]],
[[HP Amplification]],
[[Dual Claw]],
[[Tonfa]],
[[Kicking]],
[[Shock Punch]],
[[Shortsword]],
[[Polygenic Antibody]],
[[Power Increase]],
[[Arche Acceleration]],
[[Enlightenment]],
[[Medical Support]],
[[Energy Collection]],
[[Skill Concentration]],
[[Skill Insight]],
[[Tech Specialist]],
[[Dimension Specialist]],
[[Singular Specialist]],
[[Fusion Specialist]],
[[Toxic Specialist]],
[[Electric Specialist]],
[[Chill Specialist]],
[[Fire Specialist]],
[[Non-Attribute Specialist]],
[[Toxic Antibody]],
[[Skill Extension]],
[[Skill Expansion]],
[[Increased DEF]],
[[Increased Shield]],
[[Increased HP]],
[[Regeneration Boost]],
[[Electric Antibody]],
[[Cold Antibody]],
[[Heat Antibody]],
[[Technician]],
[[Strong Mentality]],
[[Nimble Fingers]],
[[Ironclad Defense]]


== Weapon Modules ==
: ''Main article: [[Modules/Upgrade Cost|Upgrade Cost]]''
[[Defense Master]],
 
[[Real-Life Fighter]],
Upgrading modules costs Kuiper and Gold. The cost increases with module rarity and rank.
[[Lethal Finish]],
 
[[Unstoppable Smasher]],
== Combining Modules ==
[[Strengthen First Shot]],
: ''Main article: [[Modules/Combine Modules|Combine Modules]]''
[[Special Sight]],
Modules can be combined in groups of 4 to receive a random module of a rarity related to the modules sacrificed. A table of probabilities is listed in the ''[[Modules/Combine Modules|Combine Modules]] article''.
[[Descendant Roll]],
== List of Modules ==
[[Weak Point Expansion]],
 
[[Dopaminergic Activate]],
= Skills =
[[Auto-Reload]],
 
[[Electric Conductor]],
Modules specific to one Descendant + their Ultimate, should they have one. All have a Transcendent rarity.
[[Toxic Conductor]],  
 
[[Snowflake Conductor]],
{{#ask: [[Module:Name::+]] [[Module:Class::Descendant]] [[Module:ExclusiveBaseDescendant::!None]] [[Module:ExclusiveToUltimateVersion::False]]
[[Fire Conductor ]],
| ?Module:ExclusiveBaseDescendant=Descendant
[[Quick Freezer]],
| ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12%
[[Venom Injector]],
| ?Module:Effect0=Effect
[[Remote Generator]],
| mainlabel=Name
[[Heat Incinerator]],
| format=datatables
[[Toxic Gunbarrel]],
| datatables-paging=false
[[Electric Gunbarrel]],
| datatables-responsive=false
[[Refrigerate Gunbarrel]],
| datatables-searchPanes=true
[[Superheat Gunbarrel]],
| datatables-searchPanes.initCollapsed=true
[[Poison Priority]],
| datatables-searchPanes.htmlLabels=true
[[Electric Priority]],
}}
[[Chill Priority]],
 
[[Fire Priority]],
= Ultimate Skills =
[[Hi Rate Insight]],
 
[[Hit Rate Focus]],
Modules specific to one Ultimate Descendant. All have a Transcendent rarity.
[[Weak Point Aiming]],
 
[[Deadeye]],
{{#ask: [[Module:Name::+]] [[Module:Class::Descendant]] [[Module:ExclusiveBaseDescendant::!None]] [[Module:ExclusiveToUltimateVersion::True]]
[[Reload insight]],
| ?Module:ExclusiveBaseDescendant=Ultimate Descendant
[[Reload Concentration]],
| ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12%
[[Consume Magazines]],
| ?Module:Effect0=Effect
[[Reload Expert]],
| mainlabel=Name
[[Insight Stabilizer]],
| format=datatables
[[Concentration Stabilizer ]],
| datatables-paging=false
[[Fixed Shot]],
| datatables-responsive=false
[[Stance Stabilizer]],
| datatables-searchPanes=true
[[Fire Rate Insight]],
| datatables-searchPanes.initCollapsed=true
[[Fire Rate Concentration]],
| datatables-searchPanes.htmlLabels=true
[[Weak Point Quick Fire]],
}}
[[Bullet Rain]],
 
[[Magazine Compulsive]],
= Descendant =
[[Insight Support Ammo]],
 
[[Concentrate Support Ammo]],
Modules usable by any Descendant.
[[Maximize Weight Balance]],
 
