Modules: Difference between revisions

From The First Descendant Wiki
(Replaced content with "{{Template:PreReleaseData}} Modules! We should describe what they are and how they work! == Descendant Modules == === Exclusives === Exclusives are modules specific to one Descendant (and/or their Ultimate form). {{#ask: Module:Name::+ Module:ExclusiveBaseDescendant::+ | ?Module:ExclusiveBaseDescendant=Exclusive To | ?Module:Rarity=Rarity | ?Module:Socket=Socket | ?Module:Effect0=Level 0 Effect | format=table | mainlabel=Name | headers=show }}")
Tag: Replaced
(add combining modules info)
 
(15 intermediate revisions by 3 users not shown)
Line 3: Line 3:
Modules! We should describe what they are and how they work!
Modules! We should describe what they are and how they work!


== Descendant Modules ==
== Upgrade Cost ==
=== Exclusives ===
 
Exclusives are modules specific to one Descendant (and/or their Ultimate form).
: ''Main article: [[Modules/Upgrade Cost|Upgrade Cost]]''
{{#ask: [[Module:Name::+]] [[Module:ExclusiveBaseDescendant::+]]
 
  | ?Module:ExclusiveBaseDescendant=Exclusive To
Upgrading modules costs Kuiper and Gold. The cost increases with module rarity and rank.
  | ?Module:Rarity=Rarity
 
  | ?Module:Socket=Socket
== Combining Modules ==
: ''Main article: [[Modules/Combine Modules|Combine Modules]]''
Modules can be combined in groups of 4 to receive a random module of a rarity related to the modules sacrificed. A table of probabilities is listed in the ''[[Modules/Combine Modules|Combine Modules]] article''.
== List of Modules ==
 
= Skills =
 
Modules specific to one Descendant + their Ultimate, should they have one. All have a Transcendent rarity.
 
{{#ask: [[Module:Name::+]] [[Module:Class::Descendant]] [[Module:ExclusiveBaseDescendant::!None]] [[Module:ExclusiveToUltimateVersion::False]]
| ?Module:ExclusiveBaseDescendant=Descendant
| ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12%
| ?Module:Effect0=Effect
| mainlabel=Name
| format=datatables
| datatables-paging=false
| datatables-responsive=false
| datatables-searchPanes=true
| datatables-searchPanes.initCollapsed=true
| datatables-searchPanes.htmlLabels=true
}}
 
= Ultimate Skills =
 
Modules specific to one Ultimate Descendant. All have a Transcendent rarity.
 
{{#ask: [[Module:Name::+]] [[Module:Class::Descendant]] [[Module:ExclusiveBaseDescendant::!None]] [[Module:ExclusiveToUltimateVersion::True]]
  | ?Module:ExclusiveBaseDescendant=Ultimate Descendant
| ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12%
| ?Module:Effect0=Effect
| mainlabel=Name
| format=datatables
| datatables-paging=false
| datatables-responsive=false
| datatables-searchPanes=true
| datatables-searchPanes.initCollapsed=true
| datatables-searchPanes.htmlLabels=true
}}
 
= Descendant =
 
Modules usable by any Descendant.
 
{{#ask: [[Module:Name::+]] [[Module:Class::Descendant]] [[Module:ExclusiveBaseDescendant::None]]
| ?Module:Rarity=Rarity |+ template=ModuleList/Table/Common/Cell |+ datatables-width=5%
| ?Module:ExclusiveCategory=Category |+ datatables-width=12%
| ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12%
| ?Module:Effect0=Level 0 Effect
| mainlabel=Name
| format=datatables
| datatables-paging=false
| datatables-responsive=false
| datatables-searchPanes=true
| datatables-searchPanes.initCollapsed=true
| datatables-searchPanes.htmlLabels=true
}}
 
= General Rounds =
 
Modules compatible with {{Assault Rifle}}s, {{Machine Gun}}s, {{Submachine Gun}}s and {{Handgun}}s.
 
