Void Fragment: Difference between revisions

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#REDIRECT [[Void Fusion Reactor#Void_Fragment]]
[[File:Void Fragment.png|thumb|Void Fragment that pairs with {{Non-Attribute}}|300x300px]]
 
Void Fragments are monolith-like objects found in the field. Damaging a Void Fragment with a Descendant's skill attack of the matching attribute will initiate a combat event and make the Fragment invulnerable. After all waves of enemies are defeated, the Fragment becomes vulnerable once more and can be destroyed by a skill with the matching attribute.
 
Destroying Void Fragments yields [[Void Shard]]s, which can be used on [[Void Fusion Reactor]]s.
 
Descendants of a mismatching attribute cannot start the encounter but can join encounters in-progress started by others. The mismatching Descendant receives a greatly reduced amount of Void Shards.
 
== Drops ==
 
<tabber>
|-|Normal Mode=
{| class="wikitable sortable"
|+
!Skill Attribute
!Primary Void Shard
!Secondary Void Shards
!Location
|-
|{{Non-Attribute}}
|''None''
|{{MonomerVoidShard}} (x1), {{PolymerVoidShard}} (x1), {{InorganicVoidShard}} (x1), {{OrganicVoidShard}} (x1)
|[[Kingston]], Grand Square
|-
|{{Chill}}
|''None''
|{{MonomerVoidShard}} (x1), {{PolymerVoidShard}} (x1), {{InorganicVoidShard}} (x1), {{OrganicVoidShard}} (x1)
|[[Sterile Land]], Ironworks
|-
|{{Electric}}
|{{MonomerVoidShard}} (x6)
|{{InorganicVoidShard}} (x2)
|[[Sterile Land]], Repository
|-
|{{Fire}}
|''None''
|{{MonomerVoidShard}} (x1), {{PolymerVoidShard}} (x1), {{InorganicVoidShard}} (x1), {{OrganicVoidShard}} (x1)
|[[Sterile Land]], Restricted Zone
|-
|{{Electric}}
|{{MonomerVoidShard}} (x6)
|{{PolymerVoidShard}} (x2)
|[[Sterile Land]], Rockfall
|-
|{{Chill}}
|{{PolymerVoidShard}} (x6)
|{{MonomerVoidShard}} (x2)
|[[Vespers]], The Ruins
|-
|{{Fire}}
|{{PolymerVoidShard}} (x6)
|{{OrganicVoidShard}} (x2)
|[[Vespers]], Lost Supply Depot
|-
|{{Non-Attribute}}
|''None''
|{{MonomerVoidShard}} (x1), {{PolymerVoidShard}} (x1), {{InorganicVoidShard}} (x1), {{OrganicVoidShard}} (x1)
|[[Vespers]], Moonlight Lake
|-
|{{Non-Attribute}}
|''None''
|{{MonomerVoidShard}} (x1), {{PolymerVoidShard}} (x1), {{InorganicVoidShard}} (x1), {{OrganicVoidShard}} (x1)
|[[Vespers]], Timberfall
|-
|{{Fire}}
|{{OrganicVoidShard}} (x6)
|{{MonomerVoidShard}} (x2)
|[[Agna Desert]], The Storage
|-
|{{Electric}}
|{{MonomerVoidShard}} (x7)
|{{PolymerVoidShard}} (x1)
|[[Agna Desert]], The Mining Site
|-
|{{Non-Attribute}}
|''None''
|{{MonomerVoidShard}} (x1), {{PolymerVoidShard}} (x1), {{InorganicVoidShard}} (x1), {{OrganicVoidShard}} (x1)
