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local weaponClasses = { | local weaponClasses = { | ||
general = "", | general = "", | ||
special = "", | |||
impact = "", | impact = "", | ||
highpower = "" | highpower = "" | ||
} | } | ||
if contains(weaponClasses, weaponClass) == true then | if contains(weaponClasses, weaponClass) == true then | ||
Revision as of 06:29, 6 June 2024
Documentation for this module may be created at Module:ModuleGenerator/doc
local p = {}
function p.socketFileName(socket)
local sockets = {
almandine = "",
cerulean = "",
malachite = "",
rutile = "",
xantic = "",
}
if contains(sockets, socket) == true then
return sockets[socket]
end
return "filler" --add unknown file?
end
function p.rarityColor(rarity)
local rarities = {
standard = "#319dff",
rare = "#955bff",
ultimate = "#ffbb4d",
transcendent = "#ff7c70",
}
if contains(rarities, rarity) == true then
return rarities[rarity]
end
return "fff" --add unknown file?
end
function p.weaponClassFileName(weaponClass)
local weaponClasses = {
general = "",
special = "",
impact = "",
highpower = ""
}
if contains(weaponClasses, weaponClass) == true then
return weaponClasses[weaponClass]
end
return weaponClasses[general] --add unknown file?
end
function contains(table, key)
for _, value in pairs(table) do
if value == key then
return true
end
end
return false
end
return p