[[Weapon Tuning]],
{{#ask: [[Module:Name::+]] [[Module:Class::Descendant]] [[Module:ExclusiveBaseDescendant::None]]
[[Edging Shot]],
| ?Module:Rarity=Rarity |+ template=ModuleList/Table/Common/Cell |+ datatables-width=5%
[[Insight Concentration]],
| ?Module:ExclusiveCategory=Category |+ datatables-width=12%
[[Adventurer]],
| ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12%
[[Marksman]],
| ?Module:Effect0=Level 0 Effect
[[Concentration Priority]],
| mainlabel=Name
[[Target Detection]],
| format=datatables
[[Commando Marksmanship]],
| datatables-paging=false
[[Fatal Critical]],
| datatables-responsive=false
[[Weak Point Sight]],
| datatables-searchPanes=true
[[Weak Point Detection]],
| datatables-searchPanes.initCollapsed=true
[[Concentrated Fire]],
| datatables-searchPanes.htmlLabels=true
[[Weak Point Insight]],
}}
[[Action and Reaction]],
 
[[Slow Art]],
= General Rounds =
[[Anti-Matter Round]],
 
[[Pinpoint Shot]],
Modules compatible with {{Assault Rifle}}s, {{Machine Gun}}s, {{Submachine Gun}}s and {{Handgun}}s.
[[Sharp Shooter]],
 
[[Action and Reaction]],
{{#ask: [[Module:Name::+]] [[Module:Class::General Rounds]]
[[Slow Art]],
| ?Module:Rarity=Rarity |+ template=ModuleList/Table/Common/Cell |+ datatables-width=5%
[[Anti-matter Round]],
| ?Module:ExclusiveCategory=Category |+ datatables-width=12%
[[Pinpoint Shot]],
| ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12%
[[Sharpshooter]],
| ?Module:Effect0=Level 0 Effect
[[Action and Reaction]],
| mainlabel=Name
[[Slow Art]],
| format=datatables
[[Anti-matter Round]],
| datatables-paging=false
[[Pinpoint Shot]],
| datatables-responsive=false
[[Sharpshooter]],
| datatables-searchPanes=true
[[High-Power Rounds Compulsive]],
| datatables-searchPanes.initCollapsed=true
[[Impact Round Charge Improvement]],
| datatables-searchPanes.htmlLabels=true
[[Special Round Charge Improvement]],
}}
[[General Round Charge Improvement]],
 
[[Weak Point Sight]],
= Impact Rounds =
[[Colon Special Forces]],  
 
[[Better Concentration]],  
Modules compatible with {{Scout Rifle}}s and {{Hand Cannon}}s.
[[Expand Weapon Charge]],
 
[[Shell UP]],
{{#ask: [[Module:Name::+]] [[Module:Class::Impact Rounds]]
[[Recycling Genius]],
| ?Module:Rarity=Rarity |+ template=ModuleList/Table/Common/Cell |+ datatables-width=5%
[[Better Weapon Weight]],
| ?Module:ExclusiveCategory=Category |+ datatables-width=12%
[[Chill Enhancement]],
| ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12%
[[Hawk-Eye]],
| ?Module:Effect0=Level 0 Effect
[[Better Insight]],
| mainlabel=Name
[[Expand High-Power Magazine]],
| format=datatables
[[Electric Enhancement]],
| datatables-paging=false
[[Toxic Enhancement]],
| datatables-responsive=false
[[Fire Enhancement]],
| datatables-searchPanes=true
[[Vibration Absorption]],
| datatables-searchPanes.initCollapsed=true
[[Fire Rate UP]],
| datatables-searchPanes.htmlLabels=true
[[Rifling Reinforcement]],
}}
[[Rifling Reinforcement]],
 
[[Rifling Reinforcement]],
= Special Rounds =
[[Mental Focus]],
 
[[Real-life Fighter]],
Modules compatible with {{Beam Rifle}}s and {{Tactical Rifle}}s.
[[Sharp Precision Shot]],
 
[[Lethal Finish]],
{{#ask: [[Module:Name::+]] [[Module:Class::Special Rounds]]
[[Defense Master]],
| ?Module:Rarity=Rarity |+ template=ModuleList/Table/Common/Cell |+ datatables-width=5%
[[Payout]],
| ?Module:ExclusiveCategory=Category |+ datatables-width=12%
[[Special Sight]],
| ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12%
[[Weak Point Expansion]],
| ?Module:Effect0=Level 0 Effect
[[Hardline Suppression]],
| mainlabel=Name
[[Dopaminergic Activate]],
| format=datatables
[[Better Weapon Weight]],
| datatables-paging=false
[[Electric Conductor]],
| datatables-responsive=false
[[Toxic Conductor ]],
| datatables-searchPanes=true
[[Snowflake Conductor]],
| datatables-searchPanes.initCollapsed=true
[[Fire Conductor]],
| datatables-searchPanes.htmlLabels=true
[[Venom Injector]],
}}
[[Remote Generator]],
 
