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{{WeaponPrimary | {{WeaponPrimary | ||
| image = Icon_RW_SMG_1005_A001.png | |||
| description = The "Thunder Cage" is hailed as the most successful attempt at electrifying a technology used by the ancient Ancestors. It is a combination of the prototype of Bunny's suit technology and a submachine gun. | | description = The "Thunder Cage" is hailed as the most successful attempt at electrifying a technology used by the ancient Ancestors. It is a combination of the prototype of Bunny's suit technology and a submachine gun. | ||
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| rarity = Ultimate | | rarity = Ultimate | ||
| introduced = Launch | | introduced = Launch | ||
| abilities = | | abilities = {{:Overcharge}} | ||
| acquisition_overview = TBD | | acquisition_overview = TBD | ||
| acquisition_details = TBD | | acquisition_details = TBD | ||
}} | }} |
Revision as of 06:32, 17 June 2024
Data on this page is from the Pre-Release Technical Test and may not reflect the release values.
The "Thunder Cage" is hailed as the most successful attempt at electrifying a technology used by the ancient Ancestors. It is a combination of the prototype of Bunny's suit technology and a submachine gun.
This firearm, considered Albion's strategic weapon for the next generation, converts kinetic energy into electromagnetic force, which is stored in a specialized battery. Once the energy reaches its critical state, the user can use a sub attack which releases the energy in one powerful burst. The power of this sub attack influenced the weapon's official name. The Magisters said it looked like trapped thunder being released, leading to the weapon being called the "Thunder Cage".
Keep in mind that as the firearm's internal devices function independently from Bunny's Arche ability, there is no additional effect when used by Bunny.
Abilities
Overcharge
When defeating an enemy, the defeated enemy has a set chance to discharge Electric Shockwave which deals Additional Damage to nearby enemies.
Basic Information | |
Reload Time Modifier | -20% |
Electric Shockwave | |
Trigger Rate | 60% |
Damage Range | Radius 3.0m |
Additional Damage | Firearm Damage x 133% |
Acquisition
TBD
Unknown/TBD