Vibration Absorption: Difference between revisions

From The First Descendant Wiki
m (BOT EDIT: Bulk replacement of exclusive_descendant to exclusive_base_descendant for modules)
m (BOT EDIT: Bulk inserting exclusive_base_descendant into module pages missing this template property.)
 
Line 37: Line 37:
  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 = 4
  | capacity_cost_0 = 4
| exclusive_base_descendant =
| exclusive_to_ultimate_version =
  | exclusive_category =  
  | exclusive_category =  
  | exclusive_weapon_type =  
  | exclusive_weapon_type =  
Line 61: Line 63:
  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 = 4
  | capacity_cost_0 = 4
| exclusive_base_descendant =
| exclusive_to_ultimate_version =
  | exclusive_category =  
  | exclusive_category =  
  | exclusive_weapon_type =  
  | exclusive_weapon_type =  
Line 85: Line 89:
  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 = 4
  | capacity_cost_0 = 4
| exclusive_base_descendant =
| exclusive_to_ultimate_version =
  | exclusive_category =  
  | exclusive_category =  
  | exclusive_weapon_type =  
  | exclusive_weapon_type =  

Latest revision as of 06:06, 19 June 2024

Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.










Variants

Variant Rarity Socket Class Cost Exclusive Effect
2 Normal Rutile Impact Rounds 4 Recoil -11%
3 Normal Rutile Special Rounds 4 Recoil -11%
4 Normal Rutile General Rounds 4 Recoil -11%
1 Normal Rutile High-Power Rounds 4 Recoil -11%
Variant Rarity Socket Class Cost Exclusive Effect
2 Normal Rutile Impact Rounds 5
3 Normal Rutile Special Rounds 5
4 Normal Rutile General Rounds 5
1 Normal Rutile High-Power Rounds 5
Variant Rarity Socket Class Cost Exclusive Effect
2 Normal Rutile Impact Rounds 6
3 Normal Rutile Special Rounds 6
4 Normal Rutile General Rounds 6
1 Normal Rutile High-Power Rounds 6
Variant Rarity Socket Class Cost Exclusive Effect
2 Normal Rutile Impact Rounds 7
3 Normal Rutile Special Rounds 7
4 Normal Rutile General Rounds 7
1 Normal Rutile High-Power Rounds 7
Variant Rarity Socket Class Cost Exclusive Effect
2 Normal Rutile Impact Rounds 8
3 Normal Rutile Special Rounds 8
4 Normal Rutile General Rounds 8
1 Normal Rutile High-Power Rounds 8
Variant Rarity Socket Class Cost Exclusive Effect
2 Normal Rutile Impact Rounds 9
3 Normal Rutile Special Rounds 9
4 Normal Rutile General Rounds 9
1 Normal Rutile High-Power Rounds 9
Variant Rarity Socket Class Cost Exclusive Effect
2 Normal Rutile Impact Rounds 10
3 Normal Rutile Special Rounds 10
4 Normal Rutile General Rounds 10
1 Normal Rutile High-Power Rounds 10
Variant Rarity Socket Class Cost Exclusive Effect
2 Normal Rutile Impact Rounds 11
3 Normal Rutile Special Rounds 11
4 Normal Rutile General Rounds 11
1 Normal Rutile High-Power Rounds 11
Variant Rarity Socket Class Cost Exclusive Effect
2 Normal Rutile Impact Rounds 12
3 Normal Rutile Special Rounds 12
4 Normal Rutile General Rounds 12
1 Normal Rutile High-Power Rounds 12
Variant Rarity Socket Class Cost Exclusive Effect
2 Normal Rutile Impact Rounds 13
3 Normal Rutile Special Rounds 13
4 Normal Rutile General Rounds 13
1 Normal Rutile High-Power Rounds 13
Variant Rarity Socket Class Cost Exclusive Effect
2 Normal Rutile Impact Rounds 14 ,
3 Normal Rutile Special Rounds 14 ,
4 Normal Rutile General Rounds 14 ,
1 Normal Rutile High-Power Rounds 14

Variant Details

[edit]
Level Cost Effect
0 4 Recoil -11%
1 5
2 6
3 7
4 8
5 9
6 10
7 11
8 12
9 13
10 14
[edit]
Level Cost Effect
0 4 Recoil -11%
1 5
2 6
3 7
4 8
5 9
6 10
7 11
8 12
9 13
10 14
[edit]
Level Cost Effect
0 4 Recoil -11%
1 5
2 6
3 7
4 8
5 9
6 10
7 11
8 12
9 13
10 14
[edit]
Level Cost Effect
0 4 Recoil -11%
1 5
2 6
3 7
4 8
5 9
6 10
7 11
8 12
9 13
10 14