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<!-- Amorphous # for icon -->{{#if: {{{icon|}}}| [[{{{icon}}}|thumb|right|256px]]|{{#ifexist:File:Icon Amorphous {{#sub:{{SUBPAGENAME}}|{{#expr:{{#len:{{SUBPAGENAME}}}}-3}}}}.png| [[File:Icon Amorphous {{#sub:{{SUBPAGENAME}}|{{#expr:{{#len:{{SUBPAGENAME}}}}-3}}}}.png|thumb|right|256px]]}}}} | <!-- Amorphous # for icon -->{{#if: {{{icon|}}}| [[{{{icon}}}|thumb|right|256px]]|{{#ifexist:File:Icon Amorphous {{#sub:{{SUBPAGENAME}}|{{#expr:{{#len:{{SUBPAGENAME}}}}-3}}}}.png| [[File:Icon Amorphous {{#sub:{{SUBPAGENAME}}|{{#expr:{{#len:{{SUBPAGENAME}}}}-3}}}}.png|thumb|right|256px]]}}}} | ||
=== Amorphous Material Components === | === Amorphous Material Components === | ||
{{#if: {{{mu_id|}}} | |||
| ==== Mutant {{{mu_id}}} ==== | |||
<div style="color: #FFAAAAA0; padding-bottom: 10px;"><s>{{AMP/Component|name={{{p{{{mu_rep}}}_name}}}}}</s></div> | |||
{{AMP/Component|name={{{mu_new}}}|pct={{{p{{{mu_rep}}}_pct}}}}} | |||
==== Base Components ==== | |||
}} | |||
<div style="display: flex; flex-direction: column; gap: 10px;">{{#if: {{{p1_pct|}}}| <!-- p1 -->{{AMP/Component|name={{{p1_name}}}|pct={{{p1_pct}}}}}}}{{#if: {{{p2_pct|}}}| <!-- p2 -->{{AMP/Component|name={{{p2_name}}}|pct={{{p2_pct}}}}}}}{{#if: {{{p3_pct|}}}| <!-- p3 -->{{AMP/Component|name={{{p3_name}}}|pct={{{p3_pct}}}}}}}{{#if: {{{p4_pct|}}}| <!-- p4 -->{{AMP/Component|name={{{p4_name}}}|pct={{{p4_pct}}}}}}}{{#if: {{{p5_pct|}}}| <!-- p5 -->{{AMP/Component|name={{{p5_name}}}|pct={{{p5_pct}}}}}}}</div><!-- Acquisition Info --> | <div style="display: flex; flex-direction: column; gap: 10px;">{{#if: {{{p1_pct|}}}| <!-- p1 -->{{AMP/Component|name={{{p1_name}}}|pct={{{p1_pct}}}}}}}{{#if: {{{p2_pct|}}}| <!-- p2 -->{{AMP/Component|name={{{p2_name}}}|pct={{{p2_pct}}}}}}}{{#if: {{{p3_pct|}}}| <!-- p3 -->{{AMP/Component|name={{{p3_name}}}|pct={{{p3_pct}}}}}}}{{#if: {{{p4_pct|}}}| <!-- p4 -->{{AMP/Component|name={{{p4_name}}}|pct={{{p4_pct}}}}}}}{{#if: {{{p5_pct|}}}| <!-- p5 -->{{AMP/Component|name={{{p5_name}}}|pct={{{p5_pct}}}}}}}</div><!-- Acquisition Info --> | ||
{{#if: {{{ai_map|}}}| === Acquisition Info === | {{#if: {{{ai_map|}}}| === Acquisition Info === | ||
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<noinclude> | <noinclude> | ||
=== Example === | === Example === | ||
{{AMP|icon=File:Icon Amorphous 112.png|p1_pct=6|p1_name=Ultimate Ajax Stabilizer Blueprint|p2_pct=10|p2_name=Valby Spiral Catalyst Blueprint|p3_pct=20|p3_name=Crystallization Catalyst Blueprint|p4_pct=32|p4_name=The Final Masterpiece Blueprint|p5_pct=32|p5_name=Secret Garden Polymer Syncytium|ai_map=Hagios|ai_fld=Forward Base|ai_diff=Hard|ai_pct=25|ai_qst=Vulgus Strategic Outpost|ai_inf=5% - 25%|ai_icon=Icon Marker Vulgus Strategic Outpost Hard.png|ls=7|lm_map=Hagios|lm_diff=Normal|lm_fld=Fractured Monolith|lc_name=Dead Bride|lc_diff=Hard}} | {{AMP|icon=File:Icon Amorphous 112.png|p1_pct=6|p1_name=Ultimate Ajax Stabilizer Blueprint|p2_pct=10|p2_name=Valby Spiral Catalyst Blueprint|p3_pct=20|p3_name=Crystallization Catalyst Blueprint|p4_pct=32|p4_name=The Final Masterpiece Blueprint|p5_pct=32|p5_name=Secret Garden Polymer Syncytium|ai_map=Hagios|ai_fld=Forward Base|ai_diff=Hard|ai_pct=25|ai_qst=Vulgus Strategic Outpost|ai_inf=5% - 25%|ai_icon=Icon Marker Vulgus Strategic Outpost Hard.png|ls=7|lm_map=Hagios|lm_diff=Normal|lm_fld=Fractured Monolith|lc_name=Dead Bride|lc_diff=Hard|mu_id=AA|mu_rep=1|mu_new=Ultimate Valby Stabilizer Blueprint}} | ||
