Ultimatum: Difference between revisions

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Defeating an enemy grants {{SkillCard/E|Patience}}.  
Defeating an enemy grants the Unique Ability {{SkillCard/E|Patience}}.  
<p>On hitting an enemy while at Max Stacks, fires {{SkillCard/E|Enhanced Rounds}}.
<p>On hitting an enemy while at Max Stacks, fires {{SkillCard/E|Enhanced Rounds}}.
<p>On hitting an enemy with {{SkillCard/E|Enhanced Rounds}}, the {{SkillCard/E|Patience}} effect is reset, and the enemy is {{SkillCard/E|Stunned|img=Icon_StatusEffect_Common_Stun.png}}.
<p>On hitting an enemy with {{SkillCard/E|Enhanced Rounds}}, {{SkillCard/E|Patience}} is reset, and inflicts {{SkillCard/E|Stun|img=Icon_StatusEffect_Common_Stun.png}} on the enemies.


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| info_table =

Revision as of 06:34, 30 June 2024

Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.


Ultimatum


Defeating an enemy grants the Unique Ability Patience.

On hitting an enemy while at Max Stacks, fires Enhanced Rounds.

On hitting an enemy with Enhanced Rounds, Patience is reset, and inflicts Stun on the enemies.

Basic Information
Recoil 60%
Patience
Duration 10s
Max Stacks 5
Firearm Critical Hit Rate 2%
Firearm Critical Hit Rate per Stack 2%
Firearm Critical Hit Rate at Max Stacks 12%
Firearm ATK at Max Stacks 30%
Stun
Duration 3s


See Also