Venom Baptism: Difference between revisions

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<p>Switches the equipped weapon to '''Venom Baptism'''. The original weapon returns when all bullets have been used or a certain period of time has passed. Enemies hit by '''Venom Baptism''' bullets receive damage and become inflicted with '''Room 0 Trauma'''.
Equip a {{SkillCard/E|Unique Weapon}}. Unequipped after all bullets are consumed or after a certain period of time has passed.
 
<p>Enemies hit by the {{SkillCard/E|Unique Weapon}} bullets are inflicted with {{SkillCard/E|Room 0 Trauma}}.
<p>'''Room 0 Trauma''' deals continuous damage and inflicts '''Poison''' on nearby enemies at fixed intervals.
<p>{{SkillCard/E|Room 0 Trauma}} deals continuous damage and inflicts {{SkillCard/E|Poison|img=Icon_StatusEffect_Common_Poision.png}} on nearby enemies.


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Revision as of 17:34, 30 June 2024

Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.


Toxic Tech

Venom Baptism


Equip a Unique Weapon. Unequipped after all bullets are consumed or after a certain period of time has passed.

Enemies hit by the Unique Weapon bullets are inflicted with Room 0 Trauma.

Room 0 Trauma deals continuous damage and inflicts Poison on nearby enemies.

Basic Info
Cooldown 110.0s
MP Cost 55.0
Exclusive Weapon
Damage Skill Power x 405.6%
Max Bullets x30 Shots
Duration 10.0s
Room 0 Trauma
Continuous Damage Skill Power x 77.0%
Damage Interval 0.5s
Duration 6.0s
Effect Range Radius 4.0m
Max Expandable Range 300%
Poison
Continuous Damage Skill Power x 457.3%
Damage Interval 1.0s
Duration 10.0s


More info goes here

See Also