m (Add preview) |
m (BOT EDIT: Update info_table) |
||
(One intermediate revision by the same user not shown) | |||
Line 7: | Line 7: | ||
|preview=File:Mov_Skill_BunnyActive4.mp4 | |preview=File:Mov_Skill_BunnyActive4.mp4 | ||
|description= | |description= | ||
Discharges electricity forward. Deals damage on enemies that come into contact with the electricity, with the damage increasing gradually based on the discharge time. Ends when {{SkillCard/E|Electricity}} runs out. | |||
|info_table= | |info_table= | ||
{{SkillCard/infoheader | Basic Info}} | {{SkillCard/infoheader | Basic Info }} | ||
{{SkillCard/inforow | Cooldown | | {{SkillCard/inforow | Cooldown | 30.0s / 41.0s / ? / ? }} | ||
{{SkillCard/inforow | Cost Interval | Every cycle}} | {{SkillCard/inforow | Cost Interval | Every cycle }} | ||
{{SkillCard/inforow | Continuous Electricity Cost | Max | {{SkillCard/inforow | Continuous Electricity Cost | Max 240.0 in 1s }} | ||
{{SkillCard/infoheader | Skill Effect}} | {{SkillCard/infoheader | Skill Effect }} | ||
{{SkillCard/inforow | Lv.2 Damage Increase Time | Maintain for | {{SkillCard/inforow | Lv.2 Damage Increase Time | Maintain for 1.1s }} | ||
{{SkillCard/inforow | Lv.3 Damage Increase Time | Maintain for | {{SkillCard/inforow | Lv.3 Damage Increase Time | Maintain for 1.1s }} | ||
{{SkillCard/inforow | Lv.1 Damage | Skill Power x 471.9% / 520.7% / ? / ? }} | |||
{{SkillCard/inforow | Lv.1 Damage | Skill Power x | {{SkillCard/inforow | Lv.2 Damage | Lv.1 Damage x 20.0% Amplification }} | ||
{{SkillCard/inforow | Lv.2 Damage | Lv.1 Damage x 20.0% Amplification}} | {{SkillCard/inforow | Lv.3 Damage | Lv.1 Damage x 50.0% Amplification }} | ||
{{SkillCard/inforow | Lv.3 Damage | Lv.1 Damage x 50.0% Amplification}} | |||
}} | }} |
Latest revision as of 00:32, 2 July 2024
Data on this page is from the Pre-Release Technical Test and may not reflect the release values.
Electric Fusion
Maximum Power
Discharges electricity forward. Deals damage on enemies that come into contact with the electricity, with the damage increasing gradually based on the discharge time. Ends when Electricity runs out.
Basic Info | |
Cooldown | 30.0s / 41.0s / ? / ? |
Cost Interval | Every cycle |
Continuous Electricity Cost | Max 240.0 in 1s |
Skill Effect | |
Lv.2 Damage Increase Time | Maintain for 1.1s |
Lv.3 Damage Increase Time | Maintain for 1.1s |
Lv.1 Damage | Skill Power x 471.9% / 520.7% / ? / ? |
Lv.2 Damage | Lv.1 Damage x 20.0% Amplification |
Lv.3 Damage | Lv.1 Damage x 50.0% Amplification |
More info goes here
See Also