Modules: Difference between revisions

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(Add cell templates)
(add combining modules info)
 
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Upgrading modules costs Kuiper and Gold. The cost increases with module rarity and rank.
Upgrading modules costs Kuiper and Gold. The cost increases with module rarity and rank.


== Combining Modules ==
: ''Main article: [[Modules/Combine Modules|Combine Modules]]''
Modules can be combined in groups of 4 to receive a random module of a rarity related to the modules sacrificed. A table of probabilities is listed in the ''[[Modules/Combine Modules|Combine Modules]] article''.
== List of Modules ==
== List of Modules ==


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{{#ask: [[Module:Name::+]] [[Module:Class::Descendant]] [[Module:ExclusiveBaseDescendant::!None]] [[Module:ExclusiveToUltimateVersion::False]]
{{#ask: [[Module:Name::+]] [[Module:Class::Descendant]] [[Module:ExclusiveBaseDescendant::!None]] [[Module:ExclusiveToUltimateVersion::False]]
  | ?Module:ExclusiveBaseDescendant=Descendant
  | ?Module:ExclusiveBaseDescendant=Descendant
  | ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell
  | ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12%
  | ?Module:Effect0=Effect
  | ?Module:Effect0=Effect
  | mainlabel=Name
  | mainlabel=Name
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{{#ask: [[Module:Name::+]] [[Module:Class::Descendant]] [[Module:ExclusiveBaseDescendant::!None]] [[Module:ExclusiveToUltimateVersion::True]]
{{#ask: [[Module:Name::+]] [[Module:Class::Descendant]] [[Module:ExclusiveBaseDescendant::!None]] [[Module:ExclusiveToUltimateVersion::True]]
  | ?Module:ExclusiveBaseDescendant=Ultimate Descendant
  | ?Module:ExclusiveBaseDescendant=Ultimate Descendant
  | ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell
  | ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12%
  | ?Module:Effect0=Effect
  | ?Module:Effect0=Effect
  | mainlabel=Name
  | mainlabel=Name
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{{#ask: [[Module:Name::+]] [[Module:Class::Descendant]] [[Module:ExclusiveBaseDescendant::None]]
{{#ask: [[Module:Name::+]] [[Module:Class::Descendant]] [[Module:ExclusiveBaseDescendant::None]]
  | ?Module:Rarity=Rarity |+ template=ModuleList/Table/Common/Cell
  | ?Module:Rarity=Rarity |+ template=ModuleList/Table/Common/Cell |+ datatables-width=5%
  | ?Module:ExclusiveCategory=Category
  | ?Module:ExclusiveCategory=Category |+ datatables-width=12%
  | ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell
  | ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12%
  | ?Module:Effect0=Level 0 Effect
  | ?Module:Effect0=Level 0 Effect
  | mainlabel=Name
  | mainlabel=Name
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{{#ask: [[Module:Name::+]] [[Module:Class::General Rounds]]
{{#ask: [[Module:Name::+]] [[Module:Class::General Rounds]]
  | ?Module:Rarity=Rarity |+ template=ModuleList/Table/Common/Cell
  | ?Module:Rarity=Rarity |+ template=ModuleList/Table/Common/Cell |+ datatables-width=5%
  | ?Module:ExclusiveCategory=Category
  | ?Module:ExclusiveCategory=Category |+ datatables-width=12%
  | ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell
  | ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12%
  | ?Module:Effect0=Level 0 Effect
  | ?Module:Effect0=Level 0 Effect
  | mainlabel=Name
  | mainlabel=Name
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{{#ask: [[Module:Name::+]] [[Module:Class::Impact Rounds]]
{{#ask: [[Module:Name::+]] [[Module:Class::Impact Rounds]]
  | ?Module:Rarity=Rarity |+ template=ModuleList/Table/Common/Cell
  | ?Module:Rarity=Rarity |+ template=ModuleList/Table/Common/Cell |+ datatables-width=5%
  | ?Module:ExclusiveCategory=Category
  | ?Module:ExclusiveCategory=Category |+ datatables-width=12%
  | ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell
  | ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12%
  | ?Module:Effect0=Level 0 Effect
  | ?Module:Effect0=Level 0 Effect
  | mainlabel=Name
  | mainlabel=Name
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{{#ask: [[Module:Name::+]] [[Module:Class::Special Rounds]]
{{#ask: [[Module:Name::+]] [[Module:Class::Special Rounds]]
  | ?Module:Rarity=Rarity |+ template=ModuleList/Table/Common/Cell
  | ?Module:Rarity=Rarity |+ template=ModuleList/Table/Common/Cell |+ datatables-width=5%
  | ?Module:ExclusiveCategory=Category
  | ?Module:ExclusiveCategory=Category |+ datatables-width=12%
  | ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell
  | ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12%
  | ?Module:Effect0=Level 0 Effect
  | ?Module:Effect0=Level 0 Effect
  | mainlabel=Name
  | mainlabel=Name
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{{#ask: [[Module:Name::+]] [[Module:Class::High-Power Rounds]]
{{#ask: [[Module:Name::+]] [[Module:Class::High-Power Rounds]]
  | ?Module:Rarity=Rarity |+ template=ModuleList/Table/Common/Cell
  | ?Module:Rarity=Rarity |+ template=ModuleList/Table/Common/Cell |+ datatables-width=5%
  | ?Module:ExclusiveWeaponType=Weapon
  | ?Module:ExclusiveWeaponType=Weapon
  | ?Module:ExclusiveCategory=Category
  | ?Module:ExclusiveCategory=Category |+ datatables-width=12%
  | ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell
  | ?Module:Socket=Socket |+ template=ModuleList/Table/Common/Cell |+ datatables-width=12%
  | ?Module:Effect0=Level 0 Effect
  | ?Module:Effect0=Level 0 Effect
  | mainlabel=Name
  | mainlabel=Name

Latest revision as of 07:30, 20 July 2024

Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.


Modules! We should describe what they are and how they work!

Upgrade Cost

Main article: Upgrade Cost

Upgrading modules costs Kuiper and Gold. The cost increases with module rarity and rank.

Combining Modules

Main article: Combine Modules

Modules can be combined in groups of 4 to receive a random module of a rarity related to the modules sacrificed. A table of probabilities is listed in the Combine Modules article.

List of Modules

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Modules specific to one Descendant + their Ultimate, should they have one. All have a Transcendent rarity.

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Modules specific to one Ultimate Descendant. All have a Transcendent rarity.

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Modules usable by any Descendant.

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Modules compatible with Assault Rifles, Machine Guns, Submachine Guns and Handguns.

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Modules compatible with Scout Rifles and Hand Cannons.

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Modules compatible with Beam Rifles and Tactical Rifles.

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Modules compatible with Sniper Rifles, Shotguns and Launchers.