Energy Activators: Difference between revisions

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Energy Activators can be researched  
Energy Activators can be researched  


{{ResearchRecipe}}
{{ResearchRecipe|name=Energy Activators|time=1d 6h|cost=750,000|rank=1
 
|m1_name=Low-Carbon Activator|m1_amt=55
''Info for template:''
|m2_name=Conductive Metallic Foil|m2_amt=25
* Research Time: 1d 6h
|m3_name=Heat Plasma Battery|m3_amt=55
* Research Cost: 750,000 gold
|m4_name=Polyatomic Ion Particle|m4_amt=72
* Required Mastery Rank: 1
|m5_name=Energy Activator Blueprint|m5_amt=1}}
* Research Materials:
** Low-Carbon Activator (x55)
** Conductive Metallic Foil (x25)
** Heat Plasma Battery (x55)
** Polyatomic Ion Particle (x72)
** Energy Activator Blueprint (x1)

Latest revision as of 13:05, 6 August 2024

Energy Activators
A mechanism that reacts to Arche and Ecive. It amplifies the energy supplied to a Module Socket.

Energy Activators are used to increase the Module Capacity for Descendants (+20) and Weapons (+30).

They can only increase the Module Capacity one time.

Usage

  1. Open the module selection screen for the Descendant/Weapon you want to enhance
  2. Select "Module Additional Settings"
  3. Select "Max Capacity UP"
  4. Confirm the enhancement

Obtaining

Quests

By following the Main Questline, 2 Energy Activators will be given as rewards.

Research

Energy Activators can be researched

Energy Activators
Energy Activators
1d 6h 750,000 Rank 1
Low-Carbon ActivatorLow-Carbon Activator (x55)
Conductive Metallic FoilConductive Metallic Foil (x25)
Heat Plasma BatteryHeat Plasma Battery (x55)
Polyatomic Ion ParticlePolyatomic Ion Particle (x72)
Energy Activator BlueprintEnergy Activator Blueprint (x1)