{{#ask: [[Module:Name::+]] [[Module:Class::General Rounds]]
| ?Module:Rarity=Rarity |+ template=ModuleList/Table/Common/Cell |+ datatables-width=5%
| ?Module:ExclusiveCategory=Category |+ datatables-width=12%
| ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12%
| ?Module:Effect0=Level 0 Effect
| mainlabel=Name
| format=datatables
| datatables-paging=false
| datatables-responsive=false
| datatables-searchPanes=true
| datatables-searchPanes.initCollapsed=true
| datatables-searchPanes.htmlLabels=true
}}
 
= Impact Rounds =
 
Modules compatible with {{Scout Rifle}}s and {{Hand Cannon}}s.
 
{{#ask: [[Module:Name::+]] [[Module:Class::Impact Rounds]]
  | ?Module:Rarity=Rarity |+ template=ModuleList/Table/Common/Cell |+ datatables-width=5%
| ?Module:ExclusiveCategory=Category |+ datatables-width=12%
  | ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12%
| ?Module:Effect0=Level 0 Effect
| mainlabel=Name
| format=datatables
| datatables-paging=false
| datatables-responsive=false
| datatables-searchPanes=true
| datatables-searchPanes.initCollapsed=true
| datatables-searchPanes.htmlLabels=true
}}
 
= Special Rounds =
 
Modules compatible with {{Beam Rifle}}s and {{Tactical Rifle}}s.
 
{{#ask: [[Module:Name::+]] [[Module:Class::Special Rounds]]
| ?Module:Rarity=Rarity |+ template=ModuleList/Table/Common/Cell |+ datatables-width=5%
| ?Module:ExclusiveCategory=Category |+ datatables-width=12%
| ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12%
| ?Module:Effect0=Level 0 Effect
| mainlabel=Name
| format=datatables
| datatables-paging=false
| datatables-responsive=false
| datatables-searchPanes=true
| datatables-searchPanes.initCollapsed=true
| datatables-searchPanes.htmlLabels=true
}}
 
= High-Power Rounds =
 
Modules compatible with {{Sniper Rifle}}s, {{Shotgun}}s and {{Launcher}}s.
 
{{#ask: [[Module:Name::+]] [[Module:Class::High-Power Rounds]]
| ?Module:Rarity=Rarity |+ template=ModuleList/Table/Common/Cell |+ datatables-width=5%
| ?Module:ExclusiveWeaponType=Weapon
| ?Module:ExclusiveCategory=Category |+ datatables-width=12%
| ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12%
  | ?Module:Effect0=Level 0 Effect
  | ?Module:Effect0=Level 0 Effect
| format=table
  | mainlabel=Name
  | mainlabel=Name
  | headers=show
  | format=datatables
| datatables-paging=false
| datatables-responsive=false
| datatables-searchPanes=true
| datatables-searchPanes.initCollapsed=true
| datatables-searchPanes.htmlLabels=true
}}
}}
<headertabs/>

Latest revision as of 07:30, 20 July 2024

Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.


Modules! We should describe what they are and how they work!

Upgrade Cost

Main article: Upgrade Cost

Upgrading modules costs Kuiper and Gold. The cost increases with module rarity and rank.

Combining Modules

Main article: Combine Modules

Modules can be combined in groups of 4 to receive a random module of a rarity related to the modules sacrificed. A table of probabilities is listed in the Combine Modules article.

List of Modules

[edit]

Modules specific to one Descendant + their Ultimate, should they have one. All have a Transcendent rarity.

[edit]

Modules specific to one Ultimate Descendant. All have a Transcendent rarity.

[edit]

Modules usable by any Descendant.

[edit]

Modules compatible with Assault Rifles, Machine Guns, Submachine Guns and Handguns.

[edit]

Modules compatible with Scout Rifles and Hand Cannons.

[edit]

Modules compatible with Beam Rifles and Tactical Rifles.

[edit]

Modules compatible with Sniper Rifles, Shotguns and Launchers.