[[Quick Freezer ]],
= High-Power Rounds =
[[Heat Incinerator]],
 
[[Toxic Gunbarrel]],
Modules compatible with {{Sniper Rifle}}s, {{Shotgun}}s and {{Launcher}}s.
[[Electric Gunbarrel]],
 
[[Refrigerate Gunbarrel]],
{{#ask: [[Module:Name::+]] [[Module:Class::High-Power Rounds]]
[[Superheat Gunbarrel]],
| ?Module:Rarity=Rarity |+ template=ModuleList/Table/Common/Cell |+ datatables-width=5%
[[Hit Rate Insight]],
| ?Module:ExclusiveWeaponType=Weapon
[[Aiming Compensation]],
| ?Module:ExclusiveCategory=Category |+ datatables-width=12%
[[Weak Point Aiming]],
| ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12%
[[Deadeye]],
| ?Module:Effect0=Level 0 Effect
[[Reload Insight]],
| mainlabel=Name
[[Reload Concentration]],
| format=datatables
[[Consume Magazines]],
| datatables-paging=false
[[Reload Expert]],
| datatables-responsive=false
[[Insight Stabilizer]],
| datatables-searchPanes=true
[[Concentration Stabilizer]],
| datatables-searchPanes.initCollapsed=true
[[Fixed Shot]],
| datatables-searchPanes.htmlLabels=true
[[Stance Stabilizer]],
}}
[[Fire Rate Insight]],
 
