Multi-purpose Gun: Difference between revisions

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|preview=File:Mov_Skill_JayberActive3.mp4
|preview=File:Mov_Skill_JayberActive3.mp4
|description=
|description=
Switches Jayber's weapon to a '''Multi-Purpose Gun'''. Firing the '''Multi-Purpose Gun''' at a normal turret it becomes '''Enhanced''', Firing the '''Multi-Purpose Gun''' at a turret that is already '''Enhanced''' recovers the turret's HP and increases its duration. Firing the gun at an enemy deals damage. Cooldown depends on the number of bullets fired.
Equip a {{SkillCard/E|Unique Weapon}}. Hitting a turret with {{SkillCard/E|Unique Weapon}} creates a {{SkillCard/E|Turret Zone}}. Additional hits to the turret within this zone recover the turret's HP and increase its duration.
<p>When hitting enemies, inflicts damage.
<p>The cooldown is adjusted based on the number of bullets fired.


|info_table=
|info_table=

Revision as of 17:34, 30 June 2024

Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.


Non-Attribute Singular

Multi-purpose Gun


Equip a Unique Weapon. Hitting a turret with Unique Weapon creates a Turret Zone. Additional hits to the turret within this zone recover the turret's HP and increase its duration.

When hitting enemies, inflicts damage.

The cooldown is adjusted based on the number of bullets fired.

Basic Info
Cooldown 15.0s
MP Cost 30.0
Exclusive Weapon
Max Bullets x3 Shots
On Hitting Turret
Health Recovery Amount 60.0%
Duration Increase Amount 15.0s
On Hitting Enemy
Damage Skill Power x 520.9%


More info goes here

Related Modules

See Also