Modules: Difference between revisions

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Upgrading modules costs Kuiper and Gold. The cost increases with module rarity and rank.
Upgrading modules costs Kuiper and Gold. The cost increases with module rarity and rank.


== Combining Modules ==
: ''Main article: [[Modules/Combine Modules|Combine Modules]]''
Modules can be combined in groups of 4 to receive a random module of a rarity related to the modules sacrificed. A table of probabilities is listed in the ''[[Modules/Combine Modules|Combine Modules]] article''.
== List of Modules ==
== List of Modules ==



Latest revision as of 07:30, 20 July 2024

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       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.


Modules! We should describe what they are and how they work!

Upgrade Cost

Main article: Upgrade Cost

Upgrading modules costs Kuiper and Gold. The cost increases with module rarity and rank.

Combining Modules

Main article: Combine Modules

Modules can be combined in groups of 4 to receive a random module of a rarity related to the modules sacrificed. A table of probabilities is listed in the Combine Modules article.

List of Modules

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Modules specific to one Descendant + their Ultimate, should they have one. All have a Transcendent rarity.

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Modules specific to one Ultimate Descendant. All have a Transcendent rarity.

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Modules usable by any Descendant.

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Modules compatible with Assault Rifles, Machine Guns, Submachine Guns and Handguns.

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Modules compatible with Scout Rifles and Hand Cannons.

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Modules compatible with Beam Rifles and Tactical Rifles.

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Modules compatible with Sniper Rifles, Shotguns and Launchers.