Template:AMP: Difference between revisions

Template page
(fix images x2)
(add mutant pattern support)
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<!-- Amorphous # for icon -->{{#if: {{{icon|}}}| [[{{{icon}}}|thumb|right|256px]]|{{#ifexist:File:Icon Amorphous {{#sub:{{SUBPAGENAME}}|{{#expr:{{#len:{{SUBPAGENAME}}}}-3}}}}.png| [[File:Icon Amorphous {{#sub:{{SUBPAGENAME}}|{{#expr:{{#len:{{SUBPAGENAME}}}}-3}}}}.png|thumb|right|256px]]}}}}
<!-- Amorphous # for icon -->{{#if: {{{icon|}}}| [[{{{icon}}}|thumb|right|256px]]|{{#ifexist:File:Icon Amorphous {{#sub:{{SUBPAGENAME}}|{{#expr:{{#len:{{SUBPAGENAME}}}}-3}}}}.png| [[File:Icon Amorphous {{#sub:{{SUBPAGENAME}}|{{#expr:{{#len:{{SUBPAGENAME}}}}-3}}}}.png|thumb|right|256px]]}}}}
=== Amorphous Material Components ===
=== Amorphous Material Components ===
{{#if: {{{mu_id|}}}
| ==== Mutant {{{mu_id}}} ====
<div style="color: #FFAAAAA0; padding-bottom: 10px;"><s>{{AMP/Component|name={{{p{{{mu_rep}}}_name}}}}}</s></div>
{{AMP/Component|name={{{mu_new}}}|pct={{{p{{{mu_rep}}}_pct}}}}}
==== Base Components ====
}}
<div style="display: flex; flex-direction: column; gap: 10px;">{{#if: {{{p1_pct|}}}| <!-- p1 -->{{AMP/Component|name={{{p1_name}}}|pct={{{p1_pct}}}}}}}{{#if: {{{p2_pct|}}}| <!-- p2 -->{{AMP/Component|name={{{p2_name}}}|pct={{{p2_pct}}}}}}}{{#if: {{{p3_pct|}}}| <!-- p3 -->{{AMP/Component|name={{{p3_name}}}|pct={{{p3_pct}}}}}}}{{#if: {{{p4_pct|}}}| <!-- p4 -->{{AMP/Component|name={{{p4_name}}}|pct={{{p4_pct}}}}}}}{{#if: {{{p5_pct|}}}| <!-- p5 -->{{AMP/Component|name={{{p5_name}}}|pct={{{p5_pct}}}}}}}</div><!-- Acquisition Info -->
<div style="display: flex; flex-direction: column; gap: 10px;">{{#if: {{{p1_pct|}}}| <!-- p1 -->{{AMP/Component|name={{{p1_name}}}|pct={{{p1_pct}}}}}}}{{#if: {{{p2_pct|}}}| <!-- p2 -->{{AMP/Component|name={{{p2_name}}}|pct={{{p2_pct}}}}}}}{{#if: {{{p3_pct|}}}| <!-- p3 -->{{AMP/Component|name={{{p3_name}}}|pct={{{p3_pct}}}}}}}{{#if: {{{p4_pct|}}}| <!-- p4 -->{{AMP/Component|name={{{p4_name}}}|pct={{{p4_pct}}}}}}}{{#if: {{{p5_pct|}}}| <!-- p5 -->{{AMP/Component|name={{{p5_name}}}|pct={{{p5_pct}}}}}}}</div><!-- Acquisition Info -->
{{#if: {{{ai_map|}}}| === Acquisition Info ===
{{#if: {{{ai_map|}}}| === Acquisition Info ===
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<noinclude>
<noinclude>
=== Example ===
=== Example ===
{{AMP|icon=File:Icon Amorphous 112.png|p1_pct=6|p1_name=Ultimate Ajax Stabilizer Blueprint|p2_pct=10|p2_name=Valby Spiral Catalyst Blueprint|p3_pct=20|p3_name=Crystallization Catalyst Blueprint|p4_pct=32|p4_name=The Final Masterpiece Blueprint|p5_pct=32|p5_name=Secret Garden Polymer Syncytium|ai_map=Hagios|ai_fld=Forward Base|ai_diff=Hard|ai_pct=25|ai_qst=Vulgus Strategic Outpost|ai_inf=5% - 25%|ai_icon=Icon Marker Vulgus Strategic Outpost Hard.png|ls=7|lm_map=Hagios|lm_diff=Normal|lm_fld=Fractured Monolith|lc_name=Dead Bride|lc_diff=Hard}}
{{AMP|icon=File:Icon Amorphous 112.png|p1_pct=6|p1_name=Ultimate Ajax Stabilizer Blueprint|p2_pct=10|p2_name=Valby Spiral Catalyst Blueprint|p3_pct=20|p3_name=Crystallization Catalyst Blueprint|p4_pct=32|p4_name=The Final Masterpiece Blueprint|p5_pct=32|p5_name=Secret Garden Polymer Syncytium|ai_map=Hagios|ai_fld=Forward Base|ai_diff=Hard|ai_pct=25|ai_qst=Vulgus Strategic Outpost|ai_inf=5% - 25%|ai_icon=Icon Marker Vulgus Strategic Outpost Hard.png|ls=7|lm_map=Hagios|lm_diff=Normal|lm_fld=Fractured Monolith|lc_name=Dead Bride|lc_diff=Hard|mu_id=AA|mu_rep=1|mu_new=Ultimate Valby Stabilizer Blueprint}}


