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{{Template:PreReleaseData}} | {{Template:PreReleaseData}} | ||
{{WeaponPrimary | {{WeaponPrimary | ||
| image = Icon_RW_SMG_1005_A001.png | |||
| description = The "Thunder Cage" is hailed as the most successful attempt at electrifying a technology used by the ancient Ancestors. It is a combination of the prototype of Bunny's suit technology and a submachine gun. | | description = The "Thunder Cage" is hailed as the most successful attempt at electrifying a technology used by the ancient Ancestors. It is a combination of the prototype of Bunny's suit technology and a submachine gun. | ||
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| rarity = Ultimate | | rarity = Ultimate | ||
| introduced = Launch | | introduced = Launch | ||
| abilities = | | abilities = {{:Overcharge}} | ||
| acquisition_overview = | | acquisition_overview = | ||
=== Research === | |||
{{ResearchRecipe|special=weapon|name=Thunder Cage|time=4h|cost=100,000|rank=1|m1_name=Thunder Cage Polymer Syncytium|m1_amt=1|m2_name=Thunder Cage Synthetic Fiber|m2_amt=1|m3_name=Thunder Cage Nano Tube|m3_amt=1|m4_name=Thunder Cage Blueprint|m4_amt=1}} | |||
| acquisition_details = TBD | | acquisition_details = TBD | ||
}} | }} | ||
Latest revision as of 14:11, 6 August 2024
The "Thunder Cage" is hailed as the most successful attempt at electrifying a technology used by the ancient Ancestors. It is a combination of the prototype of Bunny's suit technology and a submachine gun.
This firearm, considered Albion's strategic weapon for the next generation, converts kinetic energy into electromagnetic force, which is stored in a specialized battery. Once the energy reaches its critical state, the user can use a sub attack which releases the energy in one powerful burst. The power of this sub attack influenced the weapon's official name. The Magisters said it looked like trapped thunder being released, leading to the weapon being called the "Thunder Cage".
Keep in mind that as the firearm's internal devices function independently from Bunny's Arche ability, there is no additional effect when used by Bunny.
Abilities

Overcharge
When defeating an enemy, the defeated enemy has a set chance to discharge Electric Shockwave which deals Additional Damage to nearby enemies.
| Basic Information | |
| Reload Time Modifier | -20% |
| Electric Shockwave | |
| Trigger Rate | 60% |
| Damage Range | Radius 3.0m |
| Additional Damage | Firearm Damage x 133% |
Acquisition
Research
Unknown/TBD

