Weak Point Aiming: Difference between revisions

From The First Descendant Wiki
(Importing Module data)
 
m (BOT EDIT: Bulk replacement of exclusive_descendant to exclusive_base_descendant for modules)
Line 11: Line 11:
  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 = 4
  | capacity_cost_0 = 4
  | exclusive_descendant =  
  | exclusive_base_descendant =
| exclusive_to_ultimate_version =  
  | exclusive_category = Accuracy
  | exclusive_category = Accuracy
  | exclusive_weapon_type = Shotgun
  | exclusive_weapon_type = Shotgun
Line 36: Line 37:
  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 = 4
  | capacity_cost_0 = 4
| exclusive_descendant =
  | exclusive_category = Accuracy
  | exclusive_category = Accuracy
  | exclusive_weapon_type =  
  | exclusive_weapon_type =  
Line 61: Line 61:
  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 = 4
  | capacity_cost_0 = 4
| exclusive_descendant =
  | exclusive_category = Accuracy
  | exclusive_category = Accuracy
  | exclusive_weapon_type =  
  | exclusive_weapon_type =  
Line 86: Line 85:
  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 = 4
  | capacity_cost_0 = 4
| exclusive_descendant =
  | exclusive_category = Accuracy
  | exclusive_category = Accuracy
  | exclusive_weapon_type =  
  | exclusive_weapon_type =  

Revision as of 13:36, 16 June 2024

Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.










Variants

Variant Rarity Socket Class Cost Exclusive Effect
2 Rare Rutile Impact Rounds 4 Accuracy Accuracy +8%, Weak Point Damage +2%
4 Rare Rutile General Rounds 4 Accuracy Accuracyt +8, Weak Point Damage +2%
3 Rare Rutile Special Rounds 4 Accuracy Accuracy +8%, Weak Point Damage +2%
1 Rare Rutile High-Power Rounds 4 Accuracy Accuracy +8%, Weak Point Damage +2%
Variant Rarity Socket Class Cost Exclusive Effect
2 Rare Rutile Impact Rounds 5 Accuracy
4 Rare Rutile General Rounds 5 Accuracy
3 Rare Rutile Special Rounds 5 Accuracy
1 Rare Rutile High-Power Rounds 5 Accuracy
Variant Rarity Socket Class Cost Exclusive Effect
2 Rare Rutile Impact Rounds 6 Accuracy
4 Rare Rutile General Rounds 6 Accuracy
3 Rare Rutile Special Rounds 6 Accuracy
1 Rare Rutile High-Power Rounds 6 Accuracy
Variant Rarity Socket Class Cost Exclusive Effect
2 Rare Rutile Impact Rounds 7 Accuracy
4 Rare Rutile General Rounds 7 Accuracy
3 Rare Rutile Special Rounds 7 Accuracy
1 Rare Rutile High-Power Rounds 7 Accuracy
Variant Rarity Socket Class Cost Exclusive Effect
2 Rare Rutile Impact Rounds 8 Accuracy
4 Rare Rutile General Rounds 8 Accuracy
3 Rare Rutile Special Rounds 8 Accuracy
1 Rare Rutile High-Power Rounds 8 Accuracy
Variant Rarity Socket Class Cost Exclusive Effect
2 Rare Rutile Impact Rounds 9 Accuracy
4 Rare Rutile General Rounds 9 Accuracy
3 Rare Rutile Special Rounds 9 Accuracy
1 Rare Rutile High-Power Rounds 9 Accuracy
Variant Rarity Socket Class Cost Exclusive Effect
2 Rare Rutile Impact Rounds 10 Accuracy
4 Rare Rutile General Rounds 10 Accuracy
3 Rare Rutile Special Rounds 10 Accuracy
1 Rare Rutile High-Power Rounds 10 Accuracy
Variant Rarity Socket Class Cost Exclusive Effect
2 Rare Rutile Impact Rounds 11 Accuracy
4 Rare Rutile General Rounds 11 Accuracy
3 Rare Rutile Special Rounds 11 Accuracy
1 Rare Rutile High-Power Rounds 11 Accuracy
Variant Rarity Socket Class Cost Exclusive Effect
2 Rare Rutile Impact Rounds 12 Accuracy
4 Rare Rutile General Rounds 12 Accuracy
3 Rare Rutile Special Rounds 12 Accuracy
1 Rare Rutile High-Power Rounds 12 Accuracy
Variant Rarity Socket Class Cost Exclusive Effect
2 Rare Rutile Impact Rounds 13 Accuracy
4 Rare Rutile General Rounds 13 Accuracy
3 Rare Rutile Special Rounds 13 Accuracy
1 Rare Rutile High-Power Rounds 13 Accuracy
Variant Rarity Socket Class Cost Exclusive Effect
2 Rare Rutile Impact Rounds 14 Accuracy ,
4 Rare Rutile General Rounds 14 Accuracy ,
3 Rare Rutile Special Rounds 14 Accuracy ,
1 Rare Rutile High-Power Rounds 14 Accuracy

Variant Details

[edit]
Level Cost Effect
0 4 Accuracy +8%, Weak Point Damage +2%
1 5
2 6
3 7
4 8
5 9
6 10
7 11
8 12
9 13
10 14
[edit]
Level Cost Effect
0 4 Accuracy +8%, Weak Point Damage +2%
1 5
2 6
3 7
4 8
5 9
6 10
7 11
8 12
9 13
10 14
[edit]
Level Cost Effect
0 4 Accuracy +8%, Weak Point Damage +2%
1 5
2 6
3 7
4 8
5 9
6 10
7 11
8 12
9 13
10 14
[edit]
Level Cost Effect
0 4 Accuracyt +8, Weak Point Damage +2%
1 5
2 6
3 7
4 8
5 9
6 10
7 11
8 12
9 13
10 14