(Add skill description using data from Final Beta Test) |
(Switch to skill card template) |
||
Line 1: | Line 1: | ||
{{SkillCard | |||
|skill_name=Life Siphon | |||
|descendant=Gley | |||
|element=Non-Attribute | |||
|type=Dimension | |||
|description= | |||
<p>Deals damage to enemies within range while recovering HP. HP Recovery increases with the number of enemies hit. | |||
<p>The hit enemies are inflicted with additional effects depending on Gley's state. | |||
<p>When in [[Frenzied]] state, DMG increases, and increases even more if current HP is low. | |||
<p>When in '''Non-Frenzied''' state, gains '''Vigor''' for certain period of time and decreases Incoming DMG. '''Vigor''' stacks according to the number of enemies hit. | |||
|info_table= | |||
{{SkillCard/infoheader | Basic Info}} | |||
{| | {{SkillCard/inforow | Cooldown | 20.0s}} | ||
{{SkillCard/inforow | Power of Life Cost | x4.0}} | |||
{{SkillCard/infoheader | Skill Effect}} | |||
{{SkillCard/inforow | Damage | Skill Power x 317.5%}} | |||
{{SkillCard/inforow | Damage Range | Radius 6.0m}} | |||
{{SkillCard/inforow | Max Expandable Range | 300%}} | |||
{{SkillCard/inforow | Health Recovery Amount | Max HP x 5.0% per Enemy hit}} | |||
{{SkillCard/infoheader | Frenzied}} | |||
|Cooldown | {{SkillCard/inforow | Damage | Skill Power x 453.3%}} | ||
|20.0s | {{SkillCard/inforow | Per 10% of HP missing | Skill Power +10%}} | ||
{{SkillCard/infoheader | Non-Frenzied}} | |||
{{SkillCard/inforow | Damage Decrease | 2.0%}} | |||
{{SkillCard/inforow | Duration | 8.0s}} | |||
|Power of Life Cost | {{SkillCard/inforow | Max Stacks | x10}} | ||
|x4.0 | |||
}} | |||
| | <noinclude>More info goes here {{TBD}}</noinclude> | ||
|Damage | |||
|Skill Power x 317.5% | |||
|Damage Range | |||
|Radius 6.0m | |||
|Max Expandable Range | |||
|300% | |||
|Health Recovery Amount | |||
|Max HP x 5.0% per Enemy hit | |||
| | |||
|Damage | |||
|Skill Power x 453.3% | |||
|Per 10% of HP missing | |||
|Skill Power +10% | |||
| | |||
|Damage | |||
|2.0% | |||
|Duration | |||
|8.0s | |||
|Max Stacks | |||
|x10 | |||
Revision as of 13:00, 10 June 2024
Non-Attribute Dimension
Life Siphon
Deals damage to enemies within range while recovering HP. HP Recovery increases with the number of enemies hit.
The hit enemies are inflicted with additional effects depending on Gley's state.
When in Frenzied state, DMG increases, and increases even more if current HP is low.
When in Non-Frenzied state, gains Vigor for certain period of time and decreases Incoming DMG. Vigor stacks according to the number of enemies hit.
Basic Info | |
Cooldown | 20.0s |
Power of Life Cost | x4.0 |
Skill Effect | |
Damage | Skill Power x 317.5% |
Damage Range | Radius 6.0m |
Max Expandable Range | 300% |
Health Recovery Amount | Max HP x 5.0% per Enemy hit |
Frenzied | |
Damage | Skill Power x 453.3% |
Per 10% of HP missing | Skill Power +10% |
Non-Frenzied | |
Damage Decrease | 2.0% |
Duration | 8.0s |
Max Stacks | x10 |
More info goes here TBD