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Modules! We should describe what they are and how they work! | Modules! We should describe what they are and how they work! | ||
== | == Upgrade Cost == | ||
{{ | : ''Main article: [[Modules/Upgrade Cost|Upgrade Cost]]'' | ||
| | |||
| | Upgrading modules costs Kuiper and Gold. The cost increases with module rarity and rank. | ||
| ?Module:ExclusiveBaseDescendant= | |||
| ?Module:Rarity=Rarity | == Combining Modules == | ||
| ?Module:Socket=Socket | : ''Main article: [[Modules/Combine Modules|Combine Modules]]'' | ||
Modules can be combined in groups of 4 to receive a random module of a rarity related to the modules sacrificed. A table of probabilities is listed in the ''[[Modules/Combine Modules|Combine Modules]] article''. | |||
== List of Modules == | |||
= Skills = | |||
Modules specific to one Descendant + their Ultimate, should they have one. All have a Transcendent rarity. | |||
{{#ask: [[Module:Name::+]] [[Module:Class::Descendant]] [[Module:ExclusiveBaseDescendant::!None]] [[Module:ExclusiveToUltimateVersion::False]] | |||
| ?Module:ExclusiveBaseDescendant=Descendant | |||
| ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12% | |||
| ?Module:Effect0=Effect | |||
| mainlabel=Name | |||
| format=datatables | |||
| datatables-paging=false | |||
| datatables-responsive=false | |||
| datatables-searchPanes=true | |||
| datatables-searchPanes.initCollapsed=true | |||
| datatables-searchPanes.htmlLabels=true | |||
}} | |||
= Ultimate Skills = | |||
Modules specific to one Ultimate Descendant. All have a Transcendent rarity. | |||
{{#ask: [[Module:Name::+]] [[Module:Class::Descendant]] [[Module:ExclusiveBaseDescendant::!None]] [[Module:ExclusiveToUltimateVersion::True]] | |||
| ?Module:ExclusiveBaseDescendant=Ultimate Descendant | |||
| ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12% | |||
| ?Module:Effect0=Effect | |||
| mainlabel=Name | |||
| format=datatables | |||
| datatables-paging=false | |||
| datatables-responsive=false | |||
| datatables-searchPanes=true | |||
| datatables-searchPanes.initCollapsed=true | |||
| datatables-searchPanes.htmlLabels=true | |||
}} | |||
= Descendant = | |||
Modules usable by any Descendant. | |||
{{#ask: [[Module:Name::+]] [[Module:Class::Descendant]] [[Module:ExclusiveBaseDescendant::None]] | |||
| ?Module:Rarity=Rarity |+ template=ModuleList/Table/Common/Cell |+ datatables-width=5% | |||
| ?Module:ExclusiveCategory=Category |+ datatables-width=12% | |||
| ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12% | |||
| ?Module:Effect0=Level 0 Effect | | ?Module:Effect0=Level 0 Effect | ||
| mainlabel=Name | | mainlabel=Name | ||
| | | format=datatables | ||
| datatables-paging=false | |||
| datatables-responsive=false | |||
| datatables-searchPanes=true | |||
| datatables-searchPanes.initCollapsed=true | |||
| datatables-searchPanes.htmlLabels=true | |||
}} | }} | ||
= General Rounds = | |||
Modules compatible with {{Assault Rifle}}s, {{Machine Gun}}s, {{Submachine Gun}}s and {{Handgun}}s. | |||
{{#ask: [[Module:Name::+]] [[Module:Class::General Rounds]] | |||
| ?Module:Rarity=Rarity |+ template=ModuleList/Table/Common/Cell |+ datatables-width=5% | |||
| ?Module:ExclusiveCategory=Category |+ datatables-width=12% | |||
| ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12% | |||
| ?Module:Effect0=Level 0 Effect | |||
| mainlabel=Name | |||
| format=datatables | |||
| datatables-paging=false | |||
| datatables-responsive=false | |||
| datatables-searchPanes=true | |||
| datatables-searchPanes.initCollapsed=true | |||
| datatables-searchPanes.htmlLabels=true | |||
}} | }} | ||
= Impact Rounds = | |||
Modules compatible with {{Scout Rifle}}s and {{Hand Cannon}}s. | |||
{{#ask: [[Module:Name::+]] [[Module:Class::Impact Rounds]] | |||
| ?Module:Rarity=Rarity |+ template=ModuleList/Table/Common/Cell |+ datatables-width=5% | |||
| ?Module:ExclusiveCategory=Category |+ datatables-width=12% | |||
| ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12% | |||
| ?Module:Effect0=Level 0 Effect | |||
| mainlabel=Name | |||
| format=datatables | |||
| datatables-paging=false | |||
| datatables-responsive=false | |||
| datatables-searchPanes=true | |||
| datatables-searchPanes.initCollapsed=true | |||
| datatables-searchPanes.htmlLabels=true | |||
}} | |||
= Special Rounds = | |||
Modules compatible with {{Beam Rifle}}s and {{Tactical Rifle}}s. | |||
{{#ask: [[Module:Name::+]] [[Module:Class::Special Rounds]] | |||
| ?Module:Rarity=Rarity |+ template=ModuleList/Table/Common/Cell |+ datatables-width=5% | |||
| ?Module:ExclusiveCategory=Category |+ datatables-width=12% | |||
| ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12% | |||
| ?Module:Effect0=Level 0 Effect | |||
| mainlabel=Name | |||
| format=datatables | |||
| datatables-paging=false | |||
| datatables-responsive=false | |||
| datatables-searchPanes=true | |||
| datatables-searchPanes.initCollapsed=true | |||
| datatables-searchPanes.htmlLabels=true | |||
}} | |||
= High-Power Rounds = | |||
Modules compatible with {{Sniper Rifle}}s, {{Shotgun}}s and {{Launcher}}s. | |||
{{#ask: [[Module:Name::+]] [[Module:Class::High-Power Rounds]] | |||
| ?Module:Rarity=Rarity |+ template=ModuleList/Table/Common/Cell |+ datatables-width=5% | |||
| ?Module:ExclusiveWeaponType=Weapon | |||
| ?Module:ExclusiveCategory=Category |+ datatables-width=12% | |||
| ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12% | |||
| ?Module:Effect0=Level 0 Effect | |||
| mainlabel=Name | |||
| format=datatables | |||
| datatables-paging=false | |||
| datatables-responsive=false | |||
| datatables-searchPanes=true | |||
| datatables-searchPanes.initCollapsed=true | |||
| datatables-searchPanes.htmlLabels=true | |||
}} | |||
<headertabs/> |
Latest revision as of 07:30, 20 July 2024
Data on this page is from the Pre-Release Technical Test and may not reflect the release values.
Modules! We should describe what they are and how they work!
Upgrade Cost
- Main article: Upgrade Cost
Upgrading modules costs Kuiper and Gold. The cost increases with module rarity and rank.
Combining Modules
- Main article: Combine Modules
Modules can be combined in groups of 4 to receive a random module of a rarity related to the modules sacrificed. A table of probabilities is listed in the Combine Modules article.