Supersense: Difference between revisions

From The First Descendant Wiki
(Created page with "{{PreReleaseData}} {{ModulePrimary | description = Modifies the effects of Frenzied state's Maximize lethality during Increased Sensory. Fire Rate becomes fixed but Weak Point ATK and Duration both increase. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Malachite | cost = 13 | exclusive_descendant1 = Gley | introduced = {{Launch}} }}")
 
m (BOT EDIT: Bulk fix of spelling mistake)
 
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{{PreReleaseData}}
{{PreReleaseData}}
        {{ModulePrimary
{{Template:ModuleDefinitions|
| description = Modifies the effects of Frenzied state's Maximize lethality during Increased Sensory. Fire Rate becomes fixed but Weak Point ATK and Duration both increase.
{{Template:ModuleUnique
| stats = {{TBD}}
| name = {{PAGENAME}}
        | acquisition = {{TBD}}
| variantID = 1
        | type = Descendant
| pic =
        | rarity = Transcendant
| version_released = {{Launch}}
| socket = Malachite
| rarity = Transcendent
| cost = 13
| socket = Malachite
| exclusive_descendant1 = Gley
| class = Descendant
        | introduced = {{Launch}}
| max_enhancement_level =
        }}
| capacity_cost_0 = 13
| exclusive_base_descendant = Gley
| exclusive_to_ultimate_version = false
| exclusive_category = Skill
| exclusive_weapon_type =
| effect_0 = Modifies the effects of Frenzied state's Maximize lethality during Increased Sensory. Fire Rate becomes fixed, but Weak Point ATK and Duration both increase.
| effect_1 =
| effect_2 =
| effect_3 =
| effect_4 =
| effect_5 =  
| effect_6 =  
| effect_7 =  
| effect_8 =  
| effect_9 =  
| effect_10 =  
}}
}}
{{Template:ModuleDetailsDefinitions
|{{Template:ModuleUniqueDetails
| variantID = 1
| module_name = {{PAGENAME}}
}}
}}

Latest revision as of 10:19, 18 June 2024

Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.




Level Cost Effect
0 13 Modifies the effects of Frenzied state's Maximize lethality during Increased Sensory. Fire Rate becomes fixed, but Weak Point ATK and Duration both increase.
1 12
2 11
3 10
4 9
5 8
6 7
7 6
8 5
9 4
10 3