[[Fire Rate Concentration]],
<headertabs/>
[[Weak Point Quick Fire]],
[[Bullet Rain]],
[[Insight Support Ammo]],
[[Concentrate Support Ammo]],
[[Maximize Weight Balance]],
[[Weapon Tuning]],
[[Insight Concentration]],
[[Adventurer]],
[[Marksman]],
[[Target Detection]],
[[Commando Marksmanship]],
[[Fatal Critical]],
[[Weak Point Detection]],
[[Concentrated Fire]],
[[Weak Point Insight]],
[[Anti-Matter Round]],
[[Pinpoint Shot]],
[[Sharpshooter]],
[[Have Aiming]],
[[Impact Rounds Compulsive]],
[[Magazine Compulsive]],
[[Edging Shot]],
[[Poison Priority]],
[[Electric Priority]],
[[Chill Priority]],
[[Fire Priority]],
[[Concentration Priority]],
[[Action and Reaction]],
[[Slow Art]],
[[Special Round Projectile Modification]],
[[General Round Projectile Modification]],
[[Weak Point Sight]],
[[Colon Special Forces]],
[[Better Concentration]],
[[Expand Weapon Charge]],
[[Recycling Genius]],
[[Better Weapon Weight]],
[[Expand Impact Magazine]],
[[Chill Enhancement]],
[[Hawk-Eye]],
[[Better Insight]],
[[Electric Enhancement]],
[[Toxic Enhancement]],
[[Fire Enhancement]],
[[Vibration Absorption]],
[[Fire Rate UP]],
[[Rifling Reinforcement]],
[[Frigid Burn]],
[[Sharp Precision Shot]],
[[Lethal Finish]],
[[Mental Focus]],
[[Real-Life Fighter]],
[[Analysis Master]],
[[Spray and Pray]],
[[Brisk Walk]],
[[Sweeping Squad]],
[[Battlesuit Crusher]],
[[Hardline Suppression]],
[[Snowflake Conductor]],
[[Fire Conductor]],
[[Electric Conductor]],
[[Toxic Conductor]],
[[Quick Freezer]],
[[Venom Injector]],
[[Remote Generator]],
[[Heat Incinerator]],
[[Toxic Infusion]],
[[Chill Infusion]],
[[Electric Infusion]],
[[Heat Infusion]],
[[Toxic Gunbarrel]],
[[Electric Gunbarrel]],
[[Refrigerate Gunbarrel]],
[[Superheat Gunbarrel]],
[[Hit Rate Insight]],
[[Aiming Compensation]],
[[Weak Point Aiming]],
[[Deadeye]],
[[Reload Insight]],
[[Reload Concentration]],
[[Consume Magazines]],
[[Reload Expert]],
[[Insight Stabilizer]],
[[Concentration Stabilizer]],
[[Fixed Shot]],
[[Stance Stabilizer]],
[[Fire Rate Insight]],
[[Fire Rate Concentration]],
[[Weak Point Quick Fire]],
[[Bullet Rain]],
[[Insight Support Ammo]],
[[Concentrate Support Ammo]],
[[Maximize Weight Balance]],
[[Weapon Tuning]],
[[Inisght Concentration]],
[[Adventurer]],
[[Marksman]],
[[Target Detection]],
[[Commando Marksmanship]],
[[Fatal Critical]],
[[Weak Point Detection]],
[[Concentrated Fire]],
[[Weak Point Insight]],
[[Anti-Matter Round]],
[[Pinpoint Shot]],
[[Sharpshooter]],
[[Have Aiming]],
[[Special Rounds Compulsive]],
[[Magazine Compulsive]],
[[Edging Shot]],
[[Poison Priority]],
[[Electric Priority]],
[[Chill Priority]],
[[Fire Priority]],
[[Concentration Priority]],
[[Action and Reaction]],
[[Slow Art]],
[[Superconductivity Charge]],
[[Impact Round Magazine Replacement]],
[[General Round Magazine Replacement]],
[[Weak Point Sight]],
[[Colon Special Forces]],
[[Better Concentration]],
[[Expand Weapon Charge]],
[[Recycling Genius]],
[[Better Weapon Weight]],
[[Special Rounds Storage]],
[[Chill Enhancement]],
[[Hawk-Eye]],
[[Better Insight]],
[[Electric Enhancement]],
[[Toxic Enhancement]],
[[Fire Enhancement]],
[[Vibration Absorption]],
[[Fire Rate UP]],
[[Rifling Reinforcement]],
[[Sharp Precision Shot]],
[[Lethal Finish]],
[[Mental Focus]],
[[Real-Life Fighter]],
[[Defense Master]],
[[Firing Fiesta]],
[[Brisk Walk]],
[[Sweeping Squad]],
[[Better Weapon Weight]],
[[Electric Conductor]],
[[Toxic Conductor]],
[[Venom Injector]],
[[Remote Generator]],
[[Heat Incinerator]],
[[Quick Freezer]],
[[Snowflake Conductor]],
[[Fire Conductor]],
[[Toxic Gunbarrel]],
[[Electric Gunbarrel]],
[[Refrigerate Gunbarrel]],
[[Superheat Gunbarrel]],
[[Hit Rate Insight]],
[[Aiming Compensation]],
[[Weak Point Aiming]],
[[Deadeye]],
[[Reload Insight]],
[[Reload Concentration]],
[[Consume Magazines]],
[[Reload Expert]],
[[Insight Stabilizer]],
[[Concentration Stabilizer]],
[[Fixed Shot]],
[[Stance Stabilizer]],
[[Fire Rate Insight]],
[[Fire Rate Concentration]],
[[Weak Point Quick Fire]],
[[Bullet Rain]],
[[Insight Support Ammo]],
[[Concentrate Support Ammo]],
[[Maximize Weight Balance]],
[[Weapon Tuning]],
[[Insight Concentration]],
[[Adventurer]],
[[Marksman]],
[[Target Detection]],
[[Commando Marksmanship]],
[[Fatal Critical]],
[[Weak Point Detection]],
[[Concentrated Fire]],
[[Weak Point Insight]],
[[Anti-matter Round]],
[[Pinpoint Shot]],
[[Sharpshooter]],
[[Have Aiming]],
[[General Rounds Compulsive]],
[[Magazine Compulsive]],
[[Edging Shot]],  
[[Poison Priority]],
[[Electric Priority]],
[[Chill Priority]],
[[Fire Priority]],
[[Concentration Priority]],
[[Action and Reaction]],
[[Slow Art]],
[[Colon Special Forces]],
[[Normal Impact Rounds Refining]],
[[Normal Special Rounds Refining]],
[[Weak Point Sight]],
[[Better Concentration]],
[[Expand Weapon Charge]],
[[Recycling Genius]],
[[Better Weapon Weight]],
[[Expand General Magazine]],
[[Chill Enhancement]],
[[Hawk-Eye]],
[[Better Insight]],
[[Electric Enhancement]],
[[Toxic Enhancement]],
[[Fire Enhancement]],
[[Vibration Absorption]],
[[Fire Rate UP]],
[[Rifling Reinforcement]]

Latest revision as of 08:30, 20 July 2024

Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.


Modules! We should describe what they are and how they work!

Upgrade Cost

Main article: Upgrade Cost

Upgrading modules costs Kuiper and Gold. The cost increases with module rarity and rank.

Combining Modules

Main article: Combine Modules

Modules can be combined in groups of 4 to receive a random module of a rarity related to the modules sacrificed. A table of probabilities is listed in the Combine Modules article.

List of Modules

[edit]

Modules specific to one Descendant + their Ultimate, should they have one. All have a Transcendent rarity.