Maximum Power: Difference between revisions

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(Add skill description using data from Final Beta Test)
 
m (Add skill levels)
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<noinclude>{{PreReleaseData}}</noinclude>
{{SkillCard
{{SkillCard
|skill_name=Maximum Power
|skill_name=Maximum Power
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{{SkillCard/infoheader | Basic Info}}
{{SkillCard/infoheader | Basic Info}}
{{SkillCard/inforow | Cooldown | 41.0s}}
{{SkillCard/inforow | Cooldown | 38.0s / 41.0s / ? / ?}}
{{SkillCard/inforow | Cost Interval | Every cycle}}
{{SkillCard/inforow | Cost Interval | Every cycle}}
{{SkillCard/inforow | Continuous Electricity Cost | Max 160.0 in 1s}}
{{SkillCard/inforow | Continuous Electricity Cost | Max 160.0 in 1s}}
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{{SkillCard/inforow | Lv.3 Damage Increase Time | Maintain for 0.5s}}
{{SkillCard/inforow | Lv.3 Damage Increase Time | Maintain for 0.5s}}


{{SkillCard/inforow | Lv.1 Damage | Skill Power x 520.7%}}
{{SkillCard/inforow | Lv.1 Damage | Skill Power x 505.7% / 520.7% / ? / ?}}
{{SkillCard/inforow | Lv.2 Damage | Lv.1 Damage x 20.0% Amplification}}
{{SkillCard/inforow | Lv.2 Damage | Lv.1 Damage x 20.0% Amplification}}
{{SkillCard/inforow | Lv.3 Damage | Lv.1 Damage x 50.0% Amplification}}
{{SkillCard/inforow | Lv.3 Damage | Lv.1 Damage x 50.0% Amplification}}
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}}
}}


<noinclude>More info goes here {{TBD}}</noinclude>
<noinclude>
More info goes here
 
===See Also===
* [[Bunny]]
 
[[Category:Skills]]
 
</noinclude>

Revision as of 10:58, 13 June 2024

Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.


Electric Fusion

Maximum Power


Discharges electricity forward. Deals damage to enemies that come into contact with the electricity, with the damage increasing gradually based on the discharge time. Ends when Electricity runs out.

Basic Info
Cooldown 38.0s / 41.0s / ? / ?
Cost Interval Every cycle
Continuous Electricity Cost Max 160.0 in 1s
Skill Effect
Lv.2 Damage Increase Time Maintain for 0.5s
Lv.3 Damage Increase Time Maintain for 0.5s
Lv.1 Damage Skill Power x 505.7% / 520.7% / ? / ?
Lv.2 Damage Lv.1 Damage x 20.0% Amplification
Lv.3 Damage Lv.1 Damage x 50.0% Amplification


More info goes here

See Also