Variant | Rarity | Socket | Class | Cost | Exclusive | Effect |
---|---|---|---|---|---|---|
4 | Ultimate | Malachite | General Rounds | 6 | Special Mod | Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack |
3 | Ultimate | Malachite | Special Rounds | 6 | Special Mod | Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. |
2 | Ultimate | Malachite | Impact Rounds | 6 | Special Mod | Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack |
1 | Ultimate | Malachite | High-Power Rounds | 6 | Special Mod | Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack. |
m (filled in capacity cost then added a placeholder max enhancement level, both for testing) |
(Importing Module data) |
||
Line 9: | Line 9: | ||
| socket = Malachite | | socket = Malachite | ||
| class = High-Power Rounds | | class = High-Power Rounds | ||
| max_enhancement_level = | | max_enhancement_level = | ||
| capacity_cost_0 = 6 | | capacity_cost_0 = 6 | ||
| exclusive_descendant = | | exclusive_descendant = | ||
| exclusive_category = Special Mod | | exclusive_category = Special Mod | ||
| exclusive_weapon_type = | | exclusive_weapon_type = | ||
| effect_0 = Base Accuracy -20%. On dealing Weak Point DMG Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack. | | effect_0 = Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack. | ||
| effect_1 = | | effect_1 = | ||
| effect_2 = | | effect_2 = | ||
Line 34: | Line 34: | ||
| socket = Malachite | | socket = Malachite | ||
| class = Impact Rounds | | class = Impact Rounds | ||
| max_enhancement_level = | | max_enhancement_level = | ||
| capacity_cost_0 = 6 | | capacity_cost_0 = 6 | ||
| exclusive_descendant = | | exclusive_descendant = | ||
| exclusive_category = Special Mod | | exclusive_category = Special Mod | ||
| exclusive_weapon_type = | | exclusive_weapon_type = | ||
| effect_0 = Base Accuracy -20%. On dealing Weak Point DMG Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack | | effect_0 = Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack | ||
| effect_1 = | | effect_1 = | ||
| effect_2 = | | effect_2 = | ||
Line 59: | Line 59: | ||
| socket = Malachite | | socket = Malachite | ||
| class = Special Rounds | | class = Special Rounds | ||
| max_enhancement_level = | | max_enhancement_level = | ||
| capacity_cost_0 = 6 | | capacity_cost_0 = 6 | ||
| exclusive_descendant = | | exclusive_descendant = | ||
| exclusive_category = Special Mod | | exclusive_category = Special Mod | ||
| exclusive_weapon_type = | | exclusive_weapon_type = | ||
| effect_0 = Base Accuracy -20%. On dealing Weak Point DMG Firearm ATK +3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. | | effect_0 = Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. | ||
| effect_1 = | | effect_1 = | ||
| effect_2 = | | effect_2 = | ||
Line 84: | Line 84: | ||
| socket = Malachite | | socket = Malachite | ||
| class = General Rounds | | class = General Rounds | ||
| max_enhancement_level = | | max_enhancement_level = | ||
| capacity_cost_0 = 6 | | capacity_cost_0 = 6 | ||
| exclusive_descendant = | | exclusive_descendant = | ||
| exclusive_category = Special Mod | | exclusive_category = Special Mod | ||
| exclusive_weapon_type = | | exclusive_weapon_type = | ||
| effect_0 = Base Accuracy -20%. On dealing Weak Point DMG Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack | | effect_0 = Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack | ||
| effect_1 = | | effect_1 = | ||
| effect_2 = | | effect_2 = |
Revision as of 22:33, 6 June 2024