Better Insight: Difference between revisions

From The First Descendant Wiki
(Importing Module data)
 
m (BOT EDIT: Bulk replacement of exclusive_descendant to exclusive_base_descendant for modules)
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  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 = 6
  | capacity_cost_0 = 6
  | exclusive_descendant =  
  | exclusive_base_descendant =
| exclusive_to_ultimate_version =  
  | exclusive_category =  
  | exclusive_category =  
  | exclusive_weapon_type =  
  | exclusive_weapon_type =  
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  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 = 6
  | capacity_cost_0 = 6
| exclusive_descendant =
  | exclusive_category =  
  | exclusive_category =  
  | exclusive_weapon_type =  
  | exclusive_weapon_type =  
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  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 = 6
  | capacity_cost_0 = 6
| exclusive_descendant =
  | exclusive_category =  
  | exclusive_category =  
  | exclusive_weapon_type =  
  | exclusive_weapon_type =  
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  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 = 6
  | capacity_cost_0 = 6
| exclusive_descendant =
  | exclusive_category =  
  | exclusive_category =  
  | exclusive_weapon_type =  
  | exclusive_weapon_type =  

Revision as of 12:50, 16 June 2024

Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.










Variants

Variant Rarity Socket Class Cost Exclusive Effect
1 Normal Almandine High-Power Rounds 6 Firearm Critical Hit Rate +8%
4 Normal Almandine General Rounds 6 Firearm Critical Hit Rate +10%
2 Normal Almandine Impact Rounds 6 Firearm Critical Hit Rate +9%
3 Normal Almandine Special Rounds 6 Firearm Critical Hit Rate +8%
Variant Rarity Socket Class Cost Exclusive Effect
1 Normal Almandine High-Power Rounds 7
4 Normal Almandine General Rounds 7
2 Normal Almandine Impact Rounds 7
3 Normal Almandine Special Rounds 7
Variant Rarity Socket Class Cost Exclusive Effect
1 Normal Almandine High-Power Rounds 8
4 Normal Almandine General Rounds 8
2 Normal Almandine Impact Rounds 8
3 Normal Almandine Special Rounds 8
Variant Rarity Socket Class Cost Exclusive Effect
1 Normal Almandine High-Power Rounds 9
4 Normal Almandine General Rounds 9
2 Normal Almandine Impact Rounds 9
3 Normal Almandine Special Rounds 9
Variant Rarity Socket Class Cost Exclusive Effect
1 Normal Almandine High-Power Rounds 10
4 Normal Almandine General Rounds 10
2 Normal Almandine Impact Rounds 10
3 Normal Almandine Special Rounds 10
Variant Rarity Socket Class Cost Exclusive Effect
1 Normal Almandine High-Power Rounds 11
4 Normal Almandine General Rounds 11
2 Normal Almandine Impact Rounds 11
3 Normal Almandine Special Rounds 11
Variant Rarity Socket Class Cost Exclusive Effect
1 Normal Almandine High-Power Rounds 12
4 Normal Almandine General Rounds 12
2 Normal Almandine Impact Rounds 12
3 Normal Almandine Special Rounds 12
Variant Rarity Socket Class Cost Exclusive Effect
1 Normal Almandine High-Power Rounds 13
4 Normal Almandine General Rounds 13
2 Normal Almandine Impact Rounds 13
3 Normal Almandine Special Rounds 13
Variant Rarity Socket Class Cost Exclusive Effect
1 Normal Almandine High-Power Rounds 14
4 Normal Almandine General Rounds 14
2 Normal Almandine Impact Rounds 14
3 Normal Almandine Special Rounds 14
Variant Rarity Socket Class Cost Exclusive Effect
1 Normal Almandine High-Power Rounds 15
4 Normal Almandine General Rounds 15
2 Normal Almandine Impact Rounds 15
3 Normal Almandine Special Rounds 15
Variant Rarity Socket Class Cost Exclusive Effect
1 Normal Almandine High-Power Rounds 16 ,
4 Normal Almandine General Rounds 16 ,
2 Normal Almandine Impact Rounds 16 ,
3 Normal Almandine Special Rounds 16

Variant Details

[edit]
Level Cost Effect
0 6 Firearm Critical Hit Rate +8%
1 7
2 8
3 9
4 10
5 11
6 12
7 13
8 14
9 15
10 16
[edit]
Level Cost Effect
0 6 Firearm Critical Hit Rate +9%
1 7
2 8
3 9
4 10
5 11
6 12
7 13
8 14
9 15
10 16
[edit]
Level Cost Effect
0 6 Firearm Critical Hit Rate +8%
1 7
2 8
3 9
4 10
5 11
6 12
7 13
8 14
9 15
10 16
[edit]
Level Cost Effect
0 6 Firearm Critical Hit Rate +10%
1 7
2 8
3 9
4 10
5 11
6 12
7 13
8 14
9 15
10 16