|[[Agna Desert]], Miragestone
|-
|{{Electric}}
|{{OrganicVoidShard}} (x6)
|{{InorganicVoidShard}} (x2)
|[[Agna Desert]], Vermillion Waste
|-
|{{Fire}}
|{{InorganicVoidShard}} (x6)
|{{PolymerVoidShard}} (x2)
|[[Echo Swamp]], Abandoned Zone
|-
|{{Toxic}}
|{{InorganicVoidShard}} (x7)
|{{OrganicVoidShard}} (x1)
|[[Echo Swamp]], Derelict Covert
|-
|{{Toxic}}
|{{OrganicVoidShard}} (x6)
|{{MonomerVoidShard}} (x2)
|[[Echo Swamp]], Muskeg Swamp
|-
|{{Non-Attribute}}
|''None''
|{{MonomerVoidShard}} (x1), {{PolymerVoidShard}} (x1), {{InorganicVoidShard}} (x1), {{OrganicVoidShard}} (x1)
|[[White-night Gulch]], Moongrave Basin
|-
|{{Chill}}
|{{PolymerVoidShard}} (x6)
|{{MonomerVoidShard}} (x2)
|[[White-night Gulch]], Observatory
|-
|{{Toxic}}
|{{InorganicVoidShard}} (x6)
|{{OrganicVoidShard}} (x2)
|[[White-night Gulch]], Shipment Base
|-
|{{Fire}}
|{{OrganicVoidShard}} (x6)
|{{InorganicVoidShard}} (x2)
|[[White-night Gulch]], Hatchery
|-
|{{Toxic}}
|{{InorganicVoidShard}} (x6)
|{{PolymerVoidShard}} (x2)
|[[White-night Gulch]], The Mountaintops
|-
|{{Fire}}
|{{OrganicVoidShard}} (x6)
|{{MonomerVoidShard}} (x2)
|[[Hagios]], Dune Base
|-
|{{Fire}}
|{{OrganicVoidShard}} (x7)
|{{InorganicVoidShard}} (x1)
|[[Hagios]], The Corrupted Zone
|-
|{{Non-Attribute}}
|''None''
|{{MonomerVoidShard}} (x1), {{PolymerVoidShard}} (x1), {{InorganicVoidShard}} (x1), {{OrganicVoidShard}} (x1)
|[[Hagios]], Fractured Monolith
|-
|{{Chill}}
|{{PolymerVoidShard}} (x7)
|{{MonomerVoidShard}} (x1)
|[[Fortress]], Defense Line
|-
|{{Chill}}
|{{PolymerVoidShard}} (x6)
|{{OrganicVoidShard}} (x2)
|[[Fortress]], Frozen Valley
|-
|{{Electric}}
|{{MonomerVoidShard}} (x7)
|{{InorganicVoidShard}} (x1)
|[[Fortress]], Fallen Ark
|}
|-|Hard Mode=
{| class="wikitable sortable"
|+
!Skill Attribute
!Primary Void Shard
!Secondary Void Shards
!Location
|-
|{{Non-Attribute}}
|''None''
|{{MonomerVoidShard}} (x3), {{PolymerVoidShard}} (x3), {{InorganicVoidShard}} (x3), {{OrganicVoidShard}} (x3)
|[[Kingston]], Grand Square
|-
|{{Chill}}
|''None''
|{{MonomerVoidShard}} (x3), {{PolymerVoidShard}} (x3), {{InorganicVoidShard}} (x3), {{OrganicVoidShard}} (x3)
|[[Sterile Land]], Ironworks
|-
|{{Electric}}
|{{MonomerVoidShard}} (x19)
|{{InorganicVoidShard}} (x4)
|[[Sterile Land]], Repository
|-
|{{Fire}}
|''None''
|{{MonomerVoidShard}} (x3), {{PolymerVoidShard}} (x3), {{InorganicVoidShard}} (x3), {{OrganicVoidShard}} (x3)
|[[Sterile Land]], Restricted Zone
|-
|{{Electric}}
|{{MonomerVoidShard}} (x19)
|{{PolymerVoidShard}} (x4)
|[[Sterile Land]], Rockfall
|-
|{{Chill}}
