Variant | Rarity | Socket | Class | Cost | Exclusive | Effect |
---|---|---|---|---|---|---|
1 | Rare | Almandine | High-Power Rounds | 6 | Firearm Critical Hit Damage | Firearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1% |
3 | Rare | Almandine | Special Rounds | 6 | Firearm Critical Hit Damage | Firearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1.5% |
4 | Rare | Almandine | General Rounds | 6 | Firearm Critical Hit Damage | Firearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1% |
2 | Rare | Almandine | Impact Rounds | 6 | Firearm Critical Hit Damage | Firearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1.5% |
m (BOT EDIT: Bulk replacement of exclusive_descendant to exclusive_base_descendant for modules) |
m (BOT EDIT: Bulk inserting exclusive_base_descendant into module pages missing this template property.) |
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| max_enhancement_level = | | max_enhancement_level = | ||
| capacity_cost_0 = 6 | | capacity_cost_0 = 6 | ||
| exclusive_base_descendant = | |||
| exclusive_to_ultimate_version = | |||
| exclusive_category = Firearm Critical Hit Damage | | exclusive_category = Firearm Critical Hit Damage | ||
| exclusive_weapon_type = | | exclusive_weapon_type = | ||
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| max_enhancement_level = | | max_enhancement_level = | ||
| capacity_cost_0 = 6 | | capacity_cost_0 = 6 | ||
| exclusive_base_descendant = | |||
| exclusive_to_ultimate_version = | |||
| exclusive_category = Firearm Critical Hit Damage | | exclusive_category = Firearm Critical Hit Damage | ||
| exclusive_weapon_type = | | exclusive_weapon_type = | ||
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| max_enhancement_level = | | max_enhancement_level = | ||
| capacity_cost_0 = 6 | | capacity_cost_0 = 6 | ||
| exclusive_base_descendant = | |||
| exclusive_to_ultimate_version = | |||
| exclusive_category = Firearm Critical Hit Damage | | exclusive_category = Firearm Critical Hit Damage | ||
| exclusive_weapon_type = | | exclusive_weapon_type = |
Latest revision as of 06:59, 19 June 2024