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Defeating an enemy grants {{SkillCard/E|Patience}}. | Defeating an enemy grants the Unique Ability {{SkillCard/E|Patience}}. | ||
<p>On hitting an enemy while at Max Stacks, fires {{SkillCard/E|Enhanced Rounds}}. | <p>On hitting an enemy while at Max Stacks, fires {{SkillCard/E|Enhanced Rounds}}. | ||
<p>On hitting an enemy with {{SkillCard/E|Enhanced Rounds}}, | <p>On hitting an enemy with {{SkillCard/E|Enhanced Rounds}}, {{SkillCard/E|Patience}} is reset, and inflicts {{SkillCard/E|Stun|img=Icon_StatusEffect_Common_Stun.png}} on the enemies. | ||
| info_table = | | info_table = |
Revision as of 06:34, 30 June 2024
Data on this page is from the Pre-Release Technical Test and may not reflect the release values.
Ultimatum
Defeating an enemy grants the Unique Ability Patience.
On hitting an enemy while at Max Stacks, fires Enhanced Rounds.
On hitting an enemy with Enhanced Rounds, Patience is reset, and inflicts Stun on the enemies.
Basic Information | |
Recoil | 60% |
Patience | |
Duration | 10s |
Max Stacks | 5 |
Firearm Critical Hit Rate | 2% |
Firearm Critical Hit Rate per Stack | 2% |
Firearm Critical Hit Rate at Max Stacks | 12% |
Firearm ATK at Max Stacks | 30% |
Stun | |
Duration | 3s |
See Also