Magazine Compulsive: Difference between revisions

From The First Descendant Wiki
m (BOT EDIT: Bulk replacement of exclusive_descendant to exclusive_base_descendant for modules)
m (BOT EDIT: Bulk inserting exclusive_base_descendant into module pages missing this template property.)
 
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  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 = 5
  | capacity_cost_0 = 5
| exclusive_base_descendant =
| exclusive_to_ultimate_version =
  | exclusive_category = Firearm Critical Hit Rate
  | exclusive_category = Firearm Critical Hit Rate
  | exclusive_weapon_type =  
  | exclusive_weapon_type =  
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  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 = 5
  | capacity_cost_0 = 5
| exclusive_base_descendant =
| exclusive_to_ultimate_version =
  | exclusive_category = Rounds Per Magazine
  | exclusive_category = Rounds Per Magazine
  | exclusive_weapon_type =  
  | exclusive_weapon_type =  
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  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 = 5
  | capacity_cost_0 = 5
| exclusive_base_descendant =
| exclusive_to_ultimate_version =
  | exclusive_category = Rounds Per Magazine
  | exclusive_category = Rounds Per Magazine
  | exclusive_weapon_type =  
  | exclusive_weapon_type =  

Latest revision as of 06:02, 19 June 2024

Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.




"Firearm Critical Hit Rate" is not in the list (Accuracy, Arche Tech, ATK, Attribute ATK, Battle, Bullet Improvement, Control, Defense, Final Hand, Fire Rate, ...) of allowed values for the "Module:ExclusiveCategory" property.


"Rounds Per Magazine" is not in the list (Accuracy, Arche Tech, ATK, Attribute ATK, Battle, Bullet Improvement, Control, Defense, Final Hand, Fire Rate, ...) of allowed values for the "Module:ExclusiveCategory" property.


"Rounds Per Magazine" is not in the list (Accuracy, Arche Tech, ATK, Attribute ATK, Battle, Bullet Improvement, Control, Defense, Final Hand, Fire Rate, ...) of allowed values for the "Module:ExclusiveCategory" property.


Variants

Variant Rarity Socket Class Cost Exclusive Effect
1 Rare Cerulean High-Power Rounds 5 Rounds per Magazine Rounds per Magazine +10%, Weak Point Damage -3%
3 Rare Cerulean Special Rounds 5 Rounds Per Magazine +10%, Weak Point Damage -3%
4 Rare Cerulean General Rounds 5 Rounds per Magazine +10%, Weak Point Damage -3%
2 Rare Cerulean Impact Rounds 5 Rounds per Magazine +10%, Weak Point Damage -3%
Variant Rarity Socket Class Cost Exclusive Effect
1 Rare Cerulean High-Power Rounds 6 Rounds per Magazine
3 Rare Cerulean Special Rounds 6
4 Rare Cerulean General Rounds 6
2 Rare Cerulean Impact Rounds 6
Variant Rarity Socket Class Cost Exclusive Effect
1 Rare Cerulean High-Power Rounds 7 Rounds per Magazine
3 Rare Cerulean Special Rounds 7
4 Rare Cerulean General Rounds 7
2 Rare Cerulean Impact Rounds 7
Variant Rarity Socket Class Cost Exclusive Effect
1 Rare Cerulean High-Power Rounds 8 Rounds per Magazine
3 Rare Cerulean Special Rounds 8
4 Rare Cerulean General Rounds 8
2 Rare Cerulean Impact Rounds 8
Variant Rarity Socket Class Cost Exclusive Effect
1 Rare Cerulean High-Power Rounds 9 Rounds per Magazine
3 Rare Cerulean Special Rounds 9
4 Rare Cerulean General Rounds 9
2 Rare Cerulean Impact Rounds 9
Variant Rarity Socket Class Cost Exclusive Effect
1 Rare Cerulean High-Power Rounds 10 Rounds per Magazine
3 Rare Cerulean Special Rounds 10
4 Rare Cerulean General Rounds 10
2 Rare Cerulean Impact Rounds 10
Variant Rarity Socket Class Cost Exclusive Effect
1 Rare Cerulean High-Power Rounds 11 Rounds per Magazine
3 Rare Cerulean Special Rounds 11
4 Rare Cerulean General Rounds 11
2 Rare Cerulean Impact Rounds 11
Variant Rarity Socket Class Cost Exclusive Effect
1 Rare Cerulean High-Power Rounds 12 Rounds per Magazine
3 Rare Cerulean Special Rounds 12
4 Rare Cerulean General Rounds 12
2 Rare Cerulean Impact Rounds 12
Variant Rarity Socket Class Cost Exclusive Effect
1 Rare Cerulean High-Power Rounds 13 Rounds per Magazine
3 Rare Cerulean Special Rounds 13
4 Rare Cerulean General Rounds 13
2 Rare Cerulean Impact Rounds 13
Variant Rarity Socket Class Cost Exclusive Effect
1 Rare Cerulean High-Power Rounds 14 Rounds per Magazine
3 Rare Cerulean Special Rounds 14
4 Rare Cerulean General Rounds 14
2 Rare Cerulean Impact Rounds 14
Variant Rarity Socket Class Cost Exclusive Effect
1 Rare Cerulean High-Power Rounds 15 Rounds per Magazine ,
3 Rare Cerulean Special Rounds 15 ,
4 Rare Cerulean General Rounds 15 ,
2 Rare Cerulean Impact Rounds 15

Variant Details

[edit]
Level Cost Effect
0 5 Rounds per Magazine +10%, Weak Point Damage -3%
1 6
2 7
3 8
4 9
5 10
6 11
7 12
8 13
9 14
10 15
[edit]
Level Cost Effect
0 5 Rounds per Magazine +10%, Weak Point Damage -3%
1 6
2 7
3 8
4 9
5 10
6 11
7 12
8 13
9 14
10 15
[edit]
Level Cost Effect
0 5 Rounds Per Magazine +10%, Weak Point Damage -3%
1 6
2 7
3 8
4 9
5 10
6 11
7 12
8 13
9 14
10 15
[edit]
Level Cost Effect
0 5 Rounds per Magazine +10%, Weak Point Damage -3%
1 6
2 7
3 8
4 9
5 10
6 11
7 12
8 13
9 14
10 15