Template:ModuleUnique: Difference between revisions

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(Update to new definitions for exclusive descendants)
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Line 10: Line 10:
  |Module:MaxEnhancementLevel = {{{max_enhancement_level}}}
  |Module:MaxEnhancementLevel = {{{max_enhancement_level}}}
  |Module:CapacityCost0 = {{{capacity_cost_0|}}}
  |Module:CapacityCost0 = {{{capacity_cost_0|}}}
  |Module:ExclusiveBaseDescendant = {{{exclusive_base_descendant|}}}  
  |Module:ExclusiveBaseDescendant = {{#if: {{{exclusive_base_descendant|}}} | {{{exclusive_base_descendant}}} | None }}
  |Module:ExclusiveToUltimateVersion = {{{exclusive_to_ultimate_version|}}}
  |Module:ExclusiveToUltimateVersion = {{{exclusive_to_ultimate_version|}}}
  |Module:ExclusiveCategory = {{{exclusive_category|}}}
  |Module:ExclusiveCategory = {{{exclusive_category|}}}
Line 42: Line 42:
  | max_enhancement_level = 6
  | max_enhancement_level = 6
  | capacity_cost_0 = 7
  | capacity_cost_0 = 7
  | exclusive_descendant =
  | exclusive_base_descendant = Viessa
| exclusive_to_ultimate_version = false
  | exclusive_category = Resource
  | exclusive_category = Resource
  | exclusive_weapon_type =
  | exclusive_weapon_type =
Line 70: Line 71:
  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 =  
  | capacity_cost_0 =  
  | exclusive_descendant =
  | exclusive_base_descendant =
| exclusive_to_ultimate_version =  
  | exclusive_category =  
  | exclusive_category =  
  | exclusive_weapon_type =
  | exclusive_weapon_type =

Latest revision as of 13:19, 17 June 2024


Please see Category:Property:Module for the complete list of properties that should be in this template.

Example:

{{Template:Module Unique
 | name = Example Module Name
 | variantID = 1
 | pic = 
 | version_released = {{Launch}}
 | rarity = Transcendant
 | socket = Almandine
 | class = High-Power Rounds
 | max_enhancement_level = 6
 | capacity_cost_0 = 7
 | exclusive_base_descendant = Viessa
 | exclusive_to_ultimate_version = false
 | exclusive_category = Resource
 | exclusive_weapon_type =
 | effect_0 = Adds 4% to ATK.
 | effect_1 = Adds 5% to ATK.
 | effect_2 = Adds 6% to ATK.
 | effect_3 = Adds 7% to ATK.
 | effect_4 = Adds 8% to ATK.
 | effect_5 = Adds 9% to ATK.
 | effect_6 = Adds 10% to ATK.
 | effect_7 =
 | effect_8 =
 | effect_9 =
 | effect_10 =
}}

Copy/Paste Blank:

{{Template:Module Unique
 | name = 
 | variantID = 
 | pic = 
 | version_released = {{Launch}}
 | rarity = 
 | socket = 
 | class = 
 | max_enhancement_level = 
 | capacity_cost_0 = 
 | exclusive_base_descendant = 
 | exclusive_to_ultimate_version = 
 | exclusive_category = 
 | exclusive_weapon_type =
 | effect_0 = 
 | effect_1 = 
 | effect_2 = 
 | effect_3 = 
 | effect_4 = 
 | effect_5 = 
 | effect_6 = 
 | effect_7 =
 | effect_8 =
 | effect_9 =
 | effect_10 =
}}