Fatal Critical: Difference between revisions

From The First Descendant Wiki
m (BOT EDIT: Bulk replacement of exclusive_descendant to exclusive_base_descendant for modules)
m (BOT EDIT: Bulk inserting exclusive_base_descendant into module pages missing this template property.)
 
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  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 = 6
  | capacity_cost_0 = 6
| exclusive_base_descendant =
| exclusive_to_ultimate_version =
  | exclusive_category = Firearm Critical Hit Damage
  | exclusive_category = Firearm Critical Hit Damage
  | exclusive_weapon_type =  
  | exclusive_weapon_type =  
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  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 = 6
  | capacity_cost_0 = 6
| exclusive_base_descendant =
| exclusive_to_ultimate_version =
  | exclusive_category = Firearm Critical Hit Damage
  | exclusive_category = Firearm Critical Hit Damage
  | exclusive_weapon_type =  
  | exclusive_weapon_type =  
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  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 = 6
  | capacity_cost_0 = 6
| exclusive_base_descendant =
| exclusive_to_ultimate_version =
  | exclusive_category = Firearm Critical Hit Damage
  | exclusive_category = Firearm Critical Hit Damage
  | exclusive_weapon_type =  
  | exclusive_weapon_type =  

Latest revision as of 06:59, 19 June 2024

Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.










Variants

Variant Rarity Socket Class Cost Exclusive Effect
1 Rare Almandine High-Power Rounds 6 Firearm Critical Hit Damage Firearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1%
3 Rare Almandine Special Rounds 6 Firearm Critical Hit Damage Firearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1.5%
4 Rare Almandine General Rounds 6 Firearm Critical Hit Damage Firearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1%
2 Rare Almandine Impact Rounds 6 Firearm Critical Hit Damage Firearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1.5%

Variant Details

[edit]
Level Cost Effect
0 6 Firearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1%
1 7
2 8
3 9
4 10
5 11
6 12
7 13
8 14
9 15
10 16