|{{PolymerVoidShard}} (x17)
|{{MonomerVoidShard}} (x6)
|[[Vespers]], The Ruins
|-
|{{Fire}}
|{{PolymerVoidShard}} (x19)
|{{OrganicVoidShard}} (x4)
|[[Vespers]], Lost Supply Depot
|-
|{{Non-Attribute}}
|''None''
|{{MonomerVoidShard}} (x3), {{PolymerVoidShard}} (x3), {{InorganicVoidShard}} (x3), {{OrganicVoidShard}} (x4)
|[[Vespers]], Moonlight Lake
|-
|{{Non-Attribute}}
|''None''
|{{MonomerVoidShard}} (x3), {{PolymerVoidShard}} (x3), {{InorganicVoidShard}} (x3), {{OrganicVoidShard}} (x3)
|[[Vespers]], Timberfall
|-
|{{Fire}}
|{{OrganicVoidShard}} (x19)
|{{MonomerVoidShard}} (x4)
|[[Agna Desert]], The Storage
|-
|{{Electric}}
|{{MonomerVoidShard}} (x20)
|{{PolymerVoidShard}} (x3)
|[[Agna Desert]], The Mining Site
|-
|{{Non-Attribute}}
|''None''
|{{MonomerVoidShard}} (x3), {{PolymerVoidShard}} (x3), {{InorganicVoidShard}} (x3), {{OrganicVoidShard}} (x3)
|[[Agna Desert]], Miragestone
|-
|{{Electric}}
|{{OrganicVoidShard}} (x20)
|{{InorganicVoidShard}} (x3)
|[[Agna Desert]], Vermillion Waste
|-
|{{Fire}}
|{{InorganicVoidShard}} (x17)
|{{PolymerVoidShard}} (x6)
|[[Echo Swamp]], Abandoned Zone
|-
|{{Toxic}}
|{{InorganicVoidShard}} (x20)
|{{OrganicVoidShard}} (x3)
|[[Echo Swamp]], Derelict Covert
|-
|{{Toxic}}
|{{OrganicVoidShard}} (x18)
|{{MonomerVoidShard}} (x5)
|[[Echo Swamp]], Muskeg Swamp
|-
|{{Non-Attribute}}
|''None''
|{{MonomerVoidShard}} (x3), {{PolymerVoidShard}} (x3), {{InorganicVoidShard}} (x3), {{OrganicVoidShard}} (x3)
|[[White-night Gulch]], Moongrave Basin
|-
|{{Chill}}
|{{PolymerVoidShard}} (x19)
|{{MonomerVoidShard}} (x4)
|[[White-night Gulch]], Observatory
|-
|{{Toxic}}
|{{InorganicVoidShard}} (x20)
|{{OrganicVoidShard}} (x3)
|[[White-night Gulch]], Shipment Base
|-
|{{Fire}}
|{{OrganicVoidShard}} (x19)
|{{InorganicVoidShard}} (x4)
|[[White-night Gulch]], Hatchery
|-
|{{Toxic}}
|{{InorganicVoidShard}} (x16)
|{{PolymerVoidShard}} (x7)
|[[White-night Gulch]], The Mountaintops
|-
|{{Fire}}
|{{OrganicVoidShard}} (x17)
|{{MonomerVoidShard}} (x6)
|[[Hagios]], Dune Base
|-
|{{Fire}}
|{{OrganicVoidShard}} (x18)
|{{InorganicVoidShard}} (x5)
|[[Hagios]], The Corrupted Zone
|-
|{{Non-Attribute}}
|''None''
|{{MonomerVoidShard}} (x3), {{PolymerVoidShard}} (x3), {{InorganicVoidShard}} (x3), {{OrganicVoidShard}} (x3)
|[[Hagios]], Fractured Monolith
|-
|{{Chill}}
|{{PolymerVoidShard}} (x20)
|{{MonomerVoidShard}} (x3)
|[[Fortress]], Defense Line
|-
|{{Chill}}
|{{PolymerVoidShard}} (x19)
|{{OrganicVoidShard}} (x4)
|[[Fortress]], Frozen Valley
|-
|{{Electric}}
|{{MonomerVoidShard}} (x17)
|{{InorganicVoidShard}} (x6)
|[[Fortress]], Fallen Ark
|}
</tabber>

