Lightning Emission: Difference between revisions

From The First Descendant Wiki
m (Add skill levels)
m (level 4)
Line 17: Line 17:
{{SkillCard/infoheader | Lightning Emission}}
{{SkillCard/infoheader | Lightning Emission}}
{{SkillCard/inforow | Move Distance | Emits every 6.0m moved}}
{{SkillCard/inforow | Move Distance | Emits every 6.0m moved}}
{{SkillCard/inforow | Damage | Skill Power x 167.4% / 171.2% / ? / ?}}
{{SkillCard/inforow | Damage | Skill Power x 167.4% / 171.2% / ? / 178.1%}}
{{SkillCard/inforow | Per 10% of Electricity Retained | Skill Power x +15%}}
{{SkillCard/inforow | Per 10% of Electricity Retained | Skill Power x +15%}}
{{SkillCard/inforow | Effect Range | Radius 7.0m}}
{{SkillCard/inforow | Effect Range | Radius 7.0m}}
Line 24: Line 24:


{{SkillCard/infoheader | Electrocution}}
{{SkillCard/infoheader | Electrocution}}
{{SkillCard/inforow | Continuous Damage | Skill Power x 59.8% / 61.1% / ? / ?}}
{{SkillCard/inforow | Continuous Damage | Skill Power x 59.8% / 61.1% / ? / 63.6%}}
{{SkillCard/inforow | Continuous Damage Interval | 1.0s}}
{{SkillCard/inforow | Continuous Damage Interval | 1.0s}}
{{SkillCard/inforow | Duration | 3.0s}}
{{SkillCard/inforow | Duration | 3.0s}}

Revision as of 19:27, 13 June 2024

Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.


Electric Singular

Lightning Emission


Activates Lightning Emission for a certain period of time. Deals damage to nearby enemies whenever moving a certain distance. This damage increases proportionally to the amount of Electricity owned.

Inflicts Electrocution on enemies that are hit. Electrocution deals continuous damage at fixed intervals.

Basic Info
Cooldown 30.0s
Electricity Cost 266.0
Lightning Emission
Move Distance Emits every 6.0m moved
Damage Skill Power x 167.4% / 171.2% / ? / 178.1%
Per 10% of Electricity Retained Skill Power x +15%
Effect Range Radius 7.0m
Max Expandable Range 300%
Duration 20.0s
Electrocution
Continuous Damage Skill Power x 59.8% / 61.1% / ? / 63.6%
Continuous Damage Interval 1.0s
Duration 3.0s


More info goes here

See Also