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{{Template:PreReleaseData}}
{{Template:PreReleaseData}}


{{#ask: [[Category:Modules]]
Modules! We should describe what they are and how they work!
  | ?Module Class
 
  | ?Rarity
== Upgrade Cost ==
  | ?Socket
 
  | ?Capacity Cost
: ''Main article: [[Modules/Upgrade Cost|Upgrade Cost]]''
  | ?Exclusive To
 
  | ?Max Rank
Upgrading modules costs Kuiper and Gold. The cost increases with module rarity and rank.
  | mainlabel=Module
 
  | format=table
== Combining Modules ==
  | limit=500
: ''Main article: [[Modules/Combine Modules|Combine Modules]]''
Modules can be combined in groups of 4 to receive a random module of a rarity related to the modules sacrificed. A table of probabilities is listed in the ''[[Modules/Combine Modules|Combine Modules]] article''.
== List of Modules ==
 
= Skills =
 
Modules specific to one Descendant + their Ultimate, should they have one. All have a Transcendent rarity.
 
{{#ask: [[Module:Name::+]] [[Module:Class::Descendant]] [[Module:ExclusiveBaseDescendant::!None]] [[Module:ExclusiveToUltimateVersion::False]]
  | ?Module:ExclusiveBaseDescendant=Descendant
| ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12%
| ?Module:Effect0=Effect
| mainlabel=Name
| format=datatables
| datatables-paging=false
| datatables-responsive=false
| datatables-searchPanes=true
| datatables-searchPanes.initCollapsed=true
| datatables-searchPanes.htmlLabels=true
}}
 
= Ultimate Skills =
 
Modules specific to one Ultimate Descendant. All have a Transcendent rarity.
 
{{#ask: [[Module:Name::+]] [[Module:Class::Descendant]] [[Module:ExclusiveBaseDescendant::!None]] [[Module:ExclusiveToUltimateVersion::True]]
  | ?Module:ExclusiveBaseDescendant=Ultimate Descendant
  | ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12%
  | ?Module:Effect0=Effect
| mainlabel=Name
| format=datatables
| datatables-paging=false
| datatables-responsive=false
| datatables-searchPanes=true
| datatables-searchPanes.initCollapsed=true
| datatables-searchPanes.htmlLabels=true
}}
 
= Descendant =
 
Modules usable by any Descendant.
 
{{#ask: [[Module:Name::+]] [[Module:Class::Descendant]] [[Module:ExclusiveBaseDescendant::None]]
| ?Module:Rarity=Rarity |+ template=ModuleList/Table/Common/Cell |+ datatables-width=5%
  | ?Module:ExclusiveCategory=Category |+ datatables-width=12%
  | ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12%
| ?Module:Effect0=Level 0 Effect
  | mainlabel=Name
  | format=datatables
| datatables-paging=false
| datatables-responsive=false
| datatables-searchPanes=true
| datatables-searchPanes.initCollapsed=true
  | datatables-searchPanes.htmlLabels=true
}}
}}


-------------------
= General Rounds =
 
Modules compatible with {{Assault Rifle}}s, {{Machine Gun}}s, {{Submachine Gun}}s and {{Handgun}}s.


'''Please don't modify this section right now.'''
{{#ask: [[Module:Name::+]] [[Module:Class::General Rounds]]
| ?Module:Rarity=Rarity |+ template=ModuleList/Table/Common/Cell |+ datatables-width=5%
| ?Module:ExclusiveCategory=Category |+ datatables-width=12%
| ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12%
| ?Module:Effect0=Level 0 Effect
| mainlabel=Name
| format=datatables
| datatables-paging=false
| datatables-responsive=false
| datatables-searchPanes=true
| datatables-searchPanes.initCollapsed=true
| datatables-searchPanes.htmlLabels=true
}}


This is a raw list of all the modules as seen in the Final Technical Test. As we fill out the templates and populate data, this will be replaced with Semantic tables as seen above the line break.
= Impact Rounds =


== Descendant Modules ==
Modules compatible with {{Scout Rifle}}s and {{Hand Cannon}}s.


