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Energy Activators can be researched | Energy Activators can be researched | ||
{{ResearchRecipe | {{ResearchRecipe|name=Energy Activators|time=1d 6h|cost=750,000|rank=1 | ||
|m1_name=Low-Carbon Activator|m1_amt=55 | |||
|m2_name=Conductive Metallic Foil|m2_amt=25 | |||
|m3_name=Heat Plasma Battery|m3_amt=55 | |||
|m4_name=Polyatomic Ion Particle|m4_amt=72 | |||
|m5_name=Energy Activator Blueprint|m5_amt=1}} | |||
Latest revision as of 13:05, 6 August 2024
- A mechanism that reacts to Arche and Ecive. It amplifies the energy supplied to a Module Socket.
Energy Activators are used to increase the Module Capacity for Descendants (+20) and Weapons (+30).
They can only increase the Module Capacity one time.
Usage
- Open the module selection screen for the Descendant/Weapon you want to enhance
- Select "Module Additional Settings"
- Select "Max Capacity UP"
- Confirm the enhancement
Obtaining
Quests
By following the Main Questline, 2 Energy Activators will be given as rewards.
Research
Energy Activators can be researched