m (Geep moved page Multi-Purpose Gun to Multi-purpose Gun: Corrected to in-game spelling) |
m (Corrected skill name to in-game spelling) |
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<noinclude>{{PreReleaseData}}</noinclude> | <noinclude>{{PreReleaseData}}</noinclude> | ||
{{SkillCard | {{SkillCard | ||
|skill_name=Multi- | |skill_name=Multi-purpose Gun | ||
|descendant=Jayber | |descendant=Jayber | ||
|element=Non-Attribute | |element=Non-Attribute |
Revision as of 17:29, 30 June 2024
Data on this page is from the Pre-Release Technical Test and may not reflect the release values.
Non-Attribute Singular
Multi-purpose Gun
Switches Jayber's weapon to a Multi-Purpose Gun. Firing the Multi-Purpose Gun at a normal turret it becomes Enhanced, Firing the Multi-Purpose Gun at a turret that is already Enhanced recovers the turret's HP and increases its duration. Firing the gun at an enemy deals damage. Cooldown depends on the number of bullets fired.
Basic Info | |
Cooldown | 15.0s |
MP Cost | 30.0 |
Exclusive Weapon | |
Max Bullets | x3 Shots |
On Hitting Turret | |
Health Recovery Amount | 60.0% |
Duration Increase Amount | 15.0s |
On Hitting Enemy | |
Damage | Skill Power x 520.9% |
More info goes here
Related Modules
See Also