[[Classic Chef]],
{{#ask: [[Module:Name::+]] [[Module:Class::Impact Rounds]]
[[Backdraft]],
| ?Module:Rarity=Rarity |+ template=ModuleList/Table/Common/Cell |+ datatables-width=5%
[[Truly Deadly Cuisine]],
| ?Module:ExclusiveCategory=Category |+ datatables-width=12%
[[Incendiary Bomb]],
| ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12%
[[Superconductive Bombing]],
| ?Module:Effect0=Level 0 Effect
[[Diamagnetic Bulwark]],
| mainlabel=Name
[[Self-Directed Eruption]],
| format=datatables
[[Collision Instinct]],
| datatables-paging=false
[[Singing Water]],
| datatables-responsive=false
[[Tidal Wave]],
| datatables-searchPanes=true
[[Supply Moisture]],
| datatables-searchPanes.initCollapsed=true
[[Water Play]],
| datatables-searchPanes.htmlLabels=true
[[Battlesuit Melting Nuts]],
}}
[[Void Domination]],
 
[[Overcharged Edge]],
= Special Rounds =
[[Release Cutting Force]],
 
[[Absolute-Zero]],
Modules compatible with {{Beam Rifle}}s and {{Tactical Rifle}}s.
[[Cold Cohesion]],
 
[[Blood and Iron]],
{{#ask: [[Module:Name::+]] [[Module:Class::Special Rounds]]
[[Predator Instinct]],
| ?Module:Rarity=Rarity |+ template=ModuleList/Table/Common/Cell |+ datatables-width=5%
[[Massive Sanguification]],
| ?Module:ExclusiveCategory=Category |+ datatables-width=12%
[[Supersense]],
| ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12%
[[Neurotoxin Synthesis]],
| ?Module:Effect0=Level 0 Effect
[[Venom Synthesis]],
| mainlabel=Name
[[Toxic Stimulation]],
| format=datatables
[[Contagion]],
| datatables-paging=false
[[Bionic Fuel]],
| datatables-responsive=false
[[Superconductor]],
| datatables-searchPanes=true
[[Electric Transition]],
| datatables-searchPanes.initCollapsed=true
[[Electric Condense]],
| datatables-searchPanes.htmlLabels=true
[[Attacking Compulsion]],
}}
[[Medical Compulsion]],
 
[[Immediate Purge Code]],
= High-Power Rounds =
[[Turret Engineering]],
 
[[Firearm Master]],
Modules compatible with {{Sniper Rifle}}s, {{Shotgun}}s and {{Launcher}}s.
[[Explosive Stacks]],
 
