General Round Charge Improvement: Difference between revisions

From The First Descendant Wiki
(Importing Module data)
 
m (BOT EDIT: Bulk replacement of exclusive_descendant to exclusive_base_descendant for modules)
 
Line 11: Line 11:
  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 = 16
  | capacity_cost_0 = 16
  | exclusive_descendant =  
  | exclusive_base_descendant =
| exclusive_to_ultimate_version =  
  | exclusive_category = Rounds Conversion
  | exclusive_category = Rounds Conversion
  | exclusive_weapon_type =  
  | exclusive_weapon_type =  

Latest revision as of 13:05, 16 June 2024

Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.




Level Cost Effect
0 16 When acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds.
1 17
2 18
3 19
4 20
5 21
6 22
7 23
8 24
9 25
10 26