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<noinclude> | <noinclude> | ||
Please see [[:Category:Property:Module]] for the complete list of properties that should be in this template. | Please see [[:Category:Property:Module]] for the complete list of properties that should be in this template. | ||
Example: | |||
<pre> | |||
{{Template:Module Unique | |||
| name = Test Module Name | |||
| rarity = Transcendant | |||
| socket = Almandine | |||
| class = High-Power Rounds | |||
| max_enhancement_level = 10 | |||
| capacity_cost_0 = 6 | |||
| exclusive_descendant = | |||
| exclusive_category = Resource | |||
| exclusive_weapon_type = | |||
| effect_0 = | |||
| effect_1 = | |||
| effect_2 = | |||
| effect_3 = | |||
| effect_4 = | |||
| effect_5 = | |||
| effect_6 = | |||
| effect_7 = | |||
| effect_8 = | |||
| effect_9 = | |||
| effect_10 = | |||
}} | |||
</pre> | |||
</noinclude> | </noinclude> |
Revision as of 21:53, 3 June 2024
Please see Category:Property:Module for the complete list of properties that should be in this template.
Example:
{{Template:Module Unique | name = Test Module Name | rarity = Transcendant | socket = Almandine | class = High-Power Rounds | max_enhancement_level = 10 | capacity_cost_0 = 6 | exclusive_descendant = | exclusive_category = Resource | exclusive_weapon_type = | effect_0 = | effect_1 = | effect_2 = | effect_3 = | effect_4 = | effect_5 = | effect_6 = | effect_7 = | effect_8 = | effect_9 = | effect_10 = }}