Defense Mechanism: Difference between revisions

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<p>Gains '''Plague Bodyarmor''' for a certain period of time. '''Plague Bodyarmor''' increases DEF and has a chance to inflict '''Room 0 Trauma''' on the attacking enemy.
Gains {{SkillCard/E|Plague Bodyarmor}}. Inflicts {{SkillCard/E|Room 0 Trauma}} on the attacking enemy.
 
<p>{{SkillCard/E|Room 0 Trauma}} inflicts continuous damage and applies {{SkillCard/E|Poison|img=Icon_StatusEffect_Common_Poision.png}} to nearby enemies.
<p>'''Room 0 Trauma''' deals continuous damage and inflicts '''Poison''' on nearby enemies at fixed intervals.


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Revision as of 16:09, 30 June 2024

Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.


Toxic Dimension

Defense Mechanism


Gains Plague Bodyarmor. Inflicts Room 0 Trauma on the attacking enemy.

Room 0 Trauma inflicts continuous damage and applies Poison to nearby enemies.

Basic Info
Cooldown 20.0s
MP Cost 40.0
Plague Bodyarmor
Duration 10.0s
DEF Increase Amount 5.0%
Imbue Rate 20.0%
Room 0 Trauma
Continuous Damage Skill Power x 11.8%
Damage Interval 0.5s
Duration 6.0s
Effect Range Radius 4.0m
Max Expandable Range 300%
Poison
Continuous Damage Skill Power x 70.4%
Damage Interval 1.0s
Duration 10.0s


More info goes here

See Also