''Note: There should only ever be one Linked Reconstructed Device. This example uses both versions as a demonstration.''
''Note: There should only ever be one Linked Reconstructed Device. This example uses both versions as a demonstration.''
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lm_fld = Battlefield name (Grand Square, The Fallen Theater, ...)
lm_fld = Battlefield name (Grand Square, The Fallen Theater, ...)
lm_diff = Zone difficulty (Normal/Hard)
lm_diff = Zone difficulty (Normal/Hard)
--- Mutant Patterns
mu_id = Mutant pattern code (AA)
mu_rep = # of component replaced (1/2/3/4/5)
mu_new = Name of new component
</pre>
</pre>
</noinclude>
</noinclude>

Revision as of 17:11, 3 August 2024

Amorphous Material Components



Example

Amorphous Material Components

Mutant AA

Ultimate Ajax Stabilizer Blueprint

Ultimate Valby Stabilizer Blueprint

6%10%

Base Components

Ultimate Ajax Stabilizer Blueprint

6%10%

Valby Spiral Catalyst Blueprint

10%16%

Crystallization Catalyst Blueprint

20% → 20%

The Final Masterpiece Blueprint

32%27%

Secret Garden Polymer Syncytium

32%27%

Acquisition Info

Hagios, Forward Base: Vulgus Strategic Outpost

25%

Hagios, Forward Base: Vulgus Strategic Outpost ( Infiltration)

5% - 25%

Linked Shape Stabilizer

Shape Stabilizer Form 7

Linked Reconstructed Device

Hagios, Fractured Monolith: Void Fusion Reactor

Linked Reconstructed Device

Void Intercept Battle (Hard): Dead Bride


Note: There should only ever be one Linked Reconstructed Device. This example uses both versions as a demonstration.

Documentation

--- Icon
- Icon is automatically generated from the last 3 characters of the page name, which should be the Amorphous ID (ex: 003,054,112)
- If you want to specify an icon you can
icon (optional) = File name

--- Components
- # represents the position in the list, change it to: 1/2/3/4/5
p#_name = Item name
p#_pct  = Item drop rate

--- Acquisition Info
- ai_inf and ai_diff are optional and only for the "Successful Infiltration" drop rate
ai_map  = Zone name (Kingston, Sterile Land, ...)
ai_fld  = Battlefield name (Grand Square, The Fallen Theater, ...)
ai_qst  = Quest/mission name
ai_pct  = Chance of Amorphous drop
ai_icon = Mission marker file name (Icon Vulgus Strategic Outpost.png)

ai_inf  = Drop chance range from Vulgus Strategic Outpost infiltration (5% - 25%)
ai_diff = Difficulty required for successful infiltration, only needed if specifying Hard mode

--- Linked Shape Stabilizer
ls = Linked Shape Stabilizer number (1/2/3/4/5/6/7/8)

--- Linked Reconstructed Device
- lc = Linked Colossus / lm = Linked Mission
lc_name = Colossus name (Grave Walker, Dead Bride, ...)
lc_diff = Colossus difficulty (Normal/Hard)

lm_map = Zone name (Kingston, Sterile Land, ...)
lm_fld = Battlefield name (Grand Square, The Fallen Theater, ...)
lm_diff = Zone difficulty (Normal/Hard)

--- Mutant Patterns
mu_id = Mutant pattern code (AA)
mu_rep = # of component replaced (1/2/3/4/5)
mu_new = Name of new component