[[Cold-Bloodedness]],
{{#ask: [[Module:Name::+]] [[Module:Class::High-Power Rounds]]
[[Cold Snap Watch]],
| ?Module:Rarity=Rarity |+ template=ModuleList/Table/Common/Cell |+ datatables-width=5%
[[Hypothermy]],
| ?Module:ExclusiveWeaponType=Weapon
[[Glacial Cloud]],
| ?Module:ExclusiveCategory=Category |+ datatables-width=12%
[[Body Enhancement]],
| ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12%
[[Matrix Recomputation]],
| ?Module:Effect0=Level 0 Effect
[[Void Charge]],
| mainlabel=Name
[[Void Burst]],
| format=datatables
[[Nerve Infiltration]],
| datatables-paging=false
[[Regenerative Braking]],
| datatables-responsive=false
[[Powerunit Change]],
| datatables-searchPanes=true
[[Increased Efficiency]],
| datatables-searchPanes.initCollapsed=true
[[Multi-Maneuvering]],
| datatables-searchPanes.htmlLabels=true
[[Long-Distance Maneuvering]],
}}
[[Mid-Air Maneuvering]],
[[Final Wish]],
[[Narcissism]],
[[Continuous Exaltation]],
[[Lethal Infection]],
[[Dangerous Ambush]],
[[Weaken Recovery]],
[[Multitalented]],
[[Passionate Sponsor]],
[[Gladiator]],
[[Technique Manual]],
[[Decimator]],
[[Conditional Recharge]],
[[Preemptive Strike]],
[[Overwhelming HP]],
[[Overwhelming DEF]],
[[Overwhelming Shield]],
[[Heat Release]],
[[Perfect Antivenom]],
[[Veteran's Tactics]],
[[Antifreeze Solution]],
[[Insulate Conductor]],
[[MP Collector]],
[[Potent Collector]],
[[An Iron Will]],
[[Accelerated Driveshaft]],
[[Improve Driveshaft]],
[[Midair Fire]],
[[MP Plunder]],
[[HP Plunder]],
[[Iron Knuckle]],
[[Burst Absorption]],
[[Absolute Curse]],
[[Mass Purification]],
[[Walk a Tightrope]],
[[HP Collector]],
[[Non-Attribute Syncytium]],
[[Electronic Syncytium]],
[[Venom Syncytium]],
[[Glacial Syncytium]],
[[Fire Syncytium]],
[[Safe Recovery]],
[[Amplification Control]],
[[Autoimmunity]],
[[Psychological Victory]],
[[Weighing the Scales]],
[[Battle of Stamina]],
[[Iron Defense]],
[[Spear and Shield]],
[[Agony]],
[[Second Wind]],
[[Front Lines]],
[[Emergency Measures]],
[[Frugal Mindset]],
[[An Outstanding Investment]],
[[MP Accelerant]],
[[Time Distribution]],
[[Focus on Non-Attribute]],
[[Focus on Toxic]],
[[Focus on Electric]],
[[Focus on Chill]],
[[Focus on Fire]],
[[Focus on Tech]],
[[Focus on Dimension]],
[[Focus on Singular]],
[[Focus on Fusion]],
[[Non-Attribute Master]],
[[Toxic Master]],
[[Electric Master]],
[[Chill Master]],
[[Fire Master]],
[[Tech Master]],
[[Dimension Master]],
[[Singular Master]],
[[Fusion Master]],
[[Strengthen Recovery]],
[[Pain Reliever]],
[[Defense Stance]],
[[Shoot Focus]],
[[Selective Recovery (HP)]],
[[Selective Recovery (MP)]],
[[Maximize Skill]],
[[Maximize Power]],
[[Maximize Range]],
[[Maximize Duration]],  
[[Maximize Conservation]],
[[Sensory Dep (MP)]],
[[Sensory Dep (HP)]],
[[Maximize Toxic Resist]],
[[Maximize Electric Resist]],
[[Maximize Chill Resist]],
[[Maximize Fire Resist]],
[[Stim Accelerant]],
[[Maximize Efficiency]],
[[MP Conversion]],
[[Skill Simplification]],
[[Shield Conversion (MP)]],
[[Shield Conversion (DEF)]],
[[HP Conversion (MP)]],
[[HP Conversion (DEF)]],
[[HP Conversion (Shield)]],
[[HP Amplification]],
[[Dual Claw]],
[[Tonfa]],
[[Kicking]],
[[Shock Punch]],
[[Shortsword]],
[[Polygenic Antibody]],
[[Power Increase]],
[[Arche Acceleration]],
[[Enlightenment]],
[[Medical Support]],
[[Energy Collection]],
[[Skill Concentration]],
[[Skill Insight]],
[[Tech Specialist]],
[[Dimension Specialist]],
[[Singular Specialist]],
[[Fusion Specialist]],
[[Toxic Specialist]],
[[Electric Specialist]],
[[Chill Specialist]],
[[Fire Specialist]],
[[Non-Attribute Specialist]],
[[Toxic Antibody]],
[[Skill Extension]],
[[Skill Expansion]],
[[Increased DEF]],
[[Increased Shield]],
[[Increased HP]],
[[Regeneration Boost]],
[[Electric Antibody]],
[[Cold Antibody]],
[[Heat Antibody]],
[[Technician]],
[[Strong Mentality]],
[[Nimble Fingers]],
[[Ironclad Defense]]