Latest revision as of 07:46, 25 July 2024

Void Fragment that pairs with Non-Attribute

Void Fragments are monolith-like objects found in the field. Damaging a Void Fragment with a Descendant's skill attack of the matching attribute will initiate a combat event and make the Fragment invulnerable. After all waves of enemies are defeated, the Fragment becomes vulnerable once more and can be destroyed by a skill with the matching attribute.

Destroying Void Fragments yields Void Shards, which can be used on Void Fusion Reactors.

Descendants of a mismatching attribute cannot start the encounter but can join encounters in-progress started by others. The mismatching Descendant receives a greatly reduced amount of Void Shards.

Drops

Skill Attribute Primary Void Shard Secondary Void Shards Location
Non-Attribute None Monomer (x1), Polymer (x1), Inorganic (x1), Organic (x1) Kingston, Grand Square
Chill None Monomer (x1), Polymer (x1), Inorganic (x1), Organic (x1) Sterile Land, Ironworks
Electric Monomer (x6) Inorganic (x2) Sterile Land, Repository
Fire None Monomer (x1), Polymer (x1), Inorganic (x1), Organic (x1) Sterile Land, Restricted Zone
Electric Monomer (x6) Polymer (x2) Sterile Land, Rockfall
Chill Polymer (x6) Monomer (x2) Vespers, The Ruins
Fire Polymer (x6) Organic (x2) Vespers, Lost Supply Depot
Non-Attribute None Monomer (x1), Polymer (x1), Inorganic (x1), Organic (x1) Vespers, Moonlight Lake
Non-Attribute None Monomer (x1), Polymer (x1), Inorganic (x1), Organic (x1) Vespers, Timberfall
Fire Organic (x6) Monomer (x2) Agna Desert, The Storage
Electric Monomer (x7) Polymer (x1) Agna Desert, The Mining Site
Non-Attribute None Monomer (x1), Polymer (x1), Inorganic (x1), Organic (x1) Agna Desert, Miragestone
Electric Organic (x6) Inorganic (x2) Agna Desert, Vermillion Waste
Fire Inorganic (x6) Polymer (x2) Echo Swamp, Abandoned Zone
Toxic Inorganic (x7) Organic (x1) Echo Swamp, Derelict Covert
Toxic Organic (x6) Monomer (x2) Echo Swamp, Muskeg Swamp
Non-Attribute None Monomer (x1), Polymer (x1), Inorganic (x1), Organic (x1) White-night Gulch, Moongrave Basin
Chill Polymer (x6) Monomer (x2) White-night Gulch, Observatory
Toxic Inorganic (x6) Organic (x2) White-night Gulch, Shipment Base
Fire Organic (x6) Inorganic (x2) White-night Gulch, Hatchery
Toxic Inorganic (x6) Polymer (x2) White-night Gulch, The Mountaintops
Fire Organic (x6) Monomer (x2) Hagios, Dune Base
Fire Organic (x7) Inorganic (x1) Hagios, The Corrupted Zone
Non-Attribute None Monomer (x1), Polymer (x1), Inorganic (x1), Organic (x1) Hagios, Fractured Monolith
Chill Polymer (x7) Monomer (x1) Fortress, Defense Line
Chill Polymer (x6) Organic (x2) Fortress, Frozen Valley
Electric Monomer (x7) Inorganic (x1) Fortress, Fallen Ark
Skill Attribute Primary Void Shard Secondary Void Shards Location
Non-Attribute None Monomer (x3), Polymer (x3), Inorganic (x3), Organic (x3) Kingston, Grand Square
Chill None Monomer (x3), Polymer (x3), Inorganic (x3), Organic (x3) Sterile Land, Ironworks
Electric Monomer (x19) Inorganic (x4) Sterile Land, Repository
Fire None Monomer (x3), Polymer (x3), Inorganic (x3), Organic (x3) Sterile Land, Restricted Zone
Electric Monomer (x19) Polymer (x4) Sterile Land, Rockfall
Chill Polymer (x17) Monomer (x6) Vespers, The Ruins
Fire Polymer (x19) Organic (x4) Vespers, Lost Supply Depot
Non-Attribute None Monomer (x3), Polymer (x3), Inorganic (x3), Organic (x4) Vespers, Moonlight Lake
Non-Attribute None Monomer (x3), Polymer (x3), Inorganic (x3), Organic (x3) Vespers, Timberfall
Fire Organic (x19) Monomer (x4) Agna Desert, The Storage
Electric Monomer (x20) Polymer (x3) Agna Desert, The Mining Site
Non-Attribute None Monomer (x3), Polymer (x3), Inorganic (x3), Organic (x3) Agna Desert, Miragestone
Electric Organic (x20) Inorganic (x3) Agna Desert, Vermillion Waste
Fire Inorganic (x17) Polymer (x6) Echo Swamp, Abandoned Zone
Toxic Inorganic (x20) Organic (x3) Echo Swamp, Derelict Covert
Toxic Organic (x18) Monomer (x5) Echo Swamp, Muskeg Swamp
Non-Attribute None Monomer (x3), Polymer (x3), Inorganic (x3), Organic (x3) White-night Gulch, Moongrave Basin
Chill Polymer (x19) Monomer (x4) White-night Gulch, Observatory
Toxic Inorganic (x20) Organic (x3) White-night Gulch, Shipment Base
Fire Organic (x19) Inorganic (x4) White-night Gulch, Hatchery
Toxic Inorganic (x16) Polymer (x7) White-night Gulch, The Mountaintops
Fire Organic (x17) Monomer (x6) Hagios, Dune Base
Fire Organic (x18) Inorganic (x5) Hagios, The Corrupted Zone
Non-Attribute None Monomer (x3), Polymer (x3), Inorganic (x3), Organic (x3) Hagios, Fractured Monolith
Chill Polymer (x20) Monomer (x3) Fortress, Defense Line
Chill Polymer (x19) Organic (x4) Fortress, Frozen Valley
Electric Monomer (x17) Inorganic (x6) Fortress, Fallen Ark