m (add larger gap in-between components) |
(add linked mission/colossus) |
||
| Line 49: | Line 49: | ||
{{#if: {{{ls|}}} | {{#if: {{{ls|}}} | ||
|=== Linked Shape Stabilizer === | |=== Linked Shape Stabilizer === | ||
{{#ifexist: File:Icon Shape Stabilizer Form {{{ls}}}.png|[[File:Icon Shape Stabilizer Form {{{ls}}}.png|border|frameless|64x64px]] }} | {{#ifexist: File:Icon Shape Stabilizer Form {{{ls}}}.png|[[File:Icon Shape Stabilizer Form {{{ls}}}.png|border|frameless|64x64px]] }}Shape Stabilizer Form {{{ls}}}}} | ||
<!-- Linked Mission --> | |||
{{#if: {{{lm_map|}}} | |||
|=== Linked Reconstructed Device === | |||
{{#ifexist: File:Icon {{#ifeq:{{{lm_diff}}}|Hard|Abyssal}} Void Fusion Reactor.png|[[File:Icon {{#ifeq:{{{lm_diff}}}|Hard|Abyssal}} Void Fusion Reactor.png|border|frameless|64x64px]] }}[[{{{lm_map}}}]], '''{{{lm_fld}}}''': {{#ifeq:{{{lm_diff}}}|Hard|Abyssal}} Void Fusion Reactor | |||
}} | |||
<!-- Linked Colossus --> | |||
{{#if: {{{lc_name|}}} | |||
|=== Linked Reconstructed Device === | |||
{{#ifexist: File:{{{lc_name}}} Full.png|[[File:{{{lc_name}}} Full.png|border|frameless|64x64px]] }}Void Intercept Battle ({{{lc_diff}}}): [[{{{lc_name}}}]] | |||
}} | |||
<noinclude> | <noinclude> | ||
=== Example === | === Example === | ||
{{AMP|p1_pct=6|p1_name=Ultimate Ajax Stabilizer Blueprint|p2_pct=10|p2_name=Valby Spiral Catalyst Blueprint|p3_pct=20|p3_name=Crystallization Catalyst Blueprint|p4_pct=32|p4_name=The Final Masterpiece Blueprint|p5_pct=32|p5_name=Secret Garden Polymer Syncytium|ai_map=Hagios|ai_diff=Hard|ai_pct=25|ai_qst=Forward Base: Vulgus Strategic Outpost}} | {{AMP|p1_pct=6|p1_name=Ultimate Ajax Stabilizer Blueprint|p2_pct=10|p2_name=Valby Spiral Catalyst Blueprint|p3_pct=20|p3_name=Crystallization Catalyst Blueprint|p4_pct=32|p4_name=The Final Masterpiece Blueprint|p5_pct=32|p5_name=Secret Garden Polymer Syncytium|ai_map=Hagios|ai_diff=Hard|ai_pct=25|ai_qst=Forward Base: Vulgus Strategic Outpost|ls=7|lm_map=Hagios|lm_diff=Hard|lm_fld=Fractured Monolith|lc_name=Dead Bride|lc_diff=Hard}} | ||
''Note: There should only ever be one Linked Reconstructed Device. This example uses both versions as a demonstration.'' | |||
=== Documentation === | === Documentation === | ||
| Line 72: | Line 86: | ||
--- Linked Shape Stabilizer | --- Linked Shape Stabilizer | ||
ls = Linked Shape Stabilizer number (1/2/3/4/5/6/7/8) | ls = Linked Shape Stabilizer number (1/2/3/4/5/6/7/8) | ||
--- Linked Reconstructed Device | |||
- lc = Linked Colossus / lm = Linked Mission | |||
lc_name = Colossus name (Grave Walker, Dead Bride, ...) | |||
lc_diff = Colossus difficulty (Normal/Hard) | |||
lm_map = Zone name (Kingston, Sterile Land, ...) | |||
lm_fld = Battlefield name (Grand Square, The Fallen Theater, ...) | |||
lm_diff = Zone difficulty (Normal/Hard) | |||
</pre> | </pre> | ||
</noinclude> | </noinclude> | ||
Revision as of 08:14, 24 July 2024
Amorphous Material Components
Example
Amorphous Material Components
Acquisition Info
25% - Hagios
: Forward Base: Vulgus Strategic Outpost
Linked Shape Stabilizer
Linked Reconstructed Device
Hagios, Fractured Monolith: Abyssal Void Fusion Reactor
Linked Reconstructed Device
Void Intercept Battle (Hard): Dead Bride
Note: There should only ever be one Linked Reconstructed Device. This example uses both versions as a demonstration.
Documentation
--- Icon - Icon is generated from the last 3 characters of the page name, which should be the Amorphous ID (ex: 003,054,112) --- Components - # represents the position in the list, change it to: 1/2/3/4/5 p#_name = Item name p#_pct = Item drop rate --- Acquisition Info ai_map = Zone name (Kingston, Sterile Land, ...) ai_diff = Difficulty required (either Normal or Hard) ai_qst = Quest/mission name ai_pct = Chance of Amorphous drop --- Linked Shape Stabilizer ls = Linked Shape Stabilizer number (1/2/3/4/5/6/7/8) --- Linked Reconstructed Device - lc = Linked Colossus / lm = Linked Mission lc_name = Colossus name (Grave Walker, Dead Bride, ...) lc_diff = Colossus difficulty (Normal/Hard) lm_map = Zone name (Kingston, Sterile Land, ...) lm_fld = Battlefield name (Grand Square, The Fallen Theater, ...) lm_diff = Zone difficulty (Normal/Hard)