== Weapon Modules == [[Test]]
<headertabs/>
[[Defense Master]],
[[Real-Life Fighter]],
[[Lethal Finish]],
[[Unstoppable Smasher]],
[[Strengthen First Shot]],
[[Special Sight]],
[[Descendant Roll]],
[[Weak Point Expansion]],
[[Dopaminergic Activate]],
[[Auto-Reload]],
[[Electric Conductor]],
[[Toxic Conductor]],
[[Snowflake Conductor]],
[[Fire Conductor ]],
[[Quick Freezer]],
[[Venom Injector]],
[[Remote Generator]],
[[Heat Incinerator]],
[[Toxic Gunbarrel]],
[[Electric Gunbarrel]],
[[Refrigerate Gunbarrel]],
[[Superheat Gunbarrel]],
[[Poison Priority]],
[[Electric Priority]],
[[Chill Priority]],
[[Fire Priority]],
[[Hi Rate Insight]],
[[Hit Rate Focus]],
[[Weak Point Aiming]],
[[Deadeye]],
[[Reload insight]],
[[Reload Concentration]],
[[Consume Magazines]],
[[Reload Expert]],
[[Insight Stabilizer]],
[[Concentration Stabilizer ]],
[[Fixed Shot]],
[[Stance Stabilizer]],
[[Fire Rate Insight]],
[[Fire Rate Concentration]],
[[Weak Point Quick Fire]],
[[Bullet Rain]],
[[Magazine Compulsive]],
[[Insight Support Ammo]],
[[Concentrate Support Ammo]],
[[Maximize Weight Balance]],
[[Weapon Tuning]],
[[Edging Shot]],
[[Insight Concentration]],
[[Adventurer]],
[[Marksman]],
[[Concentration Priority]],
[[Target Detection]],
[[Commando Marksmanship]],
[[Fatal Critical]],
[[Weak Point Sight]],
[[Weak Point Detection]],
[[Concentrated Fire]],
[[Weak Point Insight]],
[[Action and Reaction]],
[[Slow Art]],
[[Anti-Matter Round]],
[[Pinpoint Shot]],
[[Sharp Shooter]],
[[Action and Reaction]],
[[Slow Art]],
[[Anti-matter Round]],
[[Pinpoint Shot]],
[[Sharpshooter]],
[[Action and Reaction]],
[[Slow Art]],
[[Anti-matter Round]],
[[Pinpoint Shot]],
[[Sharpshooter]],
[[High-Power Rounds Compulsive]],
[[Impact Round Charge Improvement]],
[[Special Round Charge Improvement]],
[[General Round Charge Improvement]],
[[Weak Point Sight]],
[[Colon Special Forces]],
[[Better Concentration]],
[[Expand Weapon Charge]],
[[Shell UP]],
[[Recycling Genius]],
[[Better Weapon Weight]],
[[Chill Enhancement]],
[[Hawk-Eye]],
[[Better Insight]],
[[Expand High-Power Magazine]],
[[Electric Enhancement]],
[[Toxic Enhancement]],
[[Fire Enhancement]],
[[Vibration Absorption]],
[[Fire Rate UP]],
[[Rifling Reinforcement]],
[[Rifling Reinforcement]],
[[Rifling Reinforcement]],
[[Mental Focus]],
[[Real-life Fighter]],
[[Sharp Precision Shot]],
[[Lethal Finish]],
[[Defense Master]],
[[Payout]],
[[Special Sight]],
[[Weak Point Expansion]],
[[Hardline Suppression]],
[[Dopaminergic Activate]],
[[Better Weapon Weight]],
[[Electric Conductor]],
[[Toxic Conductor ]],
[[Snowflake Conductor]],
[[Fire Conductor]],
[[Venom Injector]],
[[Remote Generator]],
[[Quick Freezer ]],
[[Heat Incinerator]],
[[Toxic Gunbarrel]],
[[Electric Gunbarrel]],
[[Refrigerate Gunbarrel]],
[[Superheat Gunbarrel]],
[[Hit Rate Insight]],
[[Aiming Compensation]],
[[Weak Point Aiming]],
[[Deadeye]],
[[Reload Insight]],
[[Reload Concentration]],
[[Consume Magazines]],
[[Reload Expert]],
[[Insight Stabilizer]],
[[Concentration Stabilizer]],
[[Fixed Shot]],
[[Stance Stabilizer]],
[[Fire Rate Insight]],
