Supply Moisture: Difference between revisions

From The First Descendant Wiki
m (Cleaning up whitespace)
(Importing Module data)
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  | capacity_cost_0 = 14
  | capacity_cost_0 = 14
  | exclusive_descendant = Valby
  | exclusive_descendant = Valby
  | exclusive_category =  
  | exclusive_category = Skill
  | exclusive_weapon_type =  
  | exclusive_weapon_type =  
  | effect_0 = Water Intake Skill Conversion. While on water, increases Skill Critical Hit Rate, Skull Duration, and Firearm Attribute Status Effect Trigger Rate. Reduction of MP consumption does not apply.
  | effect_0 = Water Intake Skill Conversion. While on water, increases Skill Critical Hit Rate, Skull Duration, and Firearm Attribute Status Effect Trigger Rate. Reduction of MP consumption does not apply.

Revision as of 23:08, 11 June 2024

Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.


"Transcendant" is not in the list (Transcendent, Ultimate, Rare, Normal) of allowed values for the "Module:Rarity" property.


Level Cost Effect
0 14 Water Intake Skill Conversion. While on water, increases Skill Critical Hit Rate, Skull Duration, and Firearm Attribute Status Effect Trigger Rate. Reduction of MP consumption does not apply.
1 13
2 12
3 11
4 10
5 9
6 8
7 7
8 6
9 5
10 4