Magnetism Spurt: Difference between revisions

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|preview=File:Mov_Skill_KyleActive3.mp4
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<p>After using '''Magnetism Spurt''', '''Magnetic Force''' is consumed first before Energy Shield or HP when hit by an enemy. When '''Magnetic Force''' is completely depleted, deals damage to enemies within range. This damage increases by the total '''Magnetic Force''' consumed while '''Magnetism Spurt''' was active. Pressing the skill button one more time ends the skill.
When hit by enemies in the {{SkillCard/E|Magnetism Spurt}} state, {{SkillCard/E|Magnetic Force}} is consumed instead of Shield and HP.
<p>When the skill ends, Kyle recovers the Energy Shield of nearby allies proportionally to his Max Energy Shield.
<p>When all {{SkillCard/E|Magnetic Force}} is consumed or by interacting with the skill button again, discharges {{SkillCard/E|Magnetic Force}} to deal damage.
<p>When the skill ends, restores Shields to nearby allies proportional to Max Shield.


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Revision as of 16:35, 30 June 2024

Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.


Non-Attribute Dimension

Magnetism Spurt


When hit by enemies in the Magnetism Spurt state, Magnetic Force is consumed instead of Shield and HP.

When all Magnetic Force is consumed or by interacting with the skill button again, discharges Magnetic Force to deal damage.

When the skill ends, restores Shields to nearby allies proportional to Max Shield.

Basic Info
Cooldown 15.0s
Magnetic Force Cost Interval 1s
Magnetic Force Cost Max Magnetic Force x 2.0%
Duration 15.0s
Skill Effect
Damage Skill Power x 660.6%
Additional Damage Consumed Magnetic Force x 286.1%
Damage Range Radius 5.0m
Max Expandable Range 200%
Ally Shield Recovery Amount Max Shield x 100.0%
Damage Reduction 25%


More info goes here

See Also