[[Fire Rate Concentration]],
[[Weak Point Quick Fire]],
[[Bullet Rain]],
[[Insight Support Ammo]],
[[Concentrate Support Ammo]],
[[Maximize Weight Balance]],
[[Weapon Tuning]],
[[Insight Concentration]],
[[Adventurer]],
[[Marksman]],
[[Target Detection]],
[[Commando Marksmanship]],
[[Fatal Critical]],
[[Weak Point Detection]],
[[Concentrated Fire]],
[[Weak Point Insight]],
[[Anti-Matter Round]],
[[Pinpoint Shot]],
[[Sharpshooter]],
[[Have Aiming]],
[[Impact Rounds Compulsive]],
[[Magazine Compulsive]],
[[Edging Shot]],
[[Poison Priority]],
[[Electric Priority]],
[[Chill Priority]],
[[Fire Priority]],
[[Concentration Priority]],
[[Action and Reaction]],
[[Slow Art]],
[[Special Round Projectile Modification]],
[[General Round Projectile Modification]],
[[Weak Point Sight]],
[[Colon Special Forces]],
[[Better Concentration]],
[[Expand Weapon Charge]],
[[Recycling Genius]],
[[Better Weapon Weight]],
[[Expand Impact Magazine]],
[[Chill Enhancement]],
[[Hawk-Eye]],
[[Better Insight]],
[[Electric Enhancement]],
[[Toxic Enhancement]],
[[Fire Enhancement]],
[[Vibration Absorption]],
[[Fire Rate UP]],
[[Rifling Reinforcement]],
[[Frigid Burn]],
[[Sharp Precision Shot]],
[[Lethal Finish]],
[[Mental Focus]],
[[Real-Life Fighter]],
[[Analysis Master]],
[[Spray and Pray]],
[[Brisk Walk]],
[[Sweeping Squad]],
[[Battlesuit Crusher]],
[[Hardline Suppression]],
[[Snowflake Conductor]],
[[Fire Conductor]],
[[Electric Conductor]],
[[Toxic Conductor]],
[[Quick Freezer]],
[[Venom Injector]],
[[Remote Generator]],
[[Heat Incinerator]],
[[Toxic Infusion]],
[[Chill Infusion]],
[[Electric Infusion]],
[[Heat Infusion]],
[[Toxic Gunbarrel]],
[[Electric Gunbarrel]],
[[Refrigerate Gunbarrel]],
[[Superheat Gunbarrel]],
[[Hit Rate Insight]],
[[Aiming Compensation]],
[[Weak Point Aiming]],
[[Deadeye]],
[[Reload Insight]],
[[Reload Concentration]],
[[Consume Magazines]],
[[Reload Expert]],
[[Insight Stabilizer]],
[[Concentration Stabilizer]],
[[Fixed Shot]],
[[Stance Stabilizer]],
[[Fire Rate Insight]],
[[Fire Rate Concentration]],
[[Weak Point Quick Fire]],
[[Bullet Rain]],
[[Insight Support Ammo]],
[[Concentrate Support Ammo]],
[[Maximize Weight Balance]],
[[Weapon Tuning]],
[[Inisght Concentration]],
[[Adventurer]],
[[Marksman]],
[[Target Detection]],
[[Commando Marksmanship]],
[[Fatal Critical]],
[[Weak Point Detection]],
[[Concentrated Fire]],
[[Weak Point Insight]],
[[Anti-Matter Round]],
[[Pinpoint Shot]],
[[Sharpshooter]],
[[Have Aiming]],
[[Special Rounds Compulsive]],
[[Magazine Compulsive]],
[[Edging Shot]],
[[Poison Priority]],
[[Electric Priority]],
[[Chill Priority]],
[[Fire Priority]],
[[Concentration Priority]],
[[Action and Reaction]],
[[Slow Art]],
[[Superconductivity Charge]],
[[Impact Round Magazine Replacement]],
[[General Round Magazine Replacement]],
[[Weak Point Sight]],
[[Colon Special Forces]],
[[Better Concentration]],
[[Expand Weapon Charge]],
[[Recycling Genius]],
[[Better Weapon Weight]],
[[Special Rounds Storage]],
[[Chill Enhancement]],
[[Hawk-Eye]],
[[Better Insight]],
[[Electric Enhancement]],