''Note: There should only ever be one Linked Reconstructed Device. This example uses both versions as a demonstration.'' | ''Note: There should only ever be one Linked Reconstructed Device. This example uses both versions as a demonstration.'' | ||
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lm_fld = Battlefield name (Grand Square, The Fallen Theater, ...) | lm_fld = Battlefield name (Grand Square, The Fallen Theater, ...) | ||
lm_diff = Zone difficulty (Normal/Hard) | lm_diff = Zone difficulty (Normal/Hard) | ||
--- Mutant Patterns | |||
mu_id = Mutant pattern code (AA) | |||
mu_rep = # of component replaced (1/2/3/4/5) | |||
mu_new = Name of new component | |||
</pre> | </pre> | ||
</noinclude> | </noinclude> |
Revision as of 17:11, 3 August 2024
Amorphous Material Components
Example
Amorphous Material Components
Mutant AA
Base Components
Acquisition Info
Hagios, Forward Base: Vulgus Strategic Outpost
25%
Hagios, Forward Base: Vulgus Strategic Outpost ( Infiltration)
5% - 25%
Linked Shape Stabilizer
Linked Reconstructed Device
Hagios, Fractured Monolith: Void Fusion Reactor
Linked Reconstructed Device
Void Intercept Battle (Hard): Dead Bride
Note: There should only ever be one Linked Reconstructed Device. This example uses both versions as a demonstration.
Documentation
--- Icon - Icon is automatically generated from the last 3 characters of the page name, which should be the Amorphous ID (ex: 003,054,112) - If you want to specify an icon you can icon (optional) = File name --- Components - # represents the position in the list, change it to: 1/2/3/4/5 p#_name = Item name p#_pct = Item drop rate --- Acquisition Info - ai_inf and ai_diff are optional and only for the "Successful Infiltration" drop rate ai_map = Zone name (Kingston, Sterile Land, ...) ai_fld = Battlefield name (Grand Square, The Fallen Theater, ...) ai_qst = Quest/mission name ai_pct = Chance of Amorphous drop ai_icon = Mission marker file name (Icon Vulgus Strategic Outpost.png) ai_inf = Drop chance range from Vulgus Strategic Outpost infiltration (5% - 25%) ai_diff = Difficulty required for successful infiltration, only needed if specifying Hard mode --- Linked Shape Stabilizer ls = Linked Shape Stabilizer number (1/2/3/4/5/6/7/8) --- Linked Reconstructed Device - lc = Linked Colossus / lm = Linked Mission lc_name = Colossus name (Grave Walker, Dead Bride, ...) lc_diff = Colossus difficulty (Normal/Hard) lm_map = Zone name (Kingston, Sterile Land, ...) lm_fld = Battlefield name (Grand Square, The Fallen Theater, ...) lm_diff = Zone difficulty (Normal/Hard) --- Mutant Patterns mu_id = Mutant pattern code (AA) mu_rep = # of component replaced (1/2/3/4/5) mu_new = Name of new component