[[Toxic Enhancement]],
[[Fire Enhancement]],
[[Vibration Absorption]],
[[Fire Rate UP]],
[[Rifling Reinforcement]],
[[Sharp Precision Shot]],
[[Lethal Finish]],
[[Mental Focus]],
[[Real-Life Fighter]],
[[Defense Master]],
[[Firing Fiesta]],
[[Brisk Walk]],
[[Sweeping Squad]],
[[Better Weapon Weight]],
[[Electric Conductor]],
[[Toxic Conductor]],
[[Venom Injector]],
[[Remote Generator]],
[[Heat Incinerator]],
[[Quick Freezer]],
[[Snowflake Conductor]],
[[Fire Conductor]],
[[Toxic Gunbarrel]],
[[Electric Gunbarrel]],
[[Refrigerate Gunbarrel]],
[[Superheat Gunbarrel]],
[[Hit Rate Insight]],
[[Aiming Compensation]],
[[Weak Point Aiming]],
[[Deadeye]],
[[Reload Insight]],
[[Reload Concentration]],
[[Consume Magazines]],
[[Reload Expert]],
[[Insight Stabilizer]],
[[Concentration Stabilizer]],
[[Fixed Shot]],
[[Stance Stabilizer]],
[[Fire Rate Insight]],
[[Fire Rate Concentration]],
[[Weak Point Quick Fire]],
[[Bullet Rain]],
[[Insight Support Ammo]],
[[Concentrate Support Ammo]],
[[Maximize Weight Balance]],
[[Weapon Tuning]],
[[Insight Concentration]],
[[Adventurer]],
[[Marksman]],
[[Target Detection]],
[[Commando Marksmanship]],
[[Fatal Critical]],
[[Weak Point Detection]],
[[Concentrated Fire]],
[[Weak Point Insight]],
[[Anti-matter Round]],
[[Pinpoint Shot]],
[[Sharpshooter]],
[[Have Aiming]],
[[General Rounds Compulsive]],
[[Magazine Compulsive]],
[[Edging Shot]],
[[Poison Priority]],
[[Electric Priority]],
[[Chill Priority]],
[[Fire Priority]],
[[Concentration Priority]],
[[Action and Reaction]],
[[Slow Art]],
[[Colon Special Forces]],
[[Normal Impact Rounds Refining]],
[[Normal Special Rounds Refining]],
[[Weak Point Sight]],
[[Better Concentration]],
[[Expand Weapon Charge]],
[[Recycling Genius]],
[[Better Weapon Weight]],
[[Expand General Magazine]],
[[Chill Enhancement]],
[[Hawk-Eye]],
[[Better Insight]],
[[Electric Enhancement]],
[[Toxic Enhancement]],
[[Fire Enhancement]],
[[Vibration Absorption]],
[[Fire Rate UP]],
[[Rifling Reinforcement]]

Latest revision as of 07:30, 20 July 2024

Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.


Modules! We should describe what they are and how they work!

Upgrade Cost

Main article: Upgrade Cost

Upgrading modules costs Kuiper and Gold. The cost increases with module rarity and rank.

Combining Modules

Main article: Combine Modules

Modules can be combined in groups of 4 to receive a random module of a rarity related to the modules sacrificed. A table of probabilities is listed in the Combine Modules article.

List of Modules

[edit]

Modules specific to one Descendant + their Ultimate, should they have one. All have a Transcendent rarity.

[edit]

Modules specific to one Ultimate Descendant. All have a Transcendent rarity.

[edit]

Modules usable by any Descendant.

[edit]

Modules compatible with Assault Rifles, Machine Guns, Submachine Guns and Handguns.

[edit]

Modules compatible with Scout Rifles and Hand Cannons.

[edit]

Modules compatible with Beam Rifles and Tactical Rifles.

[edit]

Modules compatible with Sniper Rifles